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Forums - Nintendo Discussion - Nintendo Needs to Bring Back it's Official Seal of Quality

Back in the day, Nintendo's seal only meant that it was an officially licenced Nintendo game, but a lot of young and naive gamers (such as myself) took it to mean that Nintendo personally made sure that it was free of most bugs and glitches, it ran fluidly, and it was a "quality" title by Nintendo's standards. Now more than ever, Nintendo needs to bring that back for the Wii U.

The requirements are simple. If you want to bring your third party game to the Wii U, your game must at least run at 1080p 30fps locked, 720p 60fps unlocked, 720p 30fps locked for open world games, or sub HD 60fps locked. No screen tearing. Virtually no bugs or glitches.

I used so say things like "I can't tell the difference between 60 and 30 fps." Now I realise that I've just been spoiled with exellent running games on Nintendo platforms. I bought AC4 for my Wii U, and it was a depressing mess. Glitches, screen tearing, slow down. I would have gladly sacrificed visual flare for a game that ran well, and I feel that many Wii U owners feel the same. I was really looking forward to Watch_Dogs for my Wii U, but if the game runs on the Wii U at all like AC4 (and I assume AC3) did, I will seriously find it difficult to justify the purchase. And considering that it's the same Ubisoft team making it, I seriously doubt it will run any better.

Nintendo seriously needs to crack down on how games are made for this platform, because right now, the only games that run up to stuff are exclusives with a few rare exceptions.

http://www.neogaf.com/forum/showthread.php?t=736354



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Seal was really just used to inform consumer that the game would work on Nintendo systems (properly licensed by Nintendo).  It didn't really deal with quality considering their are plenty of shitty NES games.

 

 

"The Nintendo Seal of Quality is still used today, with all Nintendo DS and Wii games bearing it on their packaging. However, it has recently been changed to read simply Official Nintendo Seal rather than Official Nintendo Seal of Quality.

When the Official Nintendo Seal of Quality was used, the meaning of the seal was explained as follows:

    This official seal is your assurance that Nintendo has approved the quality of this product. Always look for this seal when buying games and accessories to ensure complete compatibility with your <insert name of Nintendo system here>.

Basically this meant that the cartridge works in the named hardware, it had nothing to do with the written quality of the software.

The current Official Nintendo Seal is explained as follows:

    The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games, and related products.

Aside from being more general in its description, the Official Nintendo Seal does not vouch for quality like the old Official Nintendo Seal of Quality did. The reason for the change has never been officially given by Nintendo, but it is generally assumed that since the extremely low-quality games (sometimes pirated to Nintendo systems) of the 1980s are mainly a thing of the past, Nintendo no longer felt comfortable in labelling all of the games they published as being quality games. Perhaps they also did not want to confuse this seal of quality with the player's choice games, which are popular games that Nintendo guarantees to appeal to most."

http://gaming.wikia.com/wiki/Nintendo_Seal_of_Quality



spemanig said:

Nintendo seriously needs to crack down on how games are made for this platform, because right now, the only games that run up to stuff are exclusives with a few rare exceptions.

 

If Nintendo cracked down on third parties releasing gimped ports then the Wii U would barely get any third party titles.



because its too much 3rd party games on the WiiU now?



You're right. That's all they need to do to fix everything. G-knee-us!



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If they implement this then there will be even less 3rd party games.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

If they do then they'd lose their one third party game.



I don't see why Nintendo would spend money, resources and time in order to prevent third parties from embarrassing themselves. Not only because people have come to expect this behavior from third parties, but because it would be a futile effort.

Besides, in this day and age people would rather play an unstable game now and complain about it than wait for a game that plays well. The developers acknowledge this and welcomes the free advertisement and cheaper game development that follows. If Nintendo were to step in and try to stop this, most of their remaining support would immediately start fading away.


In short, the Nintendo Seal of Quality has no place in today's industry.



spemanig said:

The requirements are simple. If you want to bring your third party game to the Wii U, your game must at least run at 1080p 30fps locked, 720p 60fps unlocked, 720p 30fps locked for open world games, or sub HD 60fps locked. No screen tearing. Virtually no bugs or glitches.

http://www.neogaf.com/forum/showthread.php?t=736354

And that's how the Wii U would lose its last bit of third party support, what Nintendo needs to do is entice third parties to support the Wii U not drive them even farther away by setting ridiculous requirements for the third parties to release on the system.

No offense but this is a really bad idea.



Yes, making it more demanding for 3rd parties to publish on Nintendo systems. This is exactly what they need.