Quantcast
We all know Microsoft screwed up.

Forums - Gaming Discussion - We all know Microsoft screwed up.

What was Microsoft's bigger mistake?

The DRM fiasco 253 30.01%
 
Forced Kinect and $100 price difference 305 36.18%
 
It wouldn't have mattere... 152 18.03%
 
I like turtles 128 15.18%
 
Total:838
jlmurph2 said:

You just posted my point. Microsoft is letting them have their Creative Freedom unlike EA and Sony. EA made them change Fuse so much that it came out like shit. and those other games they didn't own.

Show me where EA made them change FUSE in some way and I may accept your point. Until then I have to stay with my conclusion that Insomniac has been underperforming for a while. I am not saying it will be a bad game by any streth of the imagination. I am just saying I think people are getting over excited.



Around the Network
jlmurph2 said:

The simililarities in all those games is that Insomniac had no creative control over them. Also they were too serious. Sunset Overdrive is the game Insomniac has been wanting to make for 20 years.


Haven't really paid much attention to this game, but it really looks very good, and very entertaining. However, my fear is that:

a) This really isn't a kind of game to attract wider audience. Mainly to attract new users. I can see this game do decently well among existing XOne owners, but, other than some sort of bundle/price drop incentive, don't see many people deciding to buy XOne based on Sunset Overdrive.

b) game comes out "Fall". October or early November, I guess. I'm just afraid it will get swallowed up by an onslaught of multiplatform titles. It will be a very slow release summer, followed by September's Destiny that seems to have chased away all other games into Q4. Then all of a sudden we get: Dragon Age, Mordor, Alien, Driveclub, The Crew, Project CARS [one of those needs to be delayed, for sure], Batman, Assassin's Creed, CoD, FIFA, NBA 2K.... 10 huge or potentially huge sellers. S.O. just might not stand a chance, a new, quirky IP...

 

Had the game come out in June or August it would probably do much better. Or in February 2015...

Or, of course, this franchise might just be a new hit to follow the footsteps of Saints Row, and prove me wrong...



jlmurph2 said:
Dr.Henry_Killinger said:
jlmurph2 said:

You just posted my point. Microsoft is letting them have their Creative Freedom unlike EA and Sony. EA made them change Fuse so much that it came out like shit. and those other games they didn't own.

Creative Freedom

Publishing Exclusivity

I really doubt that working for MS, would allow Insomniac more creative freedom.

I'll reserve further judgement for gameplay trailers.

So you haven't seen the constant interviews and posts about this?

Gameplay != Constant Interviews & posts

Judgement is reserved.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

rolltide101x said:
jlmurph2 said:
 

You just posted my point. Microsoft is letting them have their Creative Freedom unlike EA and Sony. EA made them change Fuse so much that it came out like shit. and those other games they didn't own.

Show me where EA made them change FUSE in some way and I may accept your point. Until then I have to stay with my conclusion that Insomniac has been underperforming for a while. I am not saying it will be a bad game by any streth of the imagination. I am just saying I think people are getting over excited.

Seems as though it's just something that goes around forums since Insomniac couldn't actually admit it. But I did find quotes of creative freedom by being published by MS.

At the same time, Microsoft has offered sufficient funding for the team to realize its vision and allow it to control the fate of the new intellectual property in the long term.

http://news.softpedia.com/news/Insomniac-Sunset-Overdrive-Xbox-One-Exclusivity-Is-Not-Money-Driven-441822.shtml


@mikentity wasn't about money, was about our controlling and owning the IP, and their belief and desire to execute our vision with us



Burek said:
jlmurph2 said:

The simililarities in all those games is that Insomniac had no creative control over them. Also they were too serious. Sunset Overdrive is the game Insomniac has been wanting to make for 20 years.


Haven't really paid much attention to this game, but it really looks very good, and very entertaining. However, my fear is that:

a) This really isn't a kind of game to attract wider audience. Mainly to attract new users. I can see this game do decently well among existing XOne owners, but, other than some sort of bundle/price drop incentive, don't see many people deciding to buy XOne based on Sunset Overdrive.

b) game comes out "Fall". October or early November, I guess. I'm just afraid it will get swallowed up by an onslaught of multiplatform titles. It will be a very slow release summer, followed by September's Destiny that seems to have chased away all other games into Q4. Then all of a sudden we get: Dragon Age, Mordor, Alien, Driveclub, The Crew, Project CARS [one of those needs to be delayed, for sure], Batman, Assassin's Creed, CoD, FIFA, NBA 2K.... 10 huge or potentially huge sellers. S.O. just might not stand a chance, a new, quirky IP...

 

Had the game come out in June or August it would probably do much better. Or in February 2015...

Or, of course, this franchise might just be a new hit to follow the footsteps of Saints Row, and prove me wrong...


It may be september, and its weird you mention a PS4 exclusive and not the Xbox One's. Heavily advertised fall exclusives haven't had that problem of being drowned by multiplats last gen. And if Xbox One owners got Ryse to close to 1 million then I'm sure from just the genre that Sunset Overdrive can top it being a 1st year AAA true exclusive.  But I see where you're coming from.



Around the Network
Dr.Henry_Killinger said:
jlmurph2 said:
Dr.Henry_Killinger said:
jlmurph2 said:

You just posted my point. Microsoft is letting them have their Creative Freedom unlike EA and Sony. EA made them change Fuse so much that it came out like shit. and those other games they didn't own.

Creative Freedom

Publishing Exclusivity

I really doubt that working for MS, would allow Insomniac more creative freedom.

I'll reserve further judgement for gameplay trailers.

So you haven't seen the constant interviews and posts about this?

Gameplay != Constant Interviews & posts

Judgement is reserved.

I was responding to the bolded.



jlmurph2 said:


It may be september, and its weird you mention a PS4 exclusive and not the Xbox One's. Heavily advertised fall exclusives haven't had that problem of being drowned by multiplats last gen. And if Xbox One owners got Ryse to close to 1 million then I'm sure from just the genre that Sunset Overdrive can top it being a 1st year AAA true exclusive.  But I see where you're coming from.


Well, I just mentioned Driveclub because I find it strange that 3 very similar racing games are coming out within 60 days of each other. I omitted Forza Horizon 2 because there is no solid info on it yet, but that would make it even crazier for racing fans. One multiplat racer must be delayed, for sure.

I see your point in Ryse, but I feel that multiplat competition is much tougher this year. last year's multiplat titles were mostly cosmetic last-gen improvements.

As i said, I hope I'm wrong, not much longer until we find out.



rolltide101x said:
Ka-pi96 said:
shadow_satey said:
Right now the big black box is huge, and ugly, and doesn't fit nicely with other console spaces, like it doesn't want to share or something. It's $100 more than the smaller, more compact box that is more powerful. And it's forced Kinect on everyone when there is no substantial reason to use it, ever. After the novelty of swiping the air and talking to your box, do you really think $100 extra was justified?

For its specs, bulkiness, and if they excluded Kinect, this box should be $349, as it is less powerful than the PS4.

Maybe for you, I think it is one of the best looking consoles ever.

lol the One is incredibly ugly.

I am torn between which looks better between the Wii U and PS4

The WiiU.

Neither the X1 or the PS4 are particularly aesthetically pleasing!



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Burek said:
XboneWins said:
Taking away their DRM idea because of some whiners who would never buy xbox anyway. They should have just kept their heads.


People are very quick to forget what the DRM idea was, and XBox fanboy "sunshades" really don't help in remembering.

I really don't understand how anyone can defend their DRm intentions, no matter how much in love they were/are with the platform.

 

There was never any opposition to the type of DRM that exists today on XBLA, PSN, Steam, or any other digital distribution network. People have been buying digital games for over a decade, and never was there any problems with the game being tied to a specific account, user or a unique machine.

Heck, all those companies even have a system to allow you to transfer your ownership should your piece of hardware break or should you decide to upgrade/purchase new one. Nobody is complaining that his purchased over XBLA/PSN cannot be easily resold or regifted to someone.

The entire XOne DRM fiasco was due to their policy of enforcing DRM on physical copies of the game. The entire uproar was about MS treating all their customers as potential thieves, who need to monitored on a daily basis in order to prevent them from stealing discs or, even worse, gifting them to someone once they are finished with them. The entire uproar was about a disc being tied to a singular account/console, making that disc practiacally a worthless piece of plastic used only as a delivery method and as a method of control.

It was about Microsoft requiring you to check into their "facility" every 24 hours, treating their customers like paroled criminals, keeping tabs on them. even knowing where they are at any point in time.

It was about distinguishing a service (XBLA) from a product (BluRay).

Please, do try to understand that just because you love a product or a company producing it, you do not have to accept every single demand they make upon you. It is OK to judge them and criticise them. Only through criticism can we all improve.

Wouldn't you rather receive a constructive criticism of your work, which in turn will make your end product better, than just have an army of "yes-men" praising your every move, no matter how erroneus it is, and it ends up hurting your product.

MS listened to criticism, and must be praised for its quick reaction. It unfortunatelly hurt them a bit, but the hurting has stopped. You and every XOne owner can now freely purchase disc-based games, can trade them amongst yourselves, even return them to the store and exchange them for new games. You can afford to go to the submarine and play your wonderful XOne games without your parole officer checking in on you.

Some whiners purchased XOne. Some haven't because they were hurt by the initial decision. Some never intended to buy it, but needed to raise their voice, because once someone else's freedom is trampled upon, the others are not far behind. And I don't mean in just in this case of games.

There is a rich history of people fighting for someone else's cause. Lincoln fought against slavery, and he was not black. Soldiers went abroad to fight to keep other countries free. Today we see that majority of voters approve of gay marriage, even if just a minority really is gay.


So are you the guy who will never buy a xbox again?

 

 

Anyway, you can whine as much as you want. You would have been able to sell your used games comfortably, you could have shared your library with "family", because of that 24h check you would not have to use the disc to play.  I for one don't need a disc. They just take up a lot of space for nothing.

Everything would have been better with the drm solution, but MS thought that the "internet rage" was genuine when it was just the usual sony fanboys spreading their bullshit.

 

edit:

 

Oh and I don't own a submarine, so your "benefits" of dismissing the DRM are basically that you will have to use the disc to play. Great. I guess I should be ubermad because some disc games require the steam AND a freaking internet connection! Yet no sony fanboys whine about that :)



I take it you either haven't read what I wrote, or you chose to completely ignore it.

It's not what YOU want, but what people as a whole want. And that was no checkup on physical media. I also think that you don't truly understand the scope of that DRM.

Family share is irrelevant, as it is absolutely sideways to the physical media DRM. It was for digital downloads, and I see no reason why MS had to cancel it, it can still exist with today's policies in place.

Submarine is not my idea, it was the term used by XBox boss himself. I suspect that it was one of the main reasons for him exiting the helm.

I hope that you will find the time and strength to objectively analize the entire situation, and that in the end you will see why DRM is bad in general. 

P.S. We are talking about Microsoft, not Sony, and I fail to see the connection between Steam requirements and "Sony fanboys whining".