By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - No 1080p on Xbox One Due To Memory Bandwidth/ESRAM/RAM

Garland said:

It's much more easier for PS4 to reach Native 1080p than it is for Xbox One, due to the PS4 having a superior GPU & 8 GB's of GDDR5 RAM that's dedicated towards graphics. Sony designed the PS4 for Native 1080p gaming, Microsoft didn't.

While Xbox One can also hit Native 1080p w/60 FPS, it's not going to come very smoothly without performance issues, like awful framerates (constant framerate drops, etc). It's happened with games like Forza 5.

It'll most likely be the same way if future 3rd party games gets more graphically intensive (which they no doubt will). Over time, Xbox One will struggle more in that department thanks to the huge bottleneck of having a much weaker GPU.

Yes, but nothing of what you wrote has anything to do with my questions directed at your previous statements. Noone is dismissing the fact that PS4 is more powerful than X1 or that it is easier to reach 1080p on PS4. That is not the same thing as saying that a game that reached 1080p on X1 is a less graphically intensive game, it either means:

1: It has a better developer behind it (just look at what Naughty Dogs did with PS3) and/or

2: The developer has access to other tools (like most 1st parties do) and/or

3: The game does some tricks to hide the fact that it is not so intensive graphically (the point you tried to make)

4. They reach an adequate level, comparable to PS4 (like NBA2K14)

The 3rd point is something every single developer uses to different extent, but we almost never know the trickery behind the scenes, Therefore neither you or I can say with any certainty that that is a fact, agreed? So stating that games qutomatically are less graphically intensive on X1 is no way a certainty. And I stil wonder how you know Halo 2 won´t reach 1080p? It might not, but 343i  has continually said that it is still the aim.



Around the Network

1080p is great and all, if its warranted.

I know plenty of games that look better at 720P than they do at 1080P (talking about PC games).

Hell, Id rather have 720Px60fsp than 1080Px30FSP for most games.

Oh well, this gen will all change as we move forward anyway. Better SDKs will be released for both consoles, better firmware updates and others to add to what they can currently do.



Let's pretend this is news, and everybody didn't already knew when ESRAM was leaked a year ago.

Of course, this will probably improve over time, and yeah some games achieve it. Not the ones looking the best or having a stable 60 fps for now though.



shikamaru317 said:

^I'll cede you that point Raziel, but my point was that the 32mb of ESRAM is enough to fit 1080p, and the fact that Crytek hit 1080p on Xbox One before they decided to downgrade it proves the point. The ESRAM may be a stumbling point for some developers now, but given time they'll get the hang of it and it'll no longer be what is holding Xbox One back. That role will then switch to the GPU, and much like Crytek, developers will have to decide between a lower resolution with better graphics or a higher resolution with worse graphics. The same will happen to PS4 before the generation is over as well, eventually developers will have to decide between 1080p with lower graphics or a lower resolution with better graphics, it's only a matter of time.

So where did Crytek say that Ryse was originally native 1080p ? If your source was Aaron Greenburg then you'd be wrong seeing as how it wasn't Crytek themselves or one of their representatives that initially touted 1080p being the original resolution ... 



"And I still wonder how you know Halo 2 won´t reach 1080p? It might not, but 343i has continually said that it is still the aim."

I didn't say that, jnemesh did.