By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Ninja Theory to quit console development and shift to mobile, report claims

osed125 said:
DanneSandin said:
Why don't they simply make AAA-indie games for consoles? Make them digital, instead of abandoning the console market all together. Just shift focus a bit. Being a indie dev grants you freedom AND you can even set your own prices on Steam and the eShop. THAT'S where you need to go.

The indie scene is a lot harder to get into that most people think. How many really popular indie games can you think of? You can probably think of a very good chunk, but think about the thousands of other indie games that you never even heard of. Just by looking at the Steam greenlight page you can see just how many of this indie games are out there.

Recently, the only indie games I can think of that could potentially become really popular are games that have a prestige studio or developers behind their projects or, because of luck, became really popular on Kickstarter. 

If you want to put your game on Steam for example, you first need to get the votes of users and if you get popular enough Valve will add the game to the Steam library, if you don't, well though luck, you have to manage yourself.

Ninja Theory fixes the problem of having a prestige name behind, which is a big issue. However you still need to pass several thresholds on Steam, Live, PSN, Eshop, etc. Getting games published in any of those is a real pain, and even if you have a popular name behind you, it doesn't mean the game will get published (well on Live probably you will, there's a lot of thrash games in there). Sure you can publish your game yourself on your own website, but you probably won't get the popularity you want or need (the Minecrafts of the world are very few and far between).

In the mobile market, the competition is severe, just by looking at the app store you can see thousands of games listed, you don't however have to go through all the pains of publishing the game; don't quote me on this but I think that for you to put an application on the app store, you just a to pay like a $10 fee or something like that, and you're done. And of course even if the competition is bigger than consoles, you have a waaaaay bigger market (we are of course talking of the hundreds of millions who have a smartphone device); so the chances of making your money back are usually bigger. That's the main reason why companies are leaning towards mobile devices rather than what we usually see as indie games, there is more money to be made in this area.

Oh, I never said that being an indie dev is/was going to be easy! I just feel that leaving the console market all together is a bad move, since you relatively easy can release digital titles across every major platform these days.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Around the Network

i'm dissapointed if true... NT were one of my favorite devs



Fusioncode said:
I don't care what anyone says, I loved DmC. If fanboys had shut up about Dante's hair for five seconds and actually played the game then they would have realized how awesome it was.

Wow, people genuinely still believe that the only reason DmC was disliked was because of a hair change?



MTZehvor said:
Fusioncode said:
I don't care what anyone says, I loved DmC. If fanboys had shut up about Dante's hair for five seconds and actually played the game then they would have realized how awesome it was.

Wow, people genuinely still believe that the only reason DmC was disliked was because of a hair change?

No, that's the reason so many fanboys had boycotted the game and refused to even give it a chance. 



Sigs are dumb. And so are you!

DamnTastic said:
i'm dissapointed if true... NT were one of my favorite devs


Nah, its not true, just some miscommunication from the media:

http://www.eurogamer.net/articles/2013-11-21-ninja-theory-confirms-itll-keep-making-console-games

It also made no sense, because that guy Tameem was seen during the Playstation 4 reveal talking about the performance of the platform. And Ninja Theory have recruited for new jobs on their website for a few months now.



Around the Network
Fusioncode said:
MTZehvor said:
Fusioncode said:
I don't care what anyone says, I loved DmC. If fanboys had shut up about Dante's hair for five seconds and actually played the game then they would have realized how awesome it was.

Wow, people genuinely still believe that the only reason DmC was disliked was because of a hair change?

No, that's the reason so many fanboys had boycotted the game and refused to even give it a chance. 

It's really not. The personality changes were what so many fans despised. Dante went from a likeable happy go lucky goofball with silly one liners to a pretentious jerk who just spouts curse words like he's a 6th grader who just visited Urban Dictionary for the first time. 



I remember Taeem at PS Meeting, looks like he changed his mind.



badgenome said:
They'll be dead in the next 12 months.

Welcome back; d21lewis missed you.



Shadow1980 said:

There's nothing inherently "broken" about the current console market. Ninja Theory's problem is that people just weren't buying their games in sufficient quantities in their eyes. Heavenly Sword sold 1.6 million copies, while DMC sold only 850k and Enslaved only 980k. That's not enough? Oh well. Too bad. Welcome to the free market. Just like how not every film can be as big as Star Wars, The Avengers, or Avatar, neither can every game sell as well as Mario, GTA, or COD. Even as big as gaming has gotten, that 10 million mark is very elusive, and few games are lucky to hit even 5 million. Most should be happy to sell a million or two. There's still plenty of room for niche titles and new IPs to exist alongside the big "tent-pole" titles that get released each year. Properly budgeted, there's no excuse that even a game that sells only a million copies can't be profitable. Platinum Games seems to do find despite their games selling like the niche titles they are. If Ninja Theory wants to go mobile, that's their prerogative. They'll most likely fade into obscurity like so many other people who thought that $2 iPhone games were the next big frontier, because for every Rovio or Pop Cap, there's countless others who have failed miserably, and even those rare successes are still small fry in the gaming world (Rovio posted $205 million in revenue last year; GTA5 made over a billion in 24 hours). The gaming world will continue on with or without Ninja Theory. Companies have come and gone in the past 30 years. Some can hack it, some can't.

EDIT: And it looks like it's all a moot point now. Looks like Ninja Theory is still sticking with consoles. I just wasted several minutes. I guess that's what happens when I walk away in the middle of writing to go do other stuff and don't bother checking to see if anything else has happened in the meantime.

According to Capcom DmC sold 1.2 mil units.

In terms of what your saying Platinum Games is in a similar situation, yet the only way Bayonetta 2 could be made is through funding from Nintendo. That game would not exist without first party publisher support.

I also expect that Metal Gear Rising was funded by Konami, not by Platinum Games. So I don't think Platinum Games are surviving any better than Ninja Theory. Since Platinum Games have also discussed how the sales of their games have not been as good as they wanted.

I do agree with what your saying though, a properly budgeted product can yield good profit margins if the budget is maintained with respect to the sales expectation.

I just hope they keep doing what theit doing. Diversity is healthy for a gaming market, having the same COD, FF, Fifa releases all the time is not where I want to see the industry go.



Weren't they in all of Sony's ps4 launch trailers where the devs were talking about the ps4? and they were talking about how awesome it was!! was that all lies!!!