Quantcast
Parting Post: GTA V's success is bad for the videogame industry.

Forums - Gaming Discussion - Parting Post: GTA V's success is bad for the videogame industry.

Goodbye all. I  am checking out of here.  Things have run its course, and for a number of reasons, things are not worth it for me to be here.   I really don't have room in my life for this, and it is coming off worse for wear being on here most likely.    So, will go permaban.

As a parting post, I am going with this.  The financial success of GTA V is bad for the videogame indusrty.  One can point to maybe some good points, but there are a number of troubling ones as I see it.  And here we go on why I say this:

* GTA V rasied the bar too high for individuals trying to break into the industry.  People look at GTA V and think it is the videogame industry is that.  The want to work on epic games.  NO WAY does someone breaking into the industry even get close to this. People wanting to lead with story and characters starting out, are going to end up falling WAY short.  Even if they do a competent story and characters, odds are their gameplay will be buggy or stale.  I have seen small guys starting out work on a huge backstory and lead with story, and not even have a clue what gameplay they want.  Doing what GTA V has  by pushing the story side, is unreachable by people starting out.

* GTA V sends the wrong message as to what projects to back.  I harp on this later in this rant, but the idea is now to fund stuff with HUGE bucks and hope to get the next big thing.  That is the lesson from GTA V, not that you go smaller with stuff, and try to be more niche and get fans like this.  In GTA V obsessed industry, you don't get new Katamari type products, or at least none that aren't Indie and low budget development costs.

* GTA V reenforces how old established IP is critical to generate needed sales.  This is at least the 5th game in the series.  What started out as a 2D sandbox mayhem game got much larger, and ended up being where it is.  By doing what it is doing, it causes old IP to be what is getting funded, undermining the chance of new IP getting launched.  On the AAA end this will mean really not to see much more.  Look for sequel after sequel to continue to hit.

* GTA V is responsible for there being no mid-level developers left.  It is now even more "Go big or go home".   The 10 AAA titles left, due to AAA stuff being the place GTA V is, means no mid-level developers left.  Either be garage/Indie, or big.  Low production value, or bloated production value.  In saying GTA V is responsible for this, it means AAA level stuff like GTA V, with GTA V being a top example.

* GTA V turns videogames into platforms to serve DLC up to people.   With this, people get commited to a single title and buy DLC for it, it means less money around.  It becomes a lifestyle pit that people fall into.  Look for more and more projects this coming generation to go this sandbox/open world direction and end up losing money.  More go big or go home happening.  Capcom now said they MUST be able to create DLC engines or they won't make it.  This is NOT a healthy trend.  It means new IP falling to the way side, as money diverts.

* GTA V diverts attention away from other activities.  I recently was at an event in the area that took a fairly big hit in attendance.  GTA V's release was said to be responsible for this in part.  Other games and activities end up not getting needed attention.  GTA V, is the latest project to suck money away from other projects.  Undermining other things is not healthy.

* GTA V's success manages to cause people to not see the dire issues facing the industry.  People look at the sales and think the videogame industry is doing gangbusters.  It is not.  GTA V is a rare exception here, and its success will cause projects to either go unfunded or hit the $200+ million level and likely not pay off.  Ask Square-Enix about this approach.  Of course, why bother thinking about that issue at all when GTA V is doing so well.  OBVIOUSLY EVERYONE can do well, if they just get funded right.  Ask EA how the Old Republic turned out also.

* GTA V ends up drawing the wrong attention to the videogame industry  GTA V, for all practical purposes, is a crime simulator.  It appeals to the most low brow desires of people to be horrible.  It does a Jerry Springer spin by trying to put social commentary in it, but the basic idea is to do crimes and live the criminal life.   The media picks up on this, makes noise and you get them and interests groups branding the videogame industry as GTA.  It is not, but they don't know that.  Showing this side of human nature is an easy target for them to do.  

And I am out.  Make this what you will.  I really don't care.  I can be found at my links below, but beyond this, I am gone.  Bye.  I am done here.  And may this last rant not be like Final Fantasy and become a series.  I am done here, so no debate.  Make it what you will.  Looking next day or two to have this be myself gone, depending on what mods do.  I am not going debate here.  I am not up for it.

Salute and bye...



Around the Network

Nice final post! While I agree with some things, I believe that niche games can co-exist with blockbuster releases.



VGPolyglot said:
Nice final post! While I agree with some things, I believe that niche games can co-exist with blockbuster releases.

Waiting for the permaban to kick in, so will end up saying that this is the donut.  Niche is going Indie, anything else is go big or go home.  Indie means flaws and far lower production value.    Pretty much my final thread here.



That's a good post.

I don't agree entirely with it, but it does raise some good points.



Bye Richard, have Fun in real live.

OT: I agree with most of your OP. GTA V's succes does feel sour at certain points



In the wilderness we go alone with our new knowledge and strength.

Around the Network

A good way to departure. No matter if you're right or wrong, it's a great OP. And I agree. GTA V will just make the fall higher.



I didn't read it... kinda skimmed through it... and I disagree!

What I got from it... R* shouldn't do great things because it hurts other developers.

Good riddance, commie!



Recently Completed
Crackdown 3
for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

So your logic is basically rockstar should not make games... or they scale down the quality of their games so other devs can have a chance? We live in a competitive world my friend where only a few can live...and the rest barely surviving.



richardhutnik said:

1. GTA V rasied the bar too high for individuals trying to break into the industry.  People look at GTA V and think it is the videogame industry is that.  The want to work on epic games.  NO WAY does someone breaking into the industry even get close to this. People wanting to lead with story and characters starting out, are going to end up falling WAY short.  Even if they do a competent story and characters, odds are their gameplay will be buggy or stale.  I have seen small guys starting out work on a huge backstory and lead with story, and not even have a clue what gameplay they want.  Doing what GTA V has  by pushing the story side, is unreachable by people starting out.

2. GTA V sends the wrong message as to what projects to back.  I harp on this later in this rant, but the idea is now to fund stuff with HUGE bucks and hope to get the next big thing.  That is the lesson from GTA V, not that you go smaller with stuff, and try to be more niche and get fans like this.  In GTA V obsessed industry, you don't get new Katamari type products, or at least none that aren't Indie and low budget development costs.

3. GTA V reenforces how old established IP is critical to generate needed sales.  This is at least the 5th game in the series.  What started out as a 2D sandbox mayhem game got much larger, and ended up being where it is.  By doing what it is doing, it causes old IP to be what is getting funded, undermining the chance of new IP getting launched.  On the AAA end this will mean really not to see much more.  Look for sequel after sequel to continue to hit.

4. GTA V is responsible for there being no mid-level developers left.  It is now even more "Go big or go home".   The 10 AAA titles left, due to AAA stuff being the place GTA V is, means no mid-level developers left.  Either be garage/Indie, or big.  Low production value, or bloated production value.  In saying GTA V is responsible for this, it means AAA level stuff like GTA V, with GTA V being a top example.

5. GTA V turns videogames into platforms to serve DLC up to people.   With this, people get commited to a single title and buy DLC for it, it means less money around.  It becomes a lifestyle pit that people fall into.  Look for more and more projects this coming generation to go this sandbox/open world direction and end up losing money.  More go big or go home happening.  Capcom now said they MUST be able to create DLC engines or they won't make it.  This is NOT a healthy trend.  It means new IP falling to the way side, as money diverts.

6. GTA V diverts attention away from other activities.  I recently was at an event in the area that took a fairly big hit in attendance.  GTA V's release was said to be responsible for this in part.  Other games and activities end up not getting needed attention.  GTA V, is the latest project to suck money away from other projects.  Undermining other things is not healthy.

7. GTA V's success manages to cause people to not see the dire issues facing the industry.  People look at the sales and think the videogame industry is doing gangbusters.  It is not.  GTA V is a rare exception here, and its success will cause projects to either go unfunded or hit the $200+ million level and likely not pay off.  Ask Square-Enix about this approach.  Of course, why bother thinking about that issue at all when GTA V is doing so well.  OBVIOUSLY EVERYONE can do well, if they just get funded right.  Ask EA how the Old Republic turned out also.

8. GTA V ends up drawing the wrong attention to the videogame industry  GTA V, for all practical purposes, is a crime simulator.  It appeals to the most low brow desires of people to be horrible.  It does a Jerry Springer spin by trying to put social commentary in it, but the basic idea is to do crimes and live the criminal life.   The media picks up on this, makes noise and you get them and interests groups branding the videogame industry as GTA.  It is not, but they don't know that.  Showing this side of human nature is an easy target for them to do.  

1. Not GTA's fault. People need to figure out what they want to do. If they try to match GTA wile they're 100 times as small as Rockstar North they are incompetent and need a reality check. If their game is good they will find a fanbase and grow from there on out. Just look at games like Hotline Miami.

2. That's just playing it safe. It's normal in an industry where the main point is earning money. Not only in the VG industry but liek every big industry. If you invest a lot of money you want to play it safe and walk known paths. I think the indie scene is great and they will push the unknown path with a few bigger dev's trying the same.

3. You figured that out by yourself? I think if you want to blame publishers here you need to complain @ activision and ubisoft for their yearly CoD and AC. 2 GTA's a gen isn't actually pushing sequel after sequel. And again, I point at 2.

4. I've heared it's also responsible for global warming. I think it's sad there is barely any mid-tier left, but that's just the way the industry is headed. I wouldn't exactly blame AAA's for this but more the publishers

5. I know a couple of people who didn't buy any game for years but bought SR 4 and sleeping dogs in preperation for GTA. Not a solid argument, but every major title has this. I also know people who only play Gran Turismo, fifa or cod.
And we all know capcom is just being capcom....

6. GTA V is one of the biggest games ever made and the most expensive. Ofcourse this is drawing attention from other games or whatever you also said there. People should start taking this into account.

7. Agreed at some point. But this is exaggerated

8. That's why the videogame industry needs a spokesman that can counter those idiots.



You quit after such a great post? Aw, c'mon. You're very much correct in just about everything. The event losing attendance I can't agree with, but GTA is trash indeed, quite much like the last point made.

Good luck.