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Stop putting half assed ports on Wii U 3rd party companies!

Forums - Gaming Discussion - Stop putting half assed ports on Wii U 3rd party companies!

Do you think 3rd party should stop this laziness?

Yes, it pisses me off 297 71.91%
 
No, Wii U deserves piss poor ports 115 27.85%
 
Total:412
curl-6 said:
fps_d0minat0r said:
curl-6 said:

There's no legit reason for them to be worse than PS3/360 though. That's just laziness and/or incompetence.


Same could be said about every developer who didnt utilise the cell processor, or every developer who isnt utilising ESRAM in the X1, or every developer who is putting 3DS ports on the vita, or every developer who treated PSmove/kinect like a bolt on.

All im trying to say is that it happens to all platforms, its not like they are biased against nintendo and wii U.

Infact it even happens to the PS4. The console is more than powerful enough to handle lego games at 60fps, but it still gets capped to 30, probably because they dont want to spend the extra time required to make it a solid 60fps.

But when all but two multiplats in the entire library fail to make use of the hardware, it's clear third parties just aren't trying. I speak for many Wii U owners when I say I won't pay full price for a gimped product.

But ask yourself this... how much development effort would it take for people on wii U to buy the non-gimped version? Its simply not true that they would come close to the naturally superior PS4/X1 versions (even assuming wii U was optimised and PS4/X1 wasnt). Even the PS3 and 360 dont come close, wii U would have no chance and therefore it wouldnt be worth it.

You once told me that sales on the vita couldnt even justify the cost of a port, so im not sure why you dont consider the wii U lucky enough to even be getting ports.



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fps_d0minat0r said:

But ask yourself this... how much development effort would it take for people on wii U to buy the non-gimped version? Its simply not true that they would come close to the naturally superior PS4/X1 versions (even assuming wii U was optimised and PS4/X1 wasnt). Even the PS3 and 360 dont come close, wii U would have no chance and therefore it wouldnt be worth it.

You once told me that sales on the vita couldnt even justify the cost of a port, so im not sure why you dont consider the wii U lucky enough to even be getting ports.

Who said anything about a comparison to PS4/Xbone? Come on dude, don't strawman. I'm talking about it being gimped compared to PS3/360, for which there is no excuse.

In the Vita discussion I didn't "tell you" anything, I simply theorised that maybe porting to Vita from PS3/360 was more expensive than porting to Wii U.



curl-6 said:
spurgeonryan said:
CoD is only 19 fps? If that is true then I agree. But at least we do not have to worry much about EA.

COD on Wii U generally runs in the 30-50fps range.


Well that is actually just fine. Not sure why someone said it was below 20.



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padib said:
oniyide said:
padib said:
oniyide said:

dude nobody is saying otherwise. whats up with you? ALl they are saying is you need 3rd party support to get a certain number of consoles out otherwise youre relegated to damn GC-n64 numbers. SNES had 3rd party. N64 didnt, hence massive drop. GC was a bit better, but still not equal. Wii had 3rd party contrary to popular belief. it was shovelware but people still bought it. Hell the only games being bought on Wii are 3rd party just dance and skylanders. Now if you are fine with Wii U doing GC numbers thats great. Somehow i dont think Nintendo is fine at all. So they going to have to change something.

I'm making a point that Nintendo makes its own success first, and 3rd parties jump onboard to profit of that success. Hence why where Nintendo has large 1st party sales you will also see 3rd party sales.

I demonstrated this by showing that Nintendo has had solid 1st party sales across the board except for 2 exceptions (N64 and GC).

might have to add WIi U to that list. Still not sure what you are trying to get at. Your statement doesnt debunk mine, where you trying to debunk it? if not then thats fine. YOu either agree with the bolded, which was our point in the first place or you dont. Either is fine.

I disagree with bolded, I thought that much was clear.

just for clarification. Do you not think WIi U is on its way to N64 and GC numbers. Or do you think 3rd party support wouldnt really help anyway?



curl-6 said:
fps_d0minat0r said:

But ask yourself this... how much development effort would it take for people on wii U to buy the non-gimped version? Its simply not true that they would come close to the naturally superior PS4/X1 versions (even assuming wii U was optimised and PS4/X1 wasnt). Even the PS3 and 360 dont come close, wii U would have no chance and therefore it wouldnt be worth it.

You once told me that sales on the vita couldnt even justify the cost of a port, so im not sure why you dont consider the wii U lucky enough to even be getting ports.

Who said anything about a comparison to PS4/Xbone? Come on dude, don't strawman. I'm talking about it being gimped compared to PS3/360, for which there is no excuse.

In the Vita discussion I didn't "tell you" anything, I simply theorised that maybe porting to Vita from PS3/360 was more expensive than porting to Wii U.

I meant sales.

If the PS360 cant match the PS4/X1 on sales even with 80m install base, the wii U isnt going to come close, so it will always be last priority. It still gets better treatment than the vita, even though the majority of games which are both on wii U and vita, have sold better on vita.

You can say "maybe" porting to vita is expensive, the same way I can say "maybe" wii U optimisation costs too much.



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Gimped ports are supposed to sell well I take it?



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TheLegendaryWolf said:
Gimped ports are supposed to sell well I take it?

yes they should, many ps3 ports were gimped compared to the 360 version and guess what they sold great. believe it or not, only a very small amount of gamers actually look at DF games comparisons and they don't really influence sales.



fps_d0minat0r said:

I meant sales.

If the PS360 cant match the PS4/X1 on sales even with 80m install base, the wii U isnt going to come close, so it will always be last priority. It still gets better treatment than the vita, even though the majority of games which are both on wii U and vita, have sold better on vita.

You can say "maybe" porting to vita is expensive, the same way I can say "maybe" wii U optimisation costs too much.

Criterion have said that adding better-than-PS360 textures to Wii U is easy.

As for Vita, ports to it like Need for Speed suggest its more difficult; you have to par them back on Vita, while on Wii U even a lazy job results in similar results asset-wise, just at the cost of the framerate. It's just a theory, but it would explain a lot.



oniyide said:

just for clarification. Do you not think WIi U is on its way to N64 and GC numbers. Or do you think 3rd party support wouldnt really help anyway?

As usual I don't think 3rd party support matters until the console takes off, and as always Nintendo games cause Nintendo consoles to take off. It was the case for the Wii, the 3DS, the DS and I'm pretty sure it's the case for the U.

If Nintendo doesn't make it take off, it won't take off no matter what 3rd party games come out for it.



padib said:
oniyide said:

just for clarification. Do you not think WIi U is on its way to N64 and GC numbers. Or do you think 3rd party support wouldnt really help anyway?

As usual I don't think 3rd party support matters until the console takes off, and as always Nintendo games cause Nintendo consoles to take off. It was the case for the Wii, the 3DS, the DS and I'm pretty sure it's the case for the U.

If Nintendo doesn't make it take off, it won't take off no matter what 3rd party games come out for it.


ok thats fair. I can agree with that. But you still didnt really answer my question about what Wii U will do numbers wise.