osed125 said:
The indie scene is a lot harder to get into that most people think. How many really popular indie games can you think of? You can probably think of a very good chunk, but think about the thousands of other indie games that you never even heard of. Just by looking at the Steam greenlight page you can see just how many of this indie games are out there. Recently, the only indie games I can think of that could potentially become really popular are games that have a prestige studio or developers behind their projects or, because of luck, became really popular on Kickstarter. If you want to put your game on Steam for example, you first need to get the votes of users and if you get popular enough Valve will add the game to the Steam library, if you don't, well though luck, you have to manage yourself. Ninja Theory fixes the problem of having a prestige name behind, which is a big issue. However you still need to pass several thresholds on Steam, Live, PSN, Eshop, etc. Getting games published in any of those is a real pain, and even if you have a popular name behind you, it doesn't mean the game will get published (well on Live probably you will, there's a lot of thrash games in there). Sure you can publish your game yourself on your own website, but you probably won't get the popularity you want or need (the Minecrafts of the world are very few and far between). In the mobile market, the competition is severe, just by looking at the app store you can see thousands of games listed, you don't however have to go through all the pains of publishing the game; don't quote me on this but I think that for you to put an application on the app store, you just a to pay like a $10 fee or something like that, and you're done. And of course even if the competition is bigger than consoles, you have a waaaaay bigger market (we are of course talking of the hundreds of millions who have a smartphone device); so the chances of making your money back are usually bigger. That's the main reason why companies are leaning towards mobile devices rather than what we usually see as indie games, there is more money to be made in this area. |
Oh, I never said that being an indie dev is/was going to be easy! I just feel that leaving the console market all together is a bad move, since you relatively easy can release digital titles across every major platform these days.
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.