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Forums - Nintendo Discussion - Nintendo have never pushed their own systems the hardest

curl-6 said:
S.T.A.G.E. said:
Kymmi1989 said:
I agree for the most part.. I see a lot of Rareware Entertainment in those lists... that company should have stayed with Nintendo... who knows where Nintendo would be.


This.

I dunno, their last Nintendo game, Starfox Adventures, already marked the beginning of their mediocrity streak that continues today. Nintendo were just fine without the likes of Perfect Dark Zero and Nuts 'n' Bolts.


That was Nintendo's fault, not Rare. Rare was working on a new IP and Miyamoto told them to reskin it with Star Fox. Look it up. That was ALL Nintendos fault.



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Samus Aran said:

Conduit looks like absolute garbage. How can you say that's the best looking Wii game lol?

I didn't say it was the best looking Wii game, I said it pushed the system harder than any of Nintendo's games.



S.T.A.G.E. said:
curl-6 said:

I dunno, their last Nintendo game, Starfox Adventures, already marked the beginning of their mediocrity streak that continues today. Nintendo were just fine without the likes of Perfect Dark Zero and Nuts 'n' Bolts.


That was Nintendo's fault, not Rare. Rare was working on a new IP and Miyamoto told them to reskin it with Star Fox. Look it up. That was ALL Nintendos fault.

It would still be mediocre without the Starfox reskin.



AlphaCielago said:
If you're going to be serious then why use Trine 2 as an example?

Because it technically surpasses any Nintendo Wii U game to date.



RolStoppable said:
curl-6 said:
AlphaCielago said:
If you're going to be serious then why use Trine 2 as an example?

Because it technically surpasses any Nintendo Wii U game to date.

Putting the player at the risk of going blind does not equate technical marvel. Seriously, what's up with the lighting in this game?

I don't see anything wrong with it, but to each their own.

Art and tech are separate; for instance, the Conduit is a technical achievement even if many find its art horrible.

The fact that Trine 2 on Wii U has many real time lights interacting with normal mapped surfaces and casting high resolution shadows already puts it above Nintendo's Wii U offerings so far on a purely technological level. AA and water effects are also above what Nintendo's done so far.



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curl-6 said:
S.T.A.G.E. said:
curl-6 said:

I dunno, their last Nintendo game, Starfox Adventures, already marked the beginning of their mediocrity streak that continues today. Nintendo were just fine without the likes of Perfect Dark Zero and Nuts 'n' Bolts.


That was Nintendo's fault, not Rare. Rare was working on a new IP and Miyamoto told them to reskin it with Star Fox. Look it up. That was ALL Nintendos fault.

It would still be mediocre without the Starfox reskin.

We don't know about that. Miyamoto needs to take a lot of blame for that game.



S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
curl-6 said:

I dunno, their last Nintendo game, Starfox Adventures, already marked the beginning of their mediocrity streak that continues today. Nintendo were just fine without the likes of Perfect Dark Zero and Nuts 'n' Bolts.


That was Nintendo's fault, not Rare. Rare was working on a new IP and Miyamoto told them to reskin it with Star Fox. Look it up. That was ALL Nintendos fault.

It would still be mediocre without the Starfox reskin.

We don't know about that. Miyamoto needs to take a lot of blame for that game.

Well the Starfox reskin wasn't even its primary problem; the primary problem was the watered down Zelda-lite gameplay, the "mash A to win" combat, and the ear-bleeding voice acting.



d21lewis said:
You're looking back at it with historical knowledge. A lot of Nintendo's games either set or raised the bar at the time of release. Sometimes, they were exceeed later. Examples:

Nes: Super Mario 3 pushed the Nes so hard that it needed a built in chip (called the MMC3) to run the game. According to Nintendo, the bottom screen was actually a split screen.

Super Nes: Again, Yoshi's island needed the SFX chip to pull off the effects. Rolling environments, scaling and rotation, polygonal effrects. Not an easy feat on the 16-bit console. DKC had the rendered sprites but Yoshi was pulling off effects that Donkey Kong wasn't even attempting.

N64: Wave Race and its water effects were never equalled during the entire gen. Majora's Mask was running side by side with PS2 games and, while not as impressive now, looked absolutely stunning among other games. It required the Expansion Pak to run *just like DK64

Gamecube: Twilight Princess went head to head with RE4 for the graphics crown on Gamecube. It was even a launch title for the Wii with virtually no upgrades and still praised for its graphics. Again, standards have changed so what impressed then doesn't impress now. We focus on different things.

Wii: Mario Galaxy? Metroid Prime 3? Skyward Sword!? Brawl!?

-As an FX chip powered game, Yoshi's Island was still surpassed by Doom with its textured 3D environments.

-RE4 had better textures, animations, and effects than Twilight Princess.

- Mario Galaxy and Prime 3 are indeed technically strong titles that easily make the top 10 in terms of pushing Wii. It's just that the Conduit games and Jet Rocket use more processor-intensive tricks.

-Ok, this is the third time its been brrought up, so I have to ask; what's so technically impressive about Skyward Sword? Sure, the watercolour filter, water effects, and some of the bosses are nice, but the textures are blurry and there's little in the way of shaders.



Erm... Super Mario sunshine for the GC was a graphical beast. Those water effects were amazing.



Nem said:
Erm... Super Mario sunshine for the GC was a graphical beast. Those water effects were amazing.

It's not as advanced as RE4 or Rogue Squadron 2 and 3 though.