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Forums - Sales Discussion - 1st Feb Global Hardware, USA Software up!

pezus said:
prayformojo said:
pezus said:
superhippy420 said:
pezus said:
RCTjunkie said:
This really shows how important E3 is to consumer impressions/decisions.

Yeah, this is all due to E3. Obviously


I don't own either console but this has everything to do with the initial console reveals and E3.     Xbox / Microsoft is now the anti-consumer brand, and Sony is where it's at.    

Yeah, in an alternate reality where everyone and their grandma watches E3, maybe. All that matters now is what the consoles cost and what they are like. PS4 is cheaper, it has the WW brand power AND it is more powerful. It basically has everything going for it, not only E3.

I don't think you understand how E3 works. The idea is, you wow the geeks,media and hard core gamers at E3, and then those people spread the word. This trickles down and has an effect. PS4 was coined the "it" thing after that show by those people which means the majority of people who DON'T watch the show, will now spend the time leading up to launch reading/hearing how it's the next big thing. They then go out and want a PS4.

Sure...it is I who doesn't understand how E3 works when I watch it every year...

And we're still talking about E3 when that's not the reason for MS' bad reception. Many on here were actually saying MS "won" E3 due to revealing many new games there (while they revealed nothing really at their One reveal earlier).

I also already said that E3 and other big media related events can have an effect, but what I am really saying is that E3 is not the only reason for PS4's success...Sony did everything right for this launch and it shows in the numbers. They clearly learned from their PS3 mistakes.

I didn't mean to imply that you don't know what you're talking about and I apologize if it came out that way. That wasn't my intention at all. And yes, Sony "figured it out". They're back in PS1/PS2 mode as a company. Let's hope for their sake they don't get too full of themselves publicly like they did during them middle of the PS2 era because that was their downfall.



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DevilRising said:
Zelhawks37 said:
 


Super Smash for me. Once that inevitable bundle comes, I am all over that Wii U.


I think it far more likely they'll do an MK8 bundle than a SB one. They've never done a SB bundle to my knowledge, and while they certainly could, history shows that they've had a MK bundle with each system since the DS. I pointed out a friend who said he is waiting to get one when Smash comes out, that by the time it releases, most likely in the early fall, there'll very likely also be an MK8 bundle around that same time frame, and he was really liking the idea of basically getting the system with both games for the price of one. I think a lot of people might feel that way. We'll see though.


True, but I think given the Wii U's state, it is a possibility to consider. Maybe both? I want both. By the way, Direct incoming!



Estelle and Adol... best characters ever! XD

Kresnik said:
TheLastStarFighter said:

And yes, the userbase does matter.  Wii U was in around a million homes at the launch of Batman.  PS4 and XBOne are in 3-5X that with Tomb Raider.  So having 2-3X the sales is natural, especailly with userbases so small.

Especially when looking at the One version of TR, it's really in the same ballpark as the late port's on Wii U in terms of sales and attach rates.


Okay, so no answer to Deus Ex then, that being a game that came out when WiiU was in about 4 million homes when it launched?  

Really, I genuinely don't understand how you don't see this userbase argument when it comes to launches.  If what you said was true then Call of Duty selling 400k copies on PS4 in a week when there were only 1 million PS4's in existance (USA launch) would be humanly impossible, because apparently the bar for selling on a 1m userbase is about 35k for ports, right?  Pick any of the other PS4 launch ports if you'd prefer, but the point still stands.

TheLastStarFighter said:

I think in all cases it was about milking exsisting assets for some extra cash.  Especially in TR's case.  With Batman and several of the other Wii U shovel ports, I think they were making sure they didn't miss out on the chance to grab some money on the next Wii craze and get a presence early - which of course didn't happen.  These late ports are easy extra sales that they (obviously) didn't get on the first release, and they can often charge a premium for the version on the new system.

I'd argue the fact that pretty much every WiiU early port which has had a sequel within a year got a WiiU port as well shows what they were going for with this (Batman; Assassin's Creed; Call of Duty; Skylanders; Just Dance), the exception being EA's games and who knows what the hell is going on between them and Nintendo.  

When those sequels released and showed little to no franchise growth over the 1m userbase they initially released on, then that's when there would have been more concern.

And I'd imagine they're doing exactly the same with PS4One, especially since the Tomb Raider sequel has already been confirmed for next gen.  Hopefully not to release to the same stagnant sequel sales.

I'd imagine there is an element of milking in there too, but why not milk from where you're going to get more sales, which apparently is on the PS4One and not WiiU.  And by the way... I do realise the XB1 version is tracking substantially worse than the PS4 version, but given the supposed similarities in architecture between the two you'd have to imagine that it would be easier to port between the two of them if you're prioritising a PS4 version than create a whole separate product for the WiiU.

I didn't comment on Deus Ex just because that game was pointless.  No one wanted it, no one cared about it.  Also, unlike TR:DE or Batman AC, the "director's cut" of DE was not exclusive to the new platform, there was nothing "special" about it on the new platform.  And it bombed on all platforms - even worse on PS360 than Wii U.

I didn't say anything was wrong with "milking" a game.  I have no problem with it.  I was just saying it's why they do it.  SE don't need to introduce owners of a new platform to Tomb Raider, everyone already knows what it is... especially the early buyers of 4Ones.

And yes, the poor sales of follow-up titles on Wii U is a real reason for concern.  If I was a 3rd party, I wouldn't like seeing it.  The whole point of my initial tongue-in-cheek comment was that bad reactions from 3rd parties (and forum comments) started coming after poor late-port sales from the firts batch of Wii U titles.  The sales of Tomb Raider on XBOne are very similar to the sales of Batman:AC on Wii U.  But there are no cries of XBOne being no good for third parties, blah blah.  People don't want old ports, no matter the system.  If third parties put full effort into Wii U titles (including promotion), they would sell better.  There are many reasons they don't, but that's another topic.



Nice week for HW and SW. But that new girl ISN'T Lara Croft.
PS4 on top, Wii U not dead.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Kresnik said:
TheLastStarFighter said:

And yes, the userbase does matter.  Wii U was in around a million homes at the launch of Batman.  PS4 and XBOne are in 3-5X that with Tomb Raider.  So having 2-3X the sales is natural, especailly with userbases so small.

Especially when looking at the One version of TR, it's really in the same ballpark as the late port's on Wii U in terms of sales and attach rates.


Okay, so no answer to Deus Ex then, that being a game that came out when WiiU was in about 4 million homes when it launched?  

Really, I genuinely don't understand how you don't see this userbase argument when it comes to launches.  If what you said was true then Call of Duty selling 400k copies on PS4 in a week when there were only 1 million PS4's in existance (USA launch) would be humanly impossible, because apparently the bar for selling on a 1m userbase is about 35k for ports, right?  Pick any of the other PS4 launch ports if you'd prefer, but the point still stands.

TheLastStarFighter said:

I think in all cases it was about milking exsisting assets for some extra cash.  Especially in TR's case.  With Batman and several of the other Wii U shovel ports, I think they were making sure they didn't miss out on the chance to grab some money on the next Wii craze and get a presence early - which of course didn't happen.  These late ports are easy extra sales that they (obviously) didn't get on the first release, and they can often charge a premium for the version on the new system.

I'd argue the fact that pretty much every WiiU early port which has had a sequel within a year got a WiiU port as well shows what they were going for with this (Batman; Assassin's Creed; Call of Duty; Skylanders; Just Dance), the exception being EA's games and who knows what the hell is going on between them and Nintendo.  

When those sequels released and showed little to no franchise growth over the 1m userbase they initially released on, then that's when there would have been more concern.

And I'd imagine they're doing exactly the same with PS4One, especially since the Tomb Raider sequel has already been confirmed for next gen.  Hopefully not to release to the same stagnant sequel sales.

I'd imagine there is an element of milking in there too, but why not milk from where you're going to get more sales, which apparently is on the PS4One and not WiiU.  And by the way... I do realise the XB1 version is tracking substantially worse than the PS4 version, but given the supposed similarities in architecture between the two you'd have to imagine that it would be easier to port between the two of them if you're prioritising a PS4 version than create a whole separate product for the WiiU.


PS4 and Xbone have similar install base, one have 3x the sales of the other, and the guy decides to say WiiU ports didn't sell because of instal base??? It's quite clear for like 20 years that most 3rd parties don't sell well on Nintendo platforms... and the PS4 to Xbone difference may be because more X360 had bought the game than PS3 (or played on PC) or because PS4 were the better version, but I bet if it released on WiiU it would be 1/3 of Xbone sales.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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FlamingWeazel said:
tuscaniman99 said:
FlamingWeazel said:
tuscaniman99 said:
007BondAgent said:
tuscaniman99 said:
GribbleGrunger said:
Blood_Tears said:
Excellent PS4 sales! Now even though it's still early, if Sony can keep a nice 30k gap or so every week in NA they can build up a nice little lead for the duration of the year. That way when MS pulls the trigger on a Gears or Halo with a special edition console it won't do much damage in the states overall.

Go PS4!!

Apart from a Titanfall spike, I think that gap will grow in America (50K - 60K). I also think the PS4 will be outselling the X1 5:1 in Europe by mid March. Clearly Sony have been stockpiling for a huge launch in Japan but they won't need as many in that region after a couple of weeks, so they'll put more stock in Europe and America.

Once MS launches Xbox One in the rest of Europe it will go down to 3:1. I think with a price drop and big shooter releases this year they will take back the NA market. If they don't drop the price then it will be neck and neck in NA in 2014.

Why are microsoft fans so adamant, that the xbox will reclaim north america. And you act like sony is going to do nothing, you're basing this on microsoft without thinking of sony. This isn't 2006 anymore, times have changed and north america is up for anyone, it isn't waiting for the xbox.

My prediction is based on the price drop. Infamous and The Order aren't going to win America. Titanfall & Halo for $399.99 will win America.

Ps4 will never have a price drop? Only the games we know about now are coming? x1 price is not dropping anytime soon. Sony has not even shown their big games yet.

Sony isn't dropping the price of the PS4 till fall 2015 at the earliest. They can't afford to take losses beyond what they already are. As I said my prediction is based on an Xbox One price drop THIS YEAR to $399.99. If they don't drop the price and keep it at $499.99 then all bets are off. Sony isn't going to announce an exclusive at E3 that is releasing this year. Expect the Order to be the only big AAA game launching this fall, unless they show some Uncharted gameplay soon.

Halo is not 2014....Can I have your time machine seeming yuo know how everything in the future is going to go, and what games  sony has to annouce, Sony WILL have more for 2014. MS is not gonna drop the price and lost money, they never with 360, they won't with x1. They need x1 to be a profitable venture. I heard all last gen how MS could afford to undercut the price, never happened, and it won't now.

And we also heard a lot about how sony couldn't affoard a price cut because they were bankrupt but yet they did... Some people paint a 100% positive for MS and 100% negative for Sony for MS to close the gap, imagine how it would pan out in the real world were it would be more like 0% for both.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."