LGF said: I don't think bigger is better. But when I see that the games that received the best scores were ports from the previous generation or steps back (such as 3D World), while really ambitious games (Watchdogs, DriveClub, ShadowFall, etc.) received 70s, I get really upset. I prefer ambitious games with some bugs than the "played it safe" old formulas everytime. Again, if it wasn't for SM64, it would be for anything else. Sure it had merit to be the first. But it's not because of that, that no other game would have that feature. I think the most revolutionary was actually N64 for having the analog stick. If PS or Saturn had that, you would have games using it like SM64 did. Sonic 3 & Knuckles applied gravity rules (very simple of course, but still). Also, when I compare SA2 and Galaxy, for me the most revolutionary was SA2. At least, I think it would be easier to create Galaxy looking at SA2, than creating SA2 looking at SA1, for instance. I hear always people complaining about the camara in these games, but for me it was never an issue. About 3D World's name, SM World also invokes the 2D image in people's minds. The term "3D" just gives the sense of some revolution in the formula. It also suggests that it would be to the 3D Land, like SM World was for SM Land. Calling it SMB4 would be abusing of the SMB name (which had already been used in a Wii U title) and the "4" would suggest even more of the same. |
Watch Dogs wasn't ambitious. It's Assassin's Creed's sandbox style plus the ability to pretend you're playing GTA with really poor handling cars. Then throw in hacking that was implemented in a way that made it completely useless compared to just sprinting through clubbing all your enemies to death. Also, ambition is useless if it amounts to nothing. There's also a difference between playing it safe (Watch Dogs is literally the same as every other ubisoft game these days with a literal hack button), and making actual refinements to a game like SM3DW did.
SM64 was the first, and it's easy to say someone else would have done it eventually, but the fact is hindsight is 20/20 and it could have set gaming back over a decade if we had to wait for someone else to find the formula. It's obvious that 3D games at the time were content to use the tank or fork lift controls that existed at the time. It's not that the controller's analog stick allowed SM64 to play as it did. The N64 controller was designed that way because Miyamoto wanted the analog stick for SM64. There's a hge difference there.
Nothing Sonic games did remotely compared to the Spherical platforms and gravity tricks involved in SMG, period. It may have LOOKED the same, but it was nothing alike in practice or performance. Also, seriously look at that video you linked. The guy makes several attempts to get something he knows the location of because the camera repeatedly freaks out and sends him off in a direction he didn't want, and you see bad camera shenanigans throughout when he runs around.
We'll have to agree to disagree on the name. There are several branches of the Mario Franchise. There's Super Mario Bros, New Super Mario Bros, and 3D Mario. SM3DW is a culmination of all the elements of the original Super Mario Bros titles but set in 3D with 64 style jumps. It is Super Mario Bros. 4 for all intents and purposes.