biglittlesps said:
I dont think PC generated more Money for AAA games(may be for indies) in sales better than Consoles.
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I never said PC generated more money (why is this capitalized?) than consoles. It's is a fundamental law that mainstream gamers will always choose the simplest platforms to game on. The question raised by the OP was whether or not Steam sales hurt the gaming industry, to which I used many examples in which it is actually helping, not hurting.
biglittlesps said:
Also if a friend buys the game at sale then their friends will also wait for that sale mostly and not going to buy at full price unless the game is excellent one
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You are assuming that every gamer is willing to wait for the next big Steam sale, which is usually every 5-6 months. I highly doubt that with a friend's recommendation that they would sit on their hands for that long, but let's assume your supposition is correct. Then that means Friend #2 or Friend #3 (who would have never otherwise paid attention to the game) buys the game on Steam sale. Since we are talking about digital games, clearly this is an economic situation of unlimited supply and we don't need to worry about factors like borrowing games or used game sales. Effectively, Steam has sold gamers on a game they would have never originally bought without Steam sales. It doesn't matter if this is a indie game or a AAA game, selling gamers on a game in a way that other methods like advertising or reviews couldn't is a win for the publisher, every single time.
biglittlesps said:
This technique is best for very old games but not a year + game which steam is doing and hurting the game sales in consoles for multiplatforms.
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How on earth does this hurt sales for other platforms? Any gamer that owns a PC in conjuction with other consoles will always buy any game they can...on PC. That's the point of buying a PC, superior multi-platforms and no problems with backwards-compatibility. The gamer with a PC would never have bought a console version of the game in the first place...unless it was significantly cheaper than it was on PC. Which means the publisher still lost money (even more so since it's cheaper and thanks to physical manufacturering costs). To which your point is moot.
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