walsufnir said:
Yeah, seeing these things over and over again can get you tired while others still argue, of course. I am not in the mood to discuss anymore as it is mostly of no use.
If it turns out to be interesting like this talk, I gladly be part of it. Or the talk about the leaked XDK which showed us how unbelievably bad the XDK was in the beginning and how much effort MS had to make to bring it to a competitive state was also very interesting but in the end we play games and not SDKs.
Do I expect graphically good games? Yes. Do I expect overwhelming games? Yes. I am console only gamer (besides some emulation stuff on PC which is somehow still console gaming) so in the end I will get better graphics than I have currently. Hopefully games also deliver on gameplay and not only graphics and perhaps I will enter the current-gen. But I don't see it before this year's holidays.
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The issue I have isn't so much the games themselves, while graphically not mind blowing, theyre still pretty much all better than the predecessors consoles graphical quality, im actually quite happy with the graphical quality curve of games this gen, what Im pissed off with however, is how rushed everyone seems to be to release their game, to a point where it comes out and theres very little content, or there is content but its broken and the player is made to feel like they paid full price for a disk based beta.
On keeping with that latter reason, the nonchalant attitude developers are conditioned to have towards issues after a title goes gold is irritating too, Ive been in environments where there has been active bug listings in the tracker that need to be addressed, or notes on performance issues and/or broken effect pipelines / mismanaged build trunks, but knowing these situations existed a game has still been pushed to gold regardless, with the attitude that they can be addressed and fixed in between gold and launch, which is frighteningly common now, so common it even has its own fucking name "day one patch", aka, we were not ready and probably still arent, but cant delay it any longer.
Conversely the shitty attitudes people have towards games that do take the time to delay development has an adverse effect on how publishers perceive time constraints, too - a publisher would rather release a game that they know needs patches, and get it on store shelves than go through the rollercoaster of handling pr / shipping schedules / stock etc of delaying until it is ready - so we end up in situations where to fill a conference, games are announced that have no business being announced because they just arent ready - driveclub for example, the day it released should have been the day it was announced, then maybe later this year the PS4 would be getting an excellent, expansive content filled racer, but as we all know, that isnt happening.
The far end of that extreme is The Last Guardian, they know it wasnt ready for reveal but were pressured to reveal to fill a hole in the heavy-hitters gap for the ps3, and now were in a situation where people talk about it as if its vaporware.
Gamers are impatient, but so are publishers, they should be announcing games to gamers when theyre almost ready to ship, not when half of the game is still sat on the cutting room floor, because all that happens is the publisher says "we want it by xxxx" and then the team developing it have to cut out the shit they wanted to include, but cant because they just dont have the manpower or time to get it done by said date.
I honestly feel like gaming as a whole is set for another crash in the next 5-7 years, studios are closing left and right and the ones that are left get fucking reamed by gamers for shipping games that could have been much better if the studios werent given retarded deadlines.