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Experimental42 said:
LGF said:


Watch Dogs wasn't ambitious. It's Assassin's Creed's sandbox style plus the ability to pretend you're playing GTA with really poor handling cars. Then throw in hacking that was implemented in a way that made it completely useless compared to just sprinting through clubbing all your enemies to death. Also, ambition is useless if it amounts to nothing. There's also a difference between playing it safe (Watch Dogs is literally the same as every other ubisoft game these days with a literal hack button), and making actual refinements to a game like SM3DW did.

SM64 was the first, and it's easy to say someone else would have done it eventually, but the fact is hindsight is 20/20 and it could have set gaming back over a decade if we had to wait for someone else to find the formula. It's obvious that 3D games at the time were content to use the tank or fork lift controls that existed at the time. It's not that the controller's analog stick allowed SM64 to play as it did. The N64 controller was designed that way because Miyamoto wanted the analog stick for SM64. There's a hge difference there.

Nothing Sonic games did remotely compared to the Spherical platforms and gravity tricks involved in SMG, period. It may have LOOKED the same, but it was nothing alike in practice or performance. Also, seriously look at that video you linked. The guy makes several attempts to get something he knows the location of because the camera repeatedly freaks out and sends him off in a direction he didn't want, and you see bad camera shenanigans throughout when he runs around.

We'll have to agree to disagree on the name. There are several branches of the Mario Franchise. There's Super Mario Bros, New Super Mario Bros, and 3D Mario. SM3DW is a culmination of all the elements of the original Super Mario Bros titles but set in 3D with 64 style jumps. It is Super Mario Bros. 4 for all intents and purposes.

If Watch Dogs wasn't ambitious and was only AC plus GTA cars and hacking, it wouldn't have taken the huge team behind it and it would be free from bugs. I'm not saying that an ambitious game cannot be also solid, but it takes more time and resources (look at GTA V). WD didn't play it safe. The proof: the reviews. A new iteration in the AC series (Black Flag) could achieve a much better score.

Yes, in the case of Nintendo, games and hardware are designed by the same person. But that's the kind of power that CoreDesign/Eidos and most teams/publishers didn't have at the time. They had to work with what they were given. But I'm sure Miyamoto wanted the analog stick for more games, besides SM64.

Ok, you can say SA2 had the idea, but Galaxy actually implemented it better. Still, inovation has to do with the idea, not with the execution.

About the name, we're done. :)