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Forums - Gaming Discussion - The darkside of Steam sales.

 

Do you think Steam sales are making the developers avoid PC

Yes 18 14.52%
 
No 67 54.03%
 
Maybe some of them 33 26.61%
 
See the results 5 4.03%
 
Total:123
biglittlesps said:

How many new PC exclusive titles are AAA experiences with new IP's and single player focus? So, without sales trick(its good for short term but its going to make big impact on mentality of the consumers in the long run) they can't generate the money for develpers right?

How many non first party AAA new ip single player exclusive games are there on any one console? Unless a first party is footing the bill there are no AAA single player exclusives on any platform. If you are launching a AAA single player new IP you are going to want it on every platform you possibly can. And if you read my post you would know that all data available indicates that sales lead to long term increases in spending and revenue. The PC market has never been healthier and is generating more revenue than ever. Your personal opinion on the games is entirely irrelevent.



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zarx said:
biglittlesps said:

How many new PC exclusive titles are AAA experiences with new IP's and single player focus? So, without sales trick(its good for short term but its going to make big impact on mentality of the consumers in the long run) they can't generate the money for develpers right?

How many non first party AAA new ip single player exclusive games are there on any one console? Unless a first party is footing the bill there are no AAA single player exclusives on any platform. If you are launching a AAA single player new IP you are going to want it on every platform you possibly can. And if you read my post you would know that all data available indicates that sales lead to long term increases in spending and revenue. The PC market has never been healthier and is generating more revenue than ever. Your personal opinion on the games is entirely irrelevent.

This might be off the point but I always cringe when seeing PC market since the majority of people only use Steam, with few exceptions. An indie who can't get on Steam is basically left in the dark unless they're an anomaly



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I have 764 games on Steam. If not for those 50-75% discounts, I can assure you that I wouldn't have purchased 95% of those games. It's the same as piracy, most people won't purchase a game at full price, but they do if there is a sale, so it's not money left on the table, is more money earned from people who would instead have pirated your game.

I only purchase at full price those games that I'm 100% sure that I want them ASAP.



Which games don't come to PC which would have released on PC let's say 5 years ago? I really don't know what you mean since I would say it is the opposite, we see some games on PC the next years which we wouldn't have seen before the success of Steam.



biglittlesps said:

I dont think PC generated more Money for AAA games(may be for indies) in sales better than Consoles. 

I never said PC generated more money (why is this capitalized?) than consoles. It's is a fundamental law that mainstream gamers will always choose the simplest platforms to game on. The question raised by the OP was whether or not Steam sales hurt the gaming industry, to which I used many examples in which it is actually helping, not hurting.

biglittlesps said:

Also if a friend buys the game at sale then their friends will also wait for that sale mostly and not going to buy at full price unless the game is excellent one

You are assuming that every gamer is willing to wait for the next big Steam sale, which is usually every 5-6 months. I highly doubt that with a friend's recommendation that they would sit on their hands for that long, but let's assume your supposition is correct. Then that means Friend #2 or Friend #3 (who would have never otherwise paid attention to the game) buys the game on Steam sale. Since we are talking about digital games, clearly this is an economic situation of unlimited supply and we don't need to worry about factors like borrowing games or used game sales. Effectively, Steam has sold gamers on a game they would have never originally bought without Steam sales. It doesn't matter if this is a indie game or a AAA game, selling gamers on a game in a way that other methods like advertising or reviews couldn't is a win for the publisher, every single time.

biglittlesps said:

This technique is best for very old games but not a year + game which steam is doing and hurting the game sales in consoles for multiplatforms.

How on earth does this hurt sales for other platforms? Any gamer that owns a PC in conjuction with other consoles will always buy any game they can...on PC. That's the point of buying a PC, superior multi-platforms and no problems with backwards-compatibility. The gamer with a PC would never have bought a console version of the game in the first place...unless it was significantly cheaper than it was on PC. Which means the publisher still lost money (even more so since it's cheaper and thanks to physical manufacturering costs). To which your point is moot.



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Akiran said:

This might be off the point but I always cringe when seeing PC market since the majority of people only use Steam, with few exceptions. An indie who can't get on Steam is basically left in the dark unless they're an anomaly


Do you actually game on PC? Amazon, GMG, Good Old Games, and many others have been giving Steam a run for it's money for a while now. Even for Steam-only games like CoD, Valve doesn't take any royalties from sales on other sites like Amazon so they can only generate revenue from sales made through Steam itself. Valve it probably one of the only companies in the world with the power to control almost all the PC market, but they chose not to in an effort to sustain the openess of the platform. The competition for PC games prices has never been fiercer.



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For the most party games are rather old when they become 50 - 75% off on steam. Generally it's just a way for developers to get a bit more money on a game to people who probably never would have bought it otherwise



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zarx said:
biglittlesps said:

How many new PC exclusive titles are AAA experiences with new IP's and single player focus? So, without sales trick(its good for short term but its going to make big impact on mentality of the consumers in the long run) they can't generate the money for develpers right?

How many non first party AAA new ip single player exclusive games are there on any one console? Unless a first party is footing the bill there are no AAA single player exclusives on any platform. If you are launching a AAA single player new IP you are going to want it on every platform you possibly can. And if you read my post you would know that all data available indicates that sales lead to long term increases in spending and revenue. The PC market has never been healthier and is generating more revenue than ever. Your personal opinion on the games is entirely irrelevent.

Why 3rd party should make single player AAA exclusives for Consoles only? when they can sell that game in PC too because consoles are similar to PC architecture now and thirt parties are there for money first.

But consoles have its firsty/second party spending so much time and money to create new AAA experiences for pushing the game industry and help retail sector, but i dont see this hapenning in PC at all other than F2P style games and Indie games. Without consoles I ont see AAA games(which is the only thing than can push PC High end GPU's) being created in PC sector with single player focus.

PC is generating money for developers through their Indies, F2P and old games re-release for many publishers but not moving AAA gaming.



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Kynes said:

I have 764 games on Steam. If not for those 50-75% discounts, I can assure you that I wouldn't have purchased 95% of those games. It's the same as piracy, most people won't purchase a game at full price, but they do if there is a sale, so it's not money left on the table, is more money earned from people who would instead have pirated your game.

I only purchase at full price those games that I'm 100% sure that I want them ASAP.

That's where the contradiction is. You have 764 games on Steam and you say you wouldn't have purchased 95% of those games. It's not the same as piracy, you gave developers significantly more money than they would originally have received if they hadn't put it on sale. If 1 out of 10 people were originally going to buy the game for $60 but 5 out of 10 people bought the game for $30 instead, how much more money do you think that is?



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theshonen8899 said:
Akiran said:

This might be off the point but I always cringe when seeing PC market since the majority of people only use Steam, with few exceptions. An indie who can't get on Steam is basically left in the dark unless they're an anomaly


Do you actually game on PC? Amazon, GMG, Good Old Games, and many others have been giving Steam a run for it's money for a while now. Even for Steam-only games like CoD, Valve doesn't take any royalties from sales on other sites like Amazon so they can only generate revenue from sales made through Steam itself. Valve it probably one of the only companies in the world with the power to control almost all the PC market, but they chose not to in an effort to sustain the openess of the platform. The competition for PC games prices has never been fiercer.

I apologize did I offend you? and yes ofcourse I game on PC, I'm currently playing the first Dark Souls (thank the kind person who made the mod).
I'm also aware of Amazon, GOG, & Humble, Although I'll take note on GMG (haven't heard of it).
I know PC is an open platform however some consumers just don't notice it and that's one of my major problems with PC.



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