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Forums - Nintendo - Big Red Button Entertainment suffered from staff losses before Sonic Boom launch

Sonic Boom: Rise of Lyric is not a very good game. There are tons of glitches, some of which are game-breaking. The gameplay itself isn’t engaging. You could probably point out a bunch of other issues as well.

What exactly happened with Sonic Boom: Rise of Lyric? While no one can say for sure, perhaps at least some of the problems stemmed from the departure of employees.

Liam Robertson from research site Unseen64 stated on Twitter yesterday (based on LinkedIn findings) that a number of Big Red Button Entertainment left the studio in July. Additionally, the original producer for Rise of Lyric moved on from the company in September 2013. Other employees who left Big Red Button Entertainment include senior designers and artists, the project manager, production assists, and more.

TSSZ news points out that if the Big Red Button Entertainment staff departures took place in July, then that would be when Rise of Lyric was heading towards the end of development. On the other hand, some say that something happened between builds shown early in the year and the final game that shipped this week.

 

http://nintendoeverything.com/big-red-button-entertainment-suffered-from-staff-losses-before-sonic-boom-launch/



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I would love to know the real story behind it. Did they overreach their abilities? If so, then how did they land such a big contract? Did Sega not provide enough support to see them through production?



So, this means the Sonic Boom game could have been better if there were no staff losses. But not a big improvement.



Shouldn't have made a shitty game then.



I'm about ready to be done with SEGA.



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pokoko said:
I would love to know the real story behind it. Did they overreach their abilities? If so, then how did they land such a big contract? Did Sega not provide enough support to see them through production?

Indeed.

I'd love to know the story behind what happened with BRB and Sonic Boom (Both Rise of Lyric and Shattered Crystal). But I'm gonna guess that we'll only hear rumors of rumors for this one.

After Aliens: Colonial Marines and now Sonic Boom, I wonder if Sega will continue to use outside dev teams to work on their liscences.



Word of advice to Sega, if you want to become relevant again, borrow some low interest rate yen and make consoles again.



Breaking News: A game that reviews super poorly comes out with some excuses.



So.... Sega is to blame or some other factor at work?



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