Areym said:
That bit had me laughing out loud too. I don't remember if that scenario happened specifically like that but it shows that they got a good sense of humor too. |
That part made me symphathetic to Caius. Hahahahah!
Areym said:
That bit had me laughing out loud too. I don't remember if that scenario happened specifically like that but it shows that they got a good sense of humor too. |
That part made me symphathetic to Caius. Hahahahah!
padib said: This is the FFXIII I would have played. |
I don't know, our nostalgia could have made it sell more but it would have felt more like a step backwards...like 90's SNES backwards. At least FFXIII tried something new, I say that's always welcomed.
I have to wonder if FFXIII-2 and lighting returns are still making them any profit. The first FFXIII surely did but I'm not so sure about these two, since nobody really wanted them.
Areym said:
I gotta argue against that. If some FF were made like that, i would not mind at all, i would even play some but as a gamer, I want developers to break that visual boundery between what's real...and what's fantasy Translation : MOAR SHINY GRAPHIKZ. |
You're a graphics guy and I'm a gameplay and story guy. I just feel like it made such a bigger impact in that visual than the actaully 13 visuals. The story seems more powerful to me.
Also to it take A LOT more time to program visuals than anything else....if I rememeber correctly. Also there's a reason why indie games are so successful and yet they don't have as awesome graphics as other games.
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