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Project Cars Wii U expectations. Will it be a good port? Will it even come out?

Forums - Nintendo Discussion - Project Cars Wii U expectations. Will it be a good port? Will it even come out?

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It will be a good port 81 64.80%
 
It will be a bad port 16 12.80%
 
It will be cancelled 28 22.40%
 
Total:125
curl-6 said:
slab_of_bacon said:

It will come out.  

From what I recall, it's being ported from the PC version and not the same port as the Xbox One and Playsation 4 ones.

Lack of analog triggers is somewhat discerting but I they have to and will find some way to translate the graduated gas and brake (why not clutch) controls which racing simulators thrive on.  People have learned how to race on a console using a handheld analog trigger controller from the natural wheel, shifter and pedals and there is no reason to believe that we can learn a new way.  Not to be overly positive but who knows, maybe we will get a glimpse into the future of racing control.

As I said, it has a second analogue stick, that in theory could be configured to function as a variable throttle/brake.

NFS uses this doesn't it? At least I remember playing it that way on the PC at one point.



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hsrob said:
curl-6 said:
slab_of_bacon said:

It will come out.  

From what I recall, it's being ported from the PC version and not the same port as the Xbox One and Playsation 4 ones.

Lack of analog triggers is somewhat discerting but I they have to and will find some way to translate the graduated gas and brake (why not clutch) controls which racing simulators thrive on.  People have learned how to race on a console using a handheld analog trigger controller from the natural wheel, shifter and pedals and there is no reason to believe that we can learn a new way.  Not to be overly positive but who knows, maybe we will get a glimpse into the future of racing control.

As I said, it has a second analogue stick, that in theory could be configured to function as a variable throttle/brake.

NFS uses this doesn't it? At least I remember playing it that way on the PC at one point.

I think so, yes. Haven't tried it myself, I never found digital triggers to be an issue, but I'm sure others have said the option is there.



I'm excited for it. I'm also sure that it will be great. I'm not expecting a graphical powerhouse but I am hoping for a solid game with some small effects. The only thing I'm wondering is how long it will take before it comes out. I hope it isn't delayed until the end of the year.



It will be a decent enough port, It wont stand up in a straight comparison to the PC, One, and PS4 versions of course.

The sales on all consoles will be low, i think they should have stuck with either PC exclusivity or PC & WiiU.

WiiU doesnt have any racing sim games, but PS4 and One have a few so its going in to an already competitive market on those consoles. It could have found a strong niche on WiiU



Current Game Machines: 3DS, Wii U, PC.

Currently Playing: X-Com(PC), Smash Bros(WiiU), Banner Saga(PC), Guild Wars 2(PC), Project X Zone(3DS), Luigis Mansion 2(3DS), DayZ(PC)

curl-6 said:
hsrob said:

NFS uses this doesn't it? At least I remember playing it that way on the PC at one point.

I think so, yes. Haven't tried it myself, I never found digital triggers to be an issue, but I'm sure others have said the option is there.


The Forza Motorsport series has given one the option to use the analog sticks for acceleration, braking and even the clutch.  Some of the top simulation racers use this setup and I see no reason why this or tilt controls in the gamepad or wii remote couldn't add another element of control over a player's car.  I am quite surprised if anyone who enjoys getting the most out of simulation racing is able to settle for a digital control of gas and breaks.  To allow only digital options in this regard should exclude it from having "simulation" in its classification.  



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i think pcars gets way more praise than it deserves, ive sat through the whole development process playing the multitude of pc builds, and honestly, even at absolute maximum settings, i really dont find it all that pretty in photo mode, in actual gameplay it feels borderline ugly.

also plays like just about every other racer out there, nothing to really write home about.

I say this as an early backer and someone that's put in a lot of hours playing the various builds up to the latest.