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Forums - Gaming Discussion - Final Fantasy VI vs VII

 

Which do you prefer of the two?

Final Fantasy VI (III in North America) 220 50.00%
 
Final Fantasy VII 173 39.32%
 
Undecided/Don't care 47 10.68%
 
Total:440

Wow this really picked up a lot of steam while I was away/sleeping!
FFVI has taken a commanding lead it seems :o



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Kyuu said:
They're so close to me it's so hard to pick a winner!

FF6:

+ More and better characters.
+ Faster paced battle system
+ Game allows 4 characters in the party
+ Row system
+ Very well polished for a SNES RPG.

- Somewhat lacking in innovation.


FF7:

+ Stronger atmosphere
+ Had a much bigger impact on the industry
+ Dared to make a change unlike FF6 which comes off as a heavily polished version of FF4 and 5
+ 3D RPG was a big challenge to get into but the team did a wonderful job at making it a reality.
+ Everything in the battle is fully animated (as opposed to the outdated 'albeit elegant' Sprites in FF6)
+ Materia System adds a layer of complexity to the game
+ More Sidequests/Mini games
+ Harder superbosses
+ Limits

- Early game in the gen means it could've been more polished.

I like your post. As it seems fairly balanced. Question though, how was VII any more innovative than VI? Remember, VI was a steampunk world, VII a cyberpunk one. Before that FF was generic medevial only. Or are you talking about something else? 



sc94597 said:
Kyuu said:
They're so close to me it's so hard to pick a winner!

FF6:

+ More and better characters.
+ Faster paced battle system
+ Game allows 4 characters in the party
+ Row system
+ Very well polished for a SNES RPG.

- Somewhat lacking in innovation.


FF7:

+ Stronger atmosphere
+ Had a much bigger impact on the industry
+ Dared to make a change unlike FF6 which comes off as a heavily polished version of FF4 and 5
+ 3D RPG was a big challenge to get into but the team did a wonderful job at making it a reality.
+ Everything in the battle is fully animated (as opposed to the outdated 'albeit elegant' Sprites in FF6)
+ Materia System adds a layer of complexity to the game
+ More Sidequests/Mini games
+ Harder superbosses
+ Limits

- Early game in the gen means it could've been more polished.

I like your post. As it seems fairly balanced. Question though, how was VII any more innovative than VI? Remember, VI was a steampunk world, VII a cyberpunk one. Before that FF was generic medevial only. Or are you talking about something else? 

 

allow me to show you.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
deskpro2k3 said:
sc94597 said:
Kyuu said:
They're so close to me it's so hard to pick a winner!

FF6:

+ More and better characters.
+ Faster paced battle system
+ Game allows 4 characters in the party
+ Row system
+ Very well polished for a SNES RPG.

- Somewhat lacking in innovation.


FF7:

+ Stronger atmosphere
+ Had a much bigger impact on the industry
+ Dared to make a change unlike FF6 which comes off as a heavily polished version of FF4 and 5
+ 3D RPG was a big challenge to get into but the team did a wonderful job at making it a reality.
+ Everything in the battle is fully animated (as opposed to the outdated 'albeit elegant' Sprites in FF6)
+ Materia System adds a layer of complexity to the game
+ More Sidequests/Mini games
+ Harder superbosses
+ Limits

- Early game in the gen means it could've been more polished.

I like your post. As it seems fairly balanced. Question though, how was VII any more innovative than VI? Remember, VI was a steampunk world, VII a cyberpunk one. Before that FF was generic medevial only. Or are you talking about something else? 

 

allow me to show you.

 

So it is innovative because it had more mini-games than its predecessors? Ok... It reminds me of the people who buy GTA V to do yoga or play tennis lol. 



sc94597 said:
deskpro2k3 said:
sc94597 said:
Kyuu said:
They're so close to me it's so hard to pick a winner!

FF6:

+ More and better characters.
+ Faster paced battle system
+ Game allows 4 characters in the party
+ Row system
+ Very well polished for a SNES RPG.

- Somewhat lacking in innovation.


FF7:

+ Stronger atmosphere
+ Had a much bigger impact on the industry
+ Dared to make a change unlike FF6 which comes off as a heavily polished version of FF4 and 5
+ 3D RPG was a big challenge to get into but the team did a wonderful job at making it a reality.
+ Everything in the battle is fully animated (as opposed to the outdated 'albeit elegant' Sprites in FF6)
+ Materia System adds a layer of complexity to the game
+ More Sidequests/Mini games
+ Harder superbosses
+ Limits

- Early game in the gen means it could've been more polished.

I like your post. As it seems fairly balanced. Question though, how was VII any more innovative than VI? Remember, VI was a steampunk world, VII a cyberpunk one. Before that FF was generic medevial only. Or are you talking about something else? 

 

allow me to show you.

 

So it is innovative because it had more mini-games than its predecessors? Ok... It reminds me of the people who buy GTA V to do yoga or play tennis lol. 


many of those weren't just mini games. you had to do those activities to progress through the story..



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
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twesterm said:

Even in 1997 FFVII was a generic game in terns if character and story. The only thing it had going for it was graphics which was fine in 1997 but has aged terribly.

FFVI on the other hand broke grounds in characters and storytelling while still holding up today as a beautiful looking game.

Nostalgia is a fantastic thing but it does a cloud judgment.  Have someone that has never played FFVI or VII play both today and I promise you they will hate VII.  VI, on the other hand, will be a much more intesting story.

Holy shit I thought you were dead!  O_O



deskpro2k3 said:
sc94597 said:

 

So it is innovative because it had more mini-games than its predecessors? Ok... It reminds me of the people who buy GTA V to do yoga or play tennis lol. 


many of those weren't just mini games. you had to do those activities to progress through the story..

They're still considered mini-games even if they are mandatory. Just like the opera scene or GOOD fish/bad fish in Final Fantasy VI. They are breaks in the games usual gameplay for something else, regardless of whether or not they're optional. They aren't anything new to the series either. There just are many of them in VII. In my opinion that is a negative against VII, but to each their own, because I'd rather have more of the core gameplay. 



sc94597 said:
deskpro2k3 said:
sc94597 said:

 

So it is innovative because it had more mini-games than its predecessors? Ok... It reminds me of the people who buy GTA V to do yoga or play tennis lol. 


many of those weren't just mini games. you had to do those activities to progress through the story..

They're still considered mini-games even if they are mandatory. Just like the opera scene or GOOD fish/bad fish in Final Fantasy VI. They are breaks in the games usual gameplay for something else, regardless of whether or not they're optional. They aren't anything new to the series either. There just are many of them in VII. In my opinion that is a negative against VII, but to each their own, because I'd rather have more of the core gameplay. 


There is nothing more inconic than Gold Saucer. (A theme park that is making its way onto FFXIV I might add) Oh there is much more than just mini games in FFVII. Its impossible for me to explain it all because FFVII didn't start with Cloud, but that is events that happened before FFVII. it just proves how deep the core gameplay is.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
twesterm said:

Even in 1997 FFVII was a generic game in terns if character and story. The only thing it had going for it was graphics which was fine in 1997 but has aged terribly.

FFVI on the other hand broke grounds in characters and storytelling while still holding up today as a beautiful looking game.

Nostalgia is a fantastic thing but it does a cloud judgment.  Have someone that has never played FFVI or VII play both today and I promise you they will hate VII.  VI, on the other hand, will be a much more intesting story.

I was one of those people who had never played it up until about a year or 2 ago and I vastly prefer VII. Came in blind going into both and, yeah... dunno, VI bored me. I never felt enticed to even beat the game, it was just... meh. VI was decent for its time I guess XD I'd always take VII over VI though. 



deskpro2k3 said:
sc94597 said:
deskpro2k3 said:
sc94597 said:

 

So it is innovative because it had more mini-games than its predecessors? Ok... It reminds me of the people who buy GTA V to do yoga or play tennis lol. 


many of those weren't just mini games. you had to do those activities to progress through the story..

They're still considered mini-games even if they are mandatory. Just like the opera scene or GOOD fish/bad fish in Final Fantasy VI. They are breaks in the games usual gameplay for something else, regardless of whether or not they're optional. They aren't anything new to the series either. There just are many of them in VII. In my opinion that is a negative against VII, but to each their own, because I'd rather have more of the core gameplay. 


There is nothing more inconic than Gold Saucer. (A theme park that is making its way onto FFXIV I might add) Oh there is much more than just mini games in FFVII. Its impossible for me to explain it all because FFVII didn't start with Cloud, but that is events that happened before FFVII. it just proves how deep the core gameplay is.

I've played the game, and I know exactly about everything you're talking about. I still don't see how any of it is innovative. Gold Saucer just condensed a lot of things in one place, which is a good idea and is very atmospheric, but not innovative. In other final fantasy games these things were found all around the world, and some of them were integral to the story as well. In the case of VI you have the opera scene and colleseum, to name two. Nevertheless, even if it is iconic, this isn't something I'd say is so vastly innovative that it set the game apart from others. Especially in the PS era, when there a plethora of so many more innovative JRPG's to be found.