Quantcast
Final Fantasy XIII-3 And Mario 3D World Bomb In Japan (Also Vita TV Bomba!)

Forums - Sales Discussion - Final Fantasy XIII-3 And Mario 3D World Bomb In Japan (Also Vita TV Bomba!)

Dv8thwonder said:
DélioPT said:
pezus said:
DélioPT said:
In terms of HW sales i guess Mario doesn`t usually do a lot for home consoles (at least).

Found this on neogaf:

GCN before Sunshine: 8.242
GCN Sunshine Launch: 31.750

Wii before Galaxy: 34.766
Wii Galaxy Launch: 40.836

Wii before Galaxy 2: 17.870
Wii Galaxy 2 Launch: 21.304

Wii U before 3D World: 14.006
Wii U 3D World Launch: 20.177

Why do the Nintendo fans never realize facts like these prior to a game's release. It's always like they get some kind of a revelation after the numbers are known. I've been saying for a while now that 3D World wouldn't help much and nobody backed me up with these numbers

To be honest, i too had no idea of how little 3D Mario pushes HW on home consoles.

Fixed that for ya.

I will be doing this a lot I see.

Fixed. :P



 

Around the Network
Incubi said:
BasilZero said:
Incubi said:

Just a little perspective. So what now? It seems like shit just got real. WiiU is going nowhere in Japan this year and it seems like its a reality we will just have to accept.


By any chance, source of the chart? Not doubting you or anything, but I like this chart, also does it come with the first 4 mainline mario games as well?

Edit: Nvm, it says "3D" XD. I wonder how 2D sales are like.

Edit 2: Wow SM3DL sold a lot :O, I'm planning to get the game, cant wait XD.

Source is of cource NeoGaf:P

About Taiko no Tetsujin: Taiko games usually seem to debut at around 100k give or take. So the sales of Taiko U is disastrous.

Did they pick and choose trackers or did they use Famitsu for all (since they choose them for this chart).



Nintentacle said:
It wasn't even a full week for 3D World. I would wait until the next update until I call it a flop.

Why does this argument come up every time a game sells less than people want.  Most games are released on Thursday or later in Japan.  This isn't some sort of anomaly for 3D World.

outlawauron said:

Did they pick and choose trackers or did they use Famitsu for all (since they choose them for this chart).

They are all Famitsu numbers.



Turns out it had three days. Derp on my part!

Anyway if this continues I would not bother heavy investing in Japan as there is huge decline in home consoles if your not otaku game. Every majora Japanese company has said this. Ps4 will face worst with its price and coming off the ps3 which is at 9 million. Vita will have more japanese support than both companies. And 3ds will consume even the vita when comes to constant relevant games.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

I don't think these are bad numbers for SM3DW. If you consider the Wii U installed base, probably the attach rate is one of the biggest in Nintendo Home Consoles history. Keep that in mind also for the Global Numbers; SM3DW wont have a global oppening as high as other 3D Marios, but with just 4 Million Wii U's in the market, the percentage of people getting Mario in relation to the total number of Wii U's will be higher than the one of other Marios. I think this the key to understand the situation. In fact, I would say that selling 106.000 copies in Japan, almost 1/3rd of what Galaxy 2 accomplished on Wii (a home console that, at the launch of SMG2, had already sold dozens of millions in that country), is a great start.



Around the Network

I hope it bombs, Nintendo needs to step its game up....perhaps this will get their shit together



Zarkho said:

I don't think these are bad numbers for SM3DW. If you consider the Wii U installed base, probably the attach rate is one of the biggest in Nintendo Home Consoles history. Keep that in mind also for the Global Numbers; SM3DW wont have a global oppening as high as other 3D Marios, but with just 4 Million Wii U's in the market, the percentage of people getting Mario in relation to the total number of Wii U's will be higher than the one of other Marios. I think this the key to understand the situation. In fact, I would say that selling 106.000 copies in Japan, almost 1/3rd of what Galaxy 2 accomplished on Wii (a home console that, at the launch of SMG2, had already sold dozens of millions in that country), is a great start.

The attach rate is lower than SM64, Sunshine, SM64DS, and SM3DL.  It only beats the Galaxy games.  Also the Wii has only crossed one dozen million units in Japan.  Not even a baker's dozen yet.  It was not at dozens of millions when Galaxy 2 came out.  Also it was a different market.  Many people were buying a Wii on the back of Wii Sports, people who might not have ever played Mario before.  In contrast a Mario game is by far the best seller in Japan on the Wii U, and they seem to have little of that casual audience left.

It sold roughly similar to Pikmin and the hardware boost was smaller.  It is a terrible start.  Nobody would have predicted numbers this low a year ago.  Even a few days ago when we knew about the low COMG preorders and the 20% first day sellthrough, the majority of people were still predicting higher.



LR is not a spin-off.



Yakuzaice said:

The attach rate is lower than SM64, Sunshine, SM64DS, and SM3DL.  It only beats the Galaxy games.  Also the Wii has only crossed one dozen million units in Japan.  Not even a baker's dozen yet.  It was not at dozens of millions when Galaxy 2 came out.  Also it was a different market.  Many people were buying a Wii on the back of Wii Sports, people who might not have ever played Mario before.  In contrast a Mario game is by far the best seller in Japan on the Wii U, and they seem to have little of that casual audience left.

SM64 isn't exactly comparable as attach rates for launch games are always very high, a necessary consequence of only having a handful of games to choose from. Among the games that at least half of first-week system adopters bought for their shiny new system are: Luigi's Mansion (GC, Japan), COD2 (360, U.S.), Twilight Princess (Wii, U.S. & Europe), NSMBU (Wii U, U.S. & Japan), and COD: Ghosts (PS4, U.S.). Other notable launch games typically were attached between 20-50% of all units sold launch week.

Of course, Sunshine is comparable, and it was bought by over 23% of GameCube owners in its first week. By comparison, Galaxy 1 was purchased by only about 7% of Wii owners first week and Galaxy 2 by only about 3.3% Wii owners. SM3DW was bought by 8.5% or so Wii U owners last week. I think this probably says more about the popularity of 3D Mario in Japan than it does about the Wii U. While total console software attach rates in general have been declining in Japan over the past few years, thus causing total software sales to decline at a far faster rate than hardware sales, the decline isn't so steep as to explain why the number of Japanese gamers willing to buy a 3D Mario game week one (in proportion to then-current install bases) dropped so much just from Sunshine to Galaxy, and even more so from Galaxy to Galaxy 2. Then again 3D Land was bought by 14.5% of 3DS owners during its first week, so maybe it's just 3D Mario on consoles, which may just be symptomatic of waning interest in consoles in Japan. The best I can make of the data is that 2D Mario performs far better than 3D Mario in Japan on consoles, but 3D Mario fares a lot better on handhelds:

In any case, SM3DW having a better first-week attach rate does reverse the trend, but then again there's still not a lot to choose from in the way of major Nintendo titles. Of course, there's no telling how strong SM3DW's legs are or how many units the Wii U will sell, so for all we know SM3DW could go on to sell close to a million in Japan. I guess we'll have to wait and see. I suspect its first year will still be worse than NSMBU's, though (NSMBU sold 564k LTD before the bundle).



Soundwave said:
OneTwoThree said:
Soundwave said:
I think Nintendo was hoping the combo of NSMBU + Wii Party U hardware bundles + Wii Sports Club + Wii Fit U trial + Mario 3D World + Taiko Drum Master would cause a large boost and act as kind of a "relaunch" for the system in Japan. They were wrong. 

Basically they were banking on the "Wii casual" + Mario fan audience carrying them this holiday. Casuals have betrayed them, I think that much is obvious. Only reason Wii Party U is putting up respectable numbers in Japan is because it comes bundled with the system whether you want it or not. 

As a standalone release it's a bomb. 

Yeah SM3DW is kinda bomb-ish but it can't do any better as long as the system isn't more widespread. This year's bundles don't cut it. Noone cares for Wii Sports / Fit / Party anymore, and it comes across as desparate to throw out so many different bundles. Even NSMBU... I first played it last weekend, and I was surprisingly underwhelmed. N have focused to much on repeating what worked last time around. Big fan of NSMBWii here, yet NSMBU just felt like I've done it all before. Based on just a few levels of world 3 in co-op, mind - so my opinion could change.

Kart is the one franchise that will just keep selling. Cause once you're hooked (and everybody is) you just want more tracks. It's going to be the #1 Wii U game. 

With no Fit/Sports crazes the system is just another GameCube. Mario Kart will provide a boost but not the one Nintendo fans think. Nintendo doesn't have anything on the table that appeals to non-Mario fans in a mass market fashion. 

They bet the farm on the casual gamer coming back to them (at least 50-60% of them), they weren't counting on that market completely collapsing on them. That's the whole crux of the Wii U, if they knew that audience wasn't coming back, they would've probably made a very different system. 


A system I would have LOVED to buy day one. The moment they decide to come out swinging again and make a modern SNES? I'm down. Until then, it's one of the other two systems and a 3DS (or whatever handheld they release next).