Kaizar said: 3DS 2-core 1 GHz CPU underclock at 400 MHz a core //I could've sworn the cores were clocked at 1GHz each. Hmm...architecture? PS Vita 4-core 1 GHz CPU underclock at 300 MHz a core 3DS = 120 million polygons & PS Vita = 133 million polygons //So, the Vita is ever so slightly more powerful than the 3DS, but the 3DS needs them less? 3DS 400 MHz clock GPU & PS Vita 266 MHz clock GPU //Wasn't the 3DS GPU clocked less than 400 MHz? 3DS more then 50 shader cores & PS Vita more then 30 shader cores 3DS does much more open world games while maintening pure polygon graphics and have vehicles travel up to 100 mph (Lego City Undercover PS Vita only does as much open world as PS3/360 which had Grand Theft Auto 5 which was pure cell-shaded graphics with vehicles traveling up to 25 mph. 3DS does 180 refresh rate (60 fps per video image, 2 on top screen & 1 on bottom screen) & PS Vita does 60 refresh rate 3DS shows off Native 240p graphics & PS Vita shows off Native 540p graphics. //Hmm...240*800/240*320, huh? //So, you're telling me that 3DS games don't look good because of optimization and the difference in architecture? (about Wii U games) and yeah, but they had already did a lot of their focuses on the 3DS the first 2 years, while they have been only starting to show their Wii U focus produce games. |
Whew. Almost had a huge quote tree piling up.
Now, where was I?
Comments on Nintendo Power found in quote, anything else I say isn't directly related to it. Pun intended.
Wii U games already look more interesting to me than the 3DS games in the same relative timeframe (first 24 months post-launch)
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH
:3