Translation: "ESRAM is the handicap probably for now, but a workaround will come. Hardware power of Xbox One is always behind PS4, though and never changes without a complete hardware update [which will of course be impossible without breaking compatibility]. 720p-900p will be the norm. Games will be good though (and that's what matters) they will just struggle more to work on Xbox One."
Not really surprising given the hardware differnces*, but there you have it from a credible source. Seems Microsoft was a bit too frugal when designing the system (weak GPU, cheap RAM). While that doesn't mean the games won't be good or fun, they won't be on par with their PS4 counterparts on a technical level.
Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
Of course none of this is new and it shouldn't come as a shock except to those firmly shielded from reality by a that thing that sounds like a river in Egypt. ;)
~ Mod edit ~
This user was moderated by TruckOSaurus for the last sentence of this OP and other posts in this thread.
"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360
"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed
"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick
"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance