sc94597 said:
deskpro2k3 said:
sc94597 said:
Kyuu said: They're so close to me it's so hard to pick a winner! FF6: + More and better characters. + Faster paced battle system + Game allows 4 characters in the party + Row system + Very well polished for a SNES RPG. - Somewhat lacking in innovation. FF7: + Stronger atmosphere + Had a much bigger impact on the industry + Dared to make a change unlike FF6 which comes off as a heavily polished version of FF4 and 5 + 3D RPG was a big challenge to get into but the team did a wonderful job at making it a reality. + Everything in the battle is fully animated (as opposed to the outdated 'albeit elegant' Sprites in FF6) + Materia System adds a layer of complexity to the game + More Sidequests/Mini games + Harder superbosses + Limits - Early game in the gen means it could've been more polished. |
I like your post. As it seems fairly balanced. Question though, how was VII any more innovative than VI? Remember, VI was a steampunk world, VII a cyberpunk one. Before that FF was generic medevial only. Or are you talking about something else?
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allow me to show you.
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So it is innovative because it had more mini-games than its predecessors? Ok... It reminds me of the people who buy GTA V to do yoga or play tennis lol.
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many of those weren't just mini games. you had to do those activities to progress through the story..