bubblegamer said:
J_Allard said: It's bland and generic. It's also balanced terribly. |
Anyone here surprised at this comment? We all know well enough that this guy has nothing positive to say about anything Sony!
You were just banned for something similar. It's clear you've learned nothing from it. SMH...
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I was banned for telling a dude it's his time of the month. And it was worth it. I have never been banned for any console warz comments. Probably because I don't say anything that warrants it. I love all my consoles, including my PS3. Just because I don't shill for company A B or C doesn't mean anything. Hope that helps.
So if you wanna get back on topic, you don't find KZ bland or generic? What exactly about it makes you disagree? To me the first one was about as ho-hum gameplay wise as you could get. It did have an incredible industrial war torn setting, but the game itself never did a single thing that made it stand out to me. Run through one corridor maze into the next, maybe fight a tank, or a "boss" enemy with a cliche weakness. No challenge from the AI whatsoever. I dug KZ3's story with Stahl and Orlork or whoever, but the rest of the campaign was as equally generic as 2 imho. Plus it pretty much abandoned the industrial setting that gave KZ2 the only unique attribute it had imho. These games were out what... 2 and 4 years ago? Yet I cannot remember a single event from either of them. Meanwhile I can still remember Bioshock when the twist is revealed, or when you know who dies. Or CoD4 when you die, or the whole ghillie suit scene, or the sniper scene. Or meeting Resnov in World at War. Finding the body of you know who in Left 4 Dead 2, Far Cry 3 and insanity. If you want to count Fallout 3/NV I could list a hundred more. Yet KZ has none of these iconic moments. In fact I'd need to check with a wikia just to remember the story of either. Generic, forgettable.
MP wise as I already said, KZ2 was great for a short time, but once people learned how to exploit the custom spawns, every match became a spawn fest. Nothing but camping and either being slaughtered or doing the slaughtering yourself. It also suffers from the same problem BF does imho, the shit you unlock later in the game is just way better than what you start out with. If these games are going to copy CoD then they need to do it in a balanced manner like CoD does for the most part. I had no problems with the input lag or the "realistic" (ha) weight of the guns or players. My accuracy in KZ2 is like 35%, higher than any CoD or BF I have played.
KZ3 MP I dug the Operations mode but IIRC it shipped with like 3 maps for it. And every time I tried to play other modes, the game would never be full, and the players who did join would never make the teams balanced. Games were constantly 3 or 4 on like 7 or 8. I wish GG didn't purge stats or something because I think my KZ3 stats were pretty good. Just not enough meat on the bone to keep me playing. Personally I think if they combined the map style and gameplay of KZ2 with the balance and modes of KZ3 it might have a chance of being a good MP game.