Soonerman said: Two things that jump right away for me: First, I love the whole "anti-customer policies." Funny how people have a double standard. Those same "anti-customer policies" apply to all software in PCs/Macs/tablet etc. My guess is that people don't mind as much on these because you can always illegally download whatever you want (not on tablets tho but they're not there yet). And how come no one has talked about how the PS4 initial install showing DRM policies too? Hm, go figure fan base. Second, Kinect has been worth it. Those of us that own a Xbox One have learned that it is actually amazing. Not perfect, but it has changed quite a bit how we interact with our entertainment systems. Sadly, the people that have not used Kinect are also the loudest about not wanting it. Go figure!
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There's more competition in the PC space, and the DRM is less restrictive. Also, even without competition, prices are lower due to there being no licensing fees. Guaranteed backwards compatibility also increases value. And even if you ever get locked out of your content, there's a crack that's easily applied that will unlock the content again. On consoles there's no such things so when the DRM servers go down, you're screwed and that's it. As for you PS4-DRM claim, initial install is not DRM. Technically it might be considered DRM but for all practical purposes, it is not since you're not dependent on anyone else if you want to play your games.
Judging by what I've heard, Kinect is mainly an expensive interface for Xbox One and used very little in games. If anything, Kinect sounds like it's great but definitely not worth its price at the moment - and considering how few applications for it there have been so far, its future doesn't seem too bright among core gamers.