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Forums - Sony Discussion - The Last of Us remastered now officially 1080p 60fps!

Mystro-Sama said:
Can't wait to finally play it on PS4 after hearing so many good things about it.

Yeah, me too. Decided to wait a little longer and I think it will be well worth it, also I'm doing basically a media blackout to avoid spoilers.



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kitler53 said:
Dark Chaos said:


Halo 2 is a Complete remaster while TLOU is a port

i can't quite read that word below "of us".  can you make it out?





Re: Master Ed?



Hmmm So 1080p/60FPS plus a $10 price drop... Very very tempting. :)
May have to get this sooner than I thought!



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Stereoscopic 3D support? Not that I care, but what happened to 3D?
With Morpheus coming shouldn't 3D still be around as a prerequisite...



Cool cool cool. I expect no less from the Naughty Gods.



Sigs are dumb. And so are you!

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BHR-3 said:
i'll be impressed when i see more comparisons if its on the level of GTA5 then i'lll be impressed recent comparisons dont show and assets being change but just a rez and AA boost i want more trees, grass enemies, ect

What have you been watching????



I wonder what sort of fluctuations we can expect seeing as the original was built around necessity rather than stability. The environmental set pieces for example intentionally took a performance hit to provide more detailed surroundings. It worked well since those scenes generally had you just walking from point A to B while admiring the view (so never felt sluggish), but they increases the gap between the original and the new target. Those scenes tended to hover around 24fps (20 - 28), so the jump for it to be a solid 1080p/60fps would be somewhere around 650%+. That's without even considering the upgraded assets and AA o_o

If they manage to lock those scenes at 60fps and i'll be pretty impressed. That would be some serious dedicated for a port



BraLoD said:
Zekkyou said:
I wonder what sort of fluctuations we can expect seeing as the original was built around necessity rather than stability. The environmental set pieces for example intentionally took a performance hit to provide more detailed surroundings. It worked well since those scenes generally had you just walking from point A to B while admiring the view (so never felt sluggish), but they increases the gap between the original and the new target. Those scenes tended to hover around 24fps (20 - 28), so the jump for it to be a solid 1080p/60fps would be somewhere around 650%+. That's without even considering the upgraded assets and AA o_o

If they manage to lock those scenes at 60fps and i'll be pretty impressed. That would be some serious dedicated for a port


Are you really doubting ND man? That's risk.

I have no doubt they could do it (thou doth not doubt the Naughty Gods), it's more a question of how much effort/time they invested in it. A consistent 60fps during general gameplay would have been a task in itself (given how tailored the original was to the PS3), but a solid 60fps during even those scenes would take some serious dedications. Especially since 60fps isn't even remotely necessary for them :p



As it should be. Halo 4 is 1080p/60fps in the MCC.



Dr.Henry_Killinger said:
spemanig said:
kupomogli said:
But but but.... next gen consoles are too weak to do 1080p @60fps when the game looks marginally good.


TLOU is a linear game. Not nearly as damanding. This doesn't "prove" anything.

Their is no correlation between linearity and the technical demands of the game. Crytek 3.

A game the size of Grand Theft Auto or Skyrim with a dynamic world would require the game engine to handle much more than a game that only has to have a small, non-dynamic, constrained game. It's why people drool over Naughty Dog, even though making linear games pretty isn't that hard when you have that kind of budget.

Now, if Naughty Dog made an open world, exploration-based game with those kind of graphics, yeah, that would be commendable. Having minature areas with set loading points like Uncharted and TLOU is much less stressful on the game engine.



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