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Forums - Nintendo Discussion - Does Wind Waker WiiU add anything new?

Is it the same game but in HD? If so I can't imagine purchasing this at full price, seems kind of stupid.

Perhaps there is a master quest mode or something, someone fill me in please.



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http://www.escapistmagazine.com/videos/view/zero-punctuation/8347-The-Legend-of-Zelda-The-Windwaker-HD



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
http://www.escapistmagazine.com/videos/view/zero-punctuation/8347-The-Legend-of-Zelda-The-Windwaker-HD


I didn't ask to be directed to a 5 minute video I won't watch.



Hero Mode

Can be done at the start (can be switch on/off at the start menu).

Take double damage

Hearts no longer drop, can only regain health from Potions and Fairies

 

Sailing

Can now acquire the Swift Sail in the Windfall Auction.

Swift Sail doubles sailing speed and forces wind to always be at your back.

Getting hit while in your boat doesn't knock you off of it unless you take an excessive impact.

 

Pictographs

Can now take up to 12 Pictographs.

No longer need the Bug from the Forest Haven to finish the Deluxe Pictobox quest. It is upgraded automatically after you do Lenzo's three picture requirements.

Each photo now gets a rating the moment you take it, as opposed to when you arrive to exchange it.

Pictographs can be submitted multiple times in one visit to be exchanged for figurines.

Can download/submit Pictographs using Tingle Bottles, making collecting the tough/missable ones MUCH easier. Also, you get to keep your photos if you send them via Tingle Bottle/Miiverse.

 

Quest

Five Triforce charts have been replaced by the actual pieces.

Five new Treasure Charts were added into the quest to take the place of the Triforce Charts.

The starting wallet now has an upper limit of 500, as opposed to 200.

Tingle is introduced as part of the main quest.

Orca no longer knocks you down if you screw up the sword tutorial once.

Tingle Statues are now found by laying down regular bombs instead of the Tingle Bombs (that no longer exist) at their hidden locations. There is no prompt or hints in game at their location anymore, meaning they likely just wanted you to check the internet!

Forest Water now expires in 30 minutes instead of 20.

Enemy Orbs always drop said enemy's special item, e.g. Joy Pendants, Skull Necklaces and Knight's Crests.

The Hero's Charm (Item that allows you to see enemy health levels) is now claimed at the end of the Savage Labyrinth rather than from Ms. Marie.

 

Actions

Can now alter grapple swing direction while swinging.

Can now move in first-person view while aiming the Bow, Hookshot, Grappling Hook and Boomerang.

Addition of gyroscope aiming controls (which can be disabled).

Climbing a block is no longer an alternate command. Think Ocarina of Time where you have to press into a block to get a climb command, except in WWHD it takes longer. :/

Can no longer snipe Molgera's tongue out of the air using the Hookshot.

Enemies have less invincibility after being struck, allowing multi-hits from Thrust attacks.

Deku Leaf now has a green indicator which shows where you will land on the ground if you cancel the Leaf.

Magic Armor now requires rupees to use instead of magic.

 

UI & Animations & Misc.

Pulling items from the sea floor is about 4x faster.

Grappling cutscene is faster.

Text speed is much faster.

Wind Waker songs will no longer repeat themselves after being conducted once.

Wind Waker's beat only starts when you conduct the first note, as opposed to being constant.

Wind direction change option has been moved to the bottom right, as opposed to being a full screen overlay.

Wind direction change option no longer auto-points based on the direction of the thumbstick, but has to be pushed left and right manually like a clock.

Wind Waker has been moved to a permanent position on the Gamepad's D-Pad; no need to go into the menu to equip at any time.

Grappling and cannon options while sailing are permanently on the D-Pad. No need to equip while sailing.

Cannon firing now has a tracker showing you the trajectory of your bomb and where it will land.

Can now hotswap items on the GamePad without having to go into a menu (You can still pause to swap).

Can alter camera controls to be reversed (thanks GameXplain).

Can remove HUD from the screen entirely save for hearts, magic and quick prompts.

Can review fish advice from the GamePad map without having to re-feed them bait.

Items that enemies drop and the ones you break from the Orbs take longer to disappear.

Enemies that die at sea now have their items fly towards you as drops. Accuracy is hit-or-miss.



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

_crazy_man_ said:

Hero Mode

Can be done at the start (can be switch on/off at the start menu).

Take double damage

Hearts no longer drop, can only regain health from Potions and Fairies

 

Sailing

Can now acquire the Swift Sail in the Windfall Auction.

Swift Sail doubles sailing speed and forces wind to always be at your back.

Getting hit while in your boat doesn't knock you off of it unless you take an excessive impact.

 

Pictographs

Can now take up to 12 Pictographs.

No longer need the Bug from the Forest Haven to finish the Deluxe Pictobox quest. It is upgraded automatically after you do Lenzo's three picture requirements.

Each photo now gets a rating the moment you take it, as opposed to when you arrive to exchange it.

Pictographs can be submitted multiple times in one visit to be exchanged for figurines.

Can download/submit Pictographs using Tingle Bottles, making collecting the tough/missable ones MUCH easier. Also, you get to keep your photos if you send them via Tingle Bottle/Miiverse.

 

Quest

Five Triforce charts have been replaced by the actual pieces.

Five new Treasure Charts were added into the quest to take the place of the Triforce Charts.

The starting wallet now has an upper limit of 500, as opposed to 99.

Tingle is introduced as part of the main quest.

Orca no longer knocks you down if you screw up the sword tutorial once.

Tingle Statues are now found by laying down regular bombs instead of the Tingle Bombs (that no longer exist) at their hidden locations. There is no prompt or hints in game at their location anymore, meaning they likely just wanted you to check the internet!

Forest Water now expires in 30 minutes instead of 20.

Enemy Orbs always drop said enemy's special item, e.g. Joy Pendants, Skull Necklaces and Knight's Crests.

The Hero's Charm (Item that allows you to see enemy health levels) is now claimed at the end of the Savage Labyrinth rather than from Ms. Marie.

 

Actions

Can now alter grapple swing direction while swinging.

Can now move in first-person view while aiming the Bow, Hookshot, Grappling Hook and Boomerang.

Addition of gyroscope aiming controls (which can be disabled).

Climbing a block is no longer an alternate command. Think Ocarina of Time where you have to press into a block to get a climb command, except in WWHD it takes longer. :/

Can no longer snipe Molgera's tongue out of the air using the Hookshot.

Enemies have less invincibility after being struck, allowing multi-hits from Thrust attacks.

Deku Leaf now has a green indicator which shows where you will land on the ground if you cancel the Leaf.

Magic Armor now requires rupees to use instead of magic.

 

UI & Animations & Misc.

Pulling items from the sea floor is about 4x faster.

Grappling cutscene is faster.

Text speed is much faster.

Wind Waker songs will no longer repeat themselves after being conducted once.

Wind Waker's beat only starts when you conduct the first note, as opposed to being constant.

Wind direction change option has been moved to the bottom right, as opposed to being a full screen overlay.

Wind direction change option no longer auto-points based on the direction of the thumbstick, but has to be pushed left and right manually like a clock.

Wind Waker has been moved to a permanent position on the Gamepad's D-Pad; no need to go into the menu to equip at any time.

Grappling and cannon options while sailing are permanently on the D-Pad. No need to equip while sailing.

Cannon firing now has a tracker showing you the trajectory of your bomb and where it will land.

Can now hotswap items on the GamePad without having to go into a menu (You can still pause to swap).

Can alter camera controls to be reversed (thanks GameXplain).

Can remove HUD from the screen entirely save for hearts, magic and quick prompts.

Can review fish advice from the GamePad map without having to re-feed them bait.

Items that enemies drop and the ones you break from the Orbs take longer to disappear.

Enemies that die at sea now have their items fly towards you as drops. Accuracy is hit-or-miss.


Thanks for that, I don't like the idea of hero mode being able to be toggled on/off. Seems very pointless.



Around the Network
ArtofAngels said:
_crazy_man_ said:

-snip-


Thanks for that, I don't like the idea of hero mode being able to be toggled on/off. Seems very pointless.

I can agree.  Kinda hard to prove you did the whole thing in Hero mode.

3 Heart Hero Mode Challenge is great tho!  I had a lot of fun with it.



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

_crazy_man_ said:
ArtofAngels said:
_crazy_man_ said:

-snip-


Thanks for that, I don't like the idea of hero mode being able to be toggled on/off. Seems very pointless.

I can agree.  Kinda hard to prove you did the whole thing in Hero mode.

3 Heart Hero Mode Challenge is great tho!  I had a lot of fun with it.


From what I just read it seems they just made the game easier. Which is terrible when you consider it was already easy.

I remember bosses would be dead at record speeds, which I absolutely hated, you collect heart pieces and build up your health throughout the game for an epic battle that never comes.



binary solo said:
http://www.escapistmagazine.com/videos/view/zero-punctuation/8347-The-Legend-of-Zelda-The-Windwaker-HD


So, it's good.

 

Good to know.

:)



I'll agree that Wind Waker is kinda one of the easiest of the Zelda games.

The only thing that was made easier in the HD remake was time reduction in a lot of things (animations and the Triforce quest). The 3 Heart Hero Mode Challenge is still a lot harder than the original ever had.

This is probably the most changes to any HD remaster ever released (minus maybe Halo: CE 10th), as most are just a up-res of textures with very little other changed.



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

_crazy_man_ said:

I'll agree that Wind Waker is kinda one of the easiest of the Zelda games.

The only thing that was made easier in the HD remake was time reduction in a lot of things (animations and the Triforce quest). The 3 Heart Hero Mode Challenge is still a lot harder than the original ever had.

This is probably the most changes to any HD remaster ever released (minus maybe Halo: CE 10th), as most are just a up-res of textures with very little other changed.


At least OoT's remaster in 3D was genuine to virtually every detail, plus it's master quest is different enough to warrant some serious replayability.