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Forums - Nintendo Discussion - Super mario 3D world is only around 8 hours long?

oniyide said:
Hynad said:
Why would someone rush through a Mario game... -__-

The point of these games is to uncover every secrets, starts, secret levels, etc... That's where the length and challenges reside.

It's not like most games where you rush to see the story.


cause some people dont care about getting 100% completion


its almost like if somebody only plays BattleField or COD for single player



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STORY MODE, STORY MODE! <========



Average length for traditional Mario games, with the exception of 64 and Sunshine. Mario games aren't valued because of their length, but because so many people go back and play through the levels over and over again.  We'll be sinking a lot more than eight hours in 3D World, people.  Don't worry about that.



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.

Did he collect every star, levels and or secrets in the game? No he just rushed the reason i play mario is to discover everything in the game which is what Mario is made for



Hynad said:


Have you ever even played a 3D Mario game? 

From objective to objective, the level layouts and/or paths change. Sometimes even the gameplay changes. Making the levels almost entirely different ones. It's not like looking for that little oscure corner of a level while exploring like in most third person games. ¬_¬

Super Mario 3D Land isn't like that, and by relation I'd also assume Super Mario 3d World isn't either.  Although in Super Mario 3D Land, once finishing the game, the game does allow you to play as Luigi and unlocks a special set of worlds and the coins you acquire allow you to unlock levels in those worlds.  Unfortunately, atleast half of the levels are the same and you're just are running from a ghost who mirror's every action you do. 

As for prior 3D Mario titles.  I've only played Super Mario 64.  The game is average at best.  Small levels that you repeatedly collect a star and get kicked out after each one.  The levels aren't "completely different" as you say.  You just have different objectives.  Sometimes a cannon might lower from the ground if you've met the requirements to unlock a later star, sometimes by choosing one star you'll have to do a race where the star wouldn't be available otherwise, etc.

I'd say 3D Land is the best, as it is similar to classic Mario style, just too easy of a game.  It didn't  take close to eight hours though, so maybe the person who reviewed 3D World did the special worlds.



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Super Mario 3D Land took me 6 hours. I needed 30+ to master it + the main story was fairly easy, later it was a bit harder (still some SMG levels were harder).



kupomogli said:
Hynad said:


Have you ever even played a 3D Mario game? 

From objective to objective, the level layouts and/or paths change. Sometimes even the gameplay changes. Making the levels almost entirely different ones. It's not like looking for that little oscure corner of a level while exploring like in most third person games. ¬_¬

Super Mario 3D Land isn't like that, and by relation I'd also assume Super Mario 3d World isn't either.  Although in Super Mario 3D Land, once finishing the game, the game does allow you to play as Luigi and unlocks a special set of worlds and the coins you acquire allow you to unlock levels in those worlds.  Unfortunately, atleast half of the levels are the same and you're just are running from a ghost who mirror's every action you do. 

As for prior 3D Mario titles.  I've only played Super Mario 64.  The game is average at best.  Small levels that you repeatedly collect a star and get kicked out after each one.  The levels aren't "completely different" as you say.  You just have different objectives.  Sometimes a cannon might lower from the ground if you've met the requirements to unlock a later star, sometimes by choosing one star you'll have to do a race where the star wouldn't be available otherwise, etc.

I'd say 3D Land is the best, as it is similar to classic Mario style, just too easy of a game.  It didn't  take close to eight hours though, so maybe the person who reviewed 3D World did the special worlds.


I said almost entirely different. Some level, you'd do a race, sliding down some slope, in an other one you'd open a path that wasn't there before, etc... The environment remains the same, but the ghameplay in that level changes. 
And your opinion of how fun the game was back then is irrelevent to the discussion and doesn't make your argument more valid, so please, no need for that.

As for your last sentence, maybe the game is just longer than 3D Land. -__-



kupomogli said:
tbone51 said:

The guy rushed through the game

I don't really comprehend the meaning of this.  How can you rush through a platformer.  Sure the person might have not went through stages repeatedly to get every single hidden coin, but again, it's a platformer.  That's the same thing as saying that someone rushed through a third person shooter and a first person shooter.

Uncharted 3 is only six hours long(or eight?,) but unless you collected all 100 treasures you rushed through it? 

Resident Evil 5 is, well, I have no idea, but if you didn't shoot every single hidden medal, then you rushed through it?

This isn't an RPG, or like Grand Theft Auto where the time can actually be longer than given because there are side quests and left over missions.  If all that's left over at the end of the game is to go around and pick up collectables, that's hardly an excuse to say someone rushed.  Assassin's Creed has a lot of useless collectables where you're going to one spot to collect them all.  I'm not going to count that as any meaningful experience.  Infamous and Infamous 2 has blast shards that you can collect all over the map.  I wouldn't count those either, although I would count the  side missions that you can do. 


this, i think some are just in defense mode. How can one rush through something they never even played?



tbone51 said:
oniyide said:
Hynad said:
Why would someone rush through a Mario game... -__-

The point of these games is to uncover every secrets, starts, secret levels, etc... That's where the length and challenges reside.

It's not like most games where you rush to see the story.


cause some people dont care about getting 100% completion


its almost like if somebody only plays BattleField or COD for single player


no no it isnt, not even close. YOu can play through a any platformer game and not get eveything, hell statistically most people do that. Just cause you dont get the choas emeralds, coins or whatever doenst mean you rushed through a game. How can you say he rushed through the game in 8 hours if he never even played th game? makes no sense.

edit: actually now that i think of it, whats so different between and some FPS campaign and platformers? You have intel in COD, audiologs in Bioshock, stars in Mario, etc. How are those different? Me personally i dont care for any of it. If your idea of a good time is to go through a level you already played, to get some trinket that doesnt even mean anything(in most of these cases) then thats you. Alot of people dont care about that and they are not "rushing" through it contrary to "popular" belief



oniyide said:

no no it isnt, not even close. YOu can play through a any platformer game and not get eveything, hell statistically most people do that. Just cause you dont get the choas emeralds, coins or whatever doenst mean you rushed through a game. How can you say he rushed through the game in 8 hours if he never even played th game? makes no sense.

You don't need to have played the game before to rush through it. I rush through a lot of games the first time I play... To see the story first. I come back to it after that to get more out of my 60 bucks. ¬_¬

Keep on arging for the sake of arguing.