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Kresnik said:
TheLastStarFighter said:

And yes, the userbase does matter.  Wii U was in around a million homes at the launch of Batman.  PS4 and XBOne are in 3-5X that with Tomb Raider.  So having 2-3X the sales is natural, especailly with userbases so small.

Especially when looking at the One version of TR, it's really in the same ballpark as the late port's on Wii U in terms of sales and attach rates.


Okay, so no answer to Deus Ex then, that being a game that came out when WiiU was in about 4 million homes when it launched?  

Really, I genuinely don't understand how you don't see this userbase argument when it comes to launches.  If what you said was true then Call of Duty selling 400k copies on PS4 in a week when there were only 1 million PS4's in existance (USA launch) would be humanly impossible, because apparently the bar for selling on a 1m userbase is about 35k for ports, right?  Pick any of the other PS4 launch ports if you'd prefer, but the point still stands.

TheLastStarFighter said:

I think in all cases it was about milking exsisting assets for some extra cash.  Especially in TR's case.  With Batman and several of the other Wii U shovel ports, I think they were making sure they didn't miss out on the chance to grab some money on the next Wii craze and get a presence early - which of course didn't happen.  These late ports are easy extra sales that they (obviously) didn't get on the first release, and they can often charge a premium for the version on the new system.

I'd argue the fact that pretty much every WiiU early port which has had a sequel within a year got a WiiU port as well shows what they were going for with this (Batman; Assassin's Creed; Call of Duty; Skylanders; Just Dance), the exception being EA's games and who knows what the hell is going on between them and Nintendo.  

When those sequels released and showed little to no franchise growth over the 1m userbase they initially released on, then that's when there would have been more concern.

And I'd imagine they're doing exactly the same with PS4One, especially since the Tomb Raider sequel has already been confirmed for next gen.  Hopefully not to release to the same stagnant sequel sales.

I'd imagine there is an element of milking in there too, but why not milk from where you're going to get more sales, which apparently is on the PS4One and not WiiU.  And by the way... I do realise the XB1 version is tracking substantially worse than the PS4 version, but given the supposed similarities in architecture between the two you'd have to imagine that it would be easier to port between the two of them if you're prioritising a PS4 version than create a whole separate product for the WiiU.


PS4 and Xbone have similar install base, one have 3x the sales of the other, and the guy decides to say WiiU ports didn't sell because of instal base??? It's quite clear for like 20 years that most 3rd parties don't sell well on Nintendo platforms... and the PS4 to Xbone difference may be because more X360 had bought the game than PS3 (or played on PC) or because PS4 were the better version, but I bet if it released on WiiU it would be 1/3 of Xbone sales.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."