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Forums - Gaming Discussion - The Truth About: 30 FPS vs 60 FPS

 

What is your prefered number of FPS?

< 30: I grew up with B... 17 5.63%
 
30 FPS: Any higher looks... 53 17.55%
 
45 FPS: I like a good balance :) 32 10.60%
 
60 FPS: Any lower is VERY noticable to me! 168 55.63%
 
90+ FPS: Because im a robot bish. 32 10.60%
 
Total:302

More frames is always better but not better enough to prefer pc gaming for me



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Nice theory, and its technically true, but the conclusions you arriving it even with your great analysis are wrong.

As you said, the human eye doesn't see in frames, we see a steady stream of light. Now why this part is important is because it makes and breaks your entire theory.

When looking at any form of video playback, be it games or movies, to simulate motion that playback is made up of lots of individual images as you know, being refreshed at a rate that simulates motion. So while we are not "seeing in frames", we are however "seeing the frames". Our brains compile those frames in its steady consistent flow of light as a moving image.

So its simple, the more frames that get crammed into a second, the smoother that video will be, at a certain point (less than 24fps) our brains can make out the individual frames that make up the moving image which in turn leads to what seems as disjointed motion.

More importantly, what really matters in all this is not actually how good your eyes are, but how good your visual perception is. Its kinda why some people are susceptible to motion sickness and some aren't. However, in relation to video playback, motion perception is perceived by everyone. Though some people are just more aware of it than others. There is a reason for this too. Perception ties more into how what you see "feels" like rather than how it is resolved. So for video playback, a "consistent" framerate will always be better than a higher yet inconsistent framerate.

If you have a game that is locked at 30fps, locked and never dips or goes above 30fps, that game will feel better than a game that alternates between 30fps, 45fps and even 60fps. If you have a game that is running at 120fps, and drops to 80fps randomly, the brain will actually notice such drops and the game will feel like its running at an overall lower framerate.

But where things get interesting, is that if you have a game that is say... running at 120fps, then at exactly every 30secs it drops to say 70fps for exactly 3 seconds, by the 20th time that happens, as long as it happens at the exact same intervals; you will no longer notice it, cause your brain has learned that pattern and compensated for it.

This is why in the whole framerate arguments, I tend to try and tell people that as long as you are looking at frame rates higher than 24-30fps, what is really important is that that framerate is locked and doesn't drop. As you said, we don't see in frames, but I have added that we see the frames. What we all notice are the frame rates dropping from whatever the game is normally running at.

For gaming though, a higher frame rate isn't just about smoother perceived motion, it also has a lot to do with controller response and input timing. So there are more reasons why a higher framerate is always better. Well, not always, but mostly better.



Dante9 said:
Umm, actually it's the other way around, 30fps is more 'realistic' than 60 fps, where things bounce around at superhuman speeds. Ubisoft seems to agree, and they might actually know about these things. Perhaps the younger gaming generations are so used to the hyper speed action games, that they kind of forget what speed the real world functions at and what actually looks realistic.

Well yes and no. When the eyes (fixed at a point) resolves an image that is at the very bottom of the low threshold (24-30fps, anything lower goes from a very fast slideshow to a slow slideshow the lower you get) it attempts to compemnsate for the missing frames, so the mage seems blurred. When looking at 240-300fps, the frames are coming in so fast that the eyes cannot reolve them so again, creates blur. This compensation or lack of it there of,  is what we call motion blur.

What you call "realistic" couldn't actually be further from the truth. Unless when walking on the street you see everyone in a blur. However its more "cinematic" cause like movies that are generaly shot at the low threshhold and naturally benefits form the blur the brain associates with 24fps video, we have become used to it. Games that are made at 30fps and above, will have to artifically add in that blur effect. Games running at 240fps-300fps wouldnt have to add the blur effect cause at that point the image is moving so fast that it appears as a blur anyways.



I prefer 72 fps



60 is better than 30, but i have no real problem with 30, most game i play is turn per turn strategy or rpg and this not matter at all for me, i play on 3DS,Vita, ps3/ps4, PC with 780GTX.



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"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

I don't believe there are people who can't see and feel the difference. So everybody must have really shitty ears.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Anything higher than 12fps gives me motion sickness.

Incidentally, I was born with a third ear on my chest.



It doesn't work like that though. Why would those with good hearing not prefer 60FPS over 30FPS too, since they can't process the difference in graphics a 30FPS game can provide vs. a 60FPS game? This is simplifying things too much and drawing conclusions on a hypothesis that has not been tested beyond the creator's mind.



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Jizz_Beard_thePirate said:
I think the reason why this theory hasn't been brought up is cause it sounds like nonsense

QFE. Could be good fan fiction science.