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Forums - Nintendo Discussion - Shovel Knight: Where to buy?

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I can't even get my Wii U eShop to work. All it does is show me the WWHD bundle.



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sundin13 said:
Destructoid put out a feature not too long ago with the differences between the versions. Basically, with both the Wii U version and the 3DS version you get extra goodies, so either would be a good decision. PC seems to generally be the weakest version as it doesn't have any extra goodies, but of course it is still a great game either way...

http://www.destructoid.com/here-are-the-differences-between-the-three-shovel-knight-platforms-276860.phtml

Oh wow, thanks a lot!

Thanks everyone who brought their opinion.



Mystro-Sama said:
I can't even get my Wii U eShop to work. All it does is show me the WWHD bundle.

Haven't had that problem... I'm not even sure what to tell you!



Mystro-Sama said:
I can't even get my Wii U eShop to work. All it does is show me the WWHD bundle.

There is a maintenance scheduled for today, it should back again tonight or maybe tomorrow. Or is it a constant problem?



It's not even really a choice in my mind. Wii U, hands down.

Big TV, Off-TV play, gamepad, etc. It's just better.



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Well first of all. Excellent choice on picking up one of the best games (perhaps the best) of the year.

I would go Wii U. HD, Miiverse, and a variety of very comfortable controller options.

3DS does offer 3D, and a cool streetpass mode, but it will be lest comfortable, and not HD. Also, 3DS won't be getting the multiplayer update that the Wii U and PC are getting.

PC doesn't offer anything exclusive. It's the last version I would buy.




I just think the Wii U needs as much love as it can possibly get. The game plays great on the gamepad.



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QuintonMcLeod said:

Are you people kidding me? I've never heard so many people say $15 dollars is overpriced for a _good_ game. Meanwhile, $60 bucks for a rehashed COD sequel or another AC is perfectly fine.

Then some of you are complaining about cross buy? So, let me get this straight... You want an indie title on both the Wii U and the 3DS while only spending $10 bucks? ROFLMAO!!

If I were Yacht Games, I wouldn't want your business if you thought my game was only worth $5 dollars.

Probably the same kind of people that want every AAA game at $20-30 when the devs probably work hard, and this is a business those people that made the game have to eat too.

anyway Wii U is better, bigger screen gamepad and spect more content in the future



noname2200 said:
outlawauron said:

What separates them is the same networks comment. Both games are sold through the same store and it's all tied together through one universal account. With that account, you should be able buy the title and it be playable on whatever platform is support through that store. Obviously, this can't be the case for everything, but for smaller indie titles, it makes sense because the console versions are no different than the handheld versions.

I follow the logic, but again I think you're trying to draw a difference without a distinction. Why, for example, should this only apply to smaller indie titles? If anything, they probably would appreciate the money more than the big publishers!

Moreover, where do we draw the line: is it okay to insist on cross-buy if it's indie developed and published, but things change if the game gets picked up by Sony/Nintendo/Activision etc.? What if the game has slightly different features across both versions, as is the case herein? Should the $100k game be given away while the $5 million game gets to demand that you pay twice?

The analogy I made earlier was not picked out the aether: I see no reason why simply having two versions on the same publisher's network means the two (or more!) versions should only be purchased once, but that having one version on another publisher's network dissapates this expectation. We certainly wouldn't be having this discussion if the two games were completely identical on the 3DS and Wii U but were being sold via physical distribution instead, even if both versions were bought directly from Nintendo's website or the Nintendo Store. Why does the calculus change in this situation? Again, I would like that to be the case, since freebies are always good for me personally, but I can't see why it should be required.

The only reason I mentioned indie titles is because the versions of the games are completely identical on both platforms, so there is no difference between the two versions. Whereas, with larger games, each platform has its own dedicated team and is distinctly different from the other platform (Vita vs PS4). This is something I wouldn't expect or think could happen with physical copies, but with how digital distribution works, there's little to no cost to providing that service to your customers.

Quinton may think that there is no positives for pro-consumer behavior from a business, but I argue that things like cross-buy entice more to buy a game that they might not have (at least buy it at full price rather than waiting for it to be <$3). And things like this also creates fans of the company and its software.  



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