Madword said: Getting the impression that this is the new secret sauce. |
Madword said: Getting the impression that this is the new secret sauce. |
fallen said:
http://forum.beyond3d.com/showthread.php?t=61416&page=8 the posts are on that page |
well this good news for x1 owners but if 1080p games start being the norm, but it seems developers haven't mastered this techinque or maybe the GPu differnce is so huge it doesn't matter?
Esram is a bottleneck and does make things harder, but it's not the only thing limiting XBONE games.
If it was just a problem fitting the frame buffer in RAM, the frame rate would be all but constant. Take Ryse. It was a launch title so they could only fit a 900p buffer, but with bigger esram the game would be 1080p? Would the frame rate magically go up too? Ryse had dips to 20 fps at 900p so even with bigger ESRAM the game would be like 15 fps at 1080p.
People believing ESRAM is the only reason games are sub HD, can you counter my points?
I told you better sdk is going to help reach better resolution. Developers need to have better resource optimization and use the hardware properly if hardware components of xbox one used it can easily output 1080 60fps. With time and better directx Microsoft also said low level api will be coming which makes it better higher framerate(low level access api) proper resource optimization leads to 1080p.
NobleTeam360 said: *Reads article not understanding anything they said* |
Thank God I'm not the only one
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Or just use GDDR5 normally and have it still be faster...
Kratos said:
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LemonSlice said:
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Those are the not-so-secret sauces - the 'in your face sauce' and the 'giant sauce in a suit.'
I've said it before and I'll say it again. ESRAM can be worked around and some unique benefits can be drawn from it but the Xbone GPU is a good deal weaker than the PS4 version. That will always be the case.
JoeTheBro said: Esram is a bottleneck and does make things harder, but it's not the only thing limiting XBONE games. If it was just a problem fitting the frame buffer in RAM, the frame rate would be all but constant. Take Ryse. It was a launch title so they could only fit a 900p buffer, but with bigger esram the game would be 1080p? Would the frame rate magically go up too? Ryse had dips to 20 fps at 900p so even with bigger ESRAM the game would be like 15 fps at 1080p. People believing ESRAM is the only reason games are sub HD, can you counter my points? |
You obviously know a lot more than I do about coding and whatnot, but the ryse thing is just that it's a launch title. Launch titles always stink(compared to 2nd gen releases). Just look at a game like thief, runs horribly on ps4, doesn't look that great, but that has nothing to do with the power of the system, but the poor code. Not saying the x1 will suddenly start having 1080p titles, but frame dips, and things like that are usually due to poor coding, or lack of time(launch titles). More ram on ps4 wouldn't have made thief run better either, right?