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RolStoppable said:
curl-6 said:
AlphaCielago said:
If you're going to be serious then why use Trine 2 as an example?

Because it technically surpasses any Nintendo Wii U game to date.

Putting the player at the risk of going blind does not equate technical marvel. Seriously, what's up with the lighting in this game?

I don't see anything wrong with it, but to each their own.

Art and tech are separate; for instance, the Conduit is a technical achievement even if many find its art horrible.

The fact that Trine 2 on Wii U has many real time lights interacting with normal mapped surfaces and casting high resolution shadows already puts it above Nintendo's Wii U offerings so far on a purely technological level. AA and water effects are also above what Nintendo's done so far.