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Forums - Gaming Discussion - Do people even give a crap about The Last Guardian anymore?

The real question is what the shit has team ico been doing (other than milking sony)for 6years?



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Also I get the feeling you never played sotc.


I haven't but I've played Ico as it was on PS+. It was a very mediocre and dated game.



Zax said:
This is where you lost me.


It's true though. The trailer wasn't special in the slightest bit, people only recall it for the creature in it.

Ico isn't that good of a game. Compared to what came out the same year FFX, GTA3, MGS2, Ico was terrible in comparison.

And no it would never sell 2 million copies.

Can you objectively prove in anyway that ICO was a terrible game? 



Zax said:
This is where you lost me.


It's true though. The trailer wasn't special in the slightest bit, people only recall it for the creature in it.

Ico isn't that good of a game. Compared to what came out the same year FFX, GTA3, MGS2, Ico was terrible in comparison.

And no it would never sell 2 million copies.

Yeah. You lost a lot of people.



Me, hope it gets moved to ps4 now, but I would still get it for ps3



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Well, you cared enough to ask if people still care about it. Also, just like Ico and SoTC, TLG is not being made with the intention to sell like GTA or COD or any of those other games you mentioned. It's first and foremost an artistic vision. That's why Ico and SoTC are beloved and respected in the hardcore gamer community. Ueda in interviews have always reiterated that sales numbers are his lowest priority when designing games, but rather he focuses on transforming art form into games.



"Very excite
Much passion
No forget."

~We will never forget you, Last Guardian~



You also have a very bad mindset that if a game doesn't sell at least 2 mil - it isn't worth making. That's the type of mindset that hurts innovation, artistic vision, and creativity in the video game industry.

Edit: Also if TLG is announced as a PS4 game it will reach 2 mil easy.



Sony took Miyamoto advice a bit too far here:

"A delayed game is eventually good, but a rushed game is forever bad"

But anyway I do give a damn shit crap about this game. If Nintendo taught us reasonable patience (Zelda 64 someone?), the patience Sony will have taught us is really something else with the Last Guardian.



Figgycal said:

You also have a very bad mindset that if a game doesn't sell at least 2 mil - it isn't worth making. That's the type of mindset that hurts innovation, artistic vision, and creativity in the video game industry.

Edit: Also if TLG is announced as a PS4 game it will reach 2 mil easy.


Well said.  And that's why I give Sony a lot of credit for continuing to fund niche games like Puppeteer or Tearway that they know will not return huge sales numbers.  While they're critically received, they don't have mainstream appeal that a game would need to sell millions of copies.