Forums - Sony Discussion - Cerny: Full hardware capabilities of PS4 may take 'three to four years' to be harnessed

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PS4 architect says that while the system is easy to begin working on, the hardware's full potential won't be accessed until 'year three or year four'.

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PlayStation 4 lead architect Mark Cerny believes that while PlayStation 4 developers are already quickly adapting to content creation for the new system, the real customisation and utilisation of the machine's true power won't be until "year three or year four of the console".

 

In an interview with Polygon during Gamescom, Cerny outlined the need to create an obvious visual gap between the capabilities of current and next-generation systems.

"We set our target at 10 times the PlayStation 3's performance, because that's what we felt we needed to achieve in order to differentiate the titles," Cerny told the website. "When I did pitches to developers about the hardware, I talked about what I call the Akihabara test. Akihabara is an electronics district in Tokyo, it's just full of stores where you can buy just about anything you plug into a wall socket. I knew that at some point, there'd be out on the sidewalk a PlayStation 3 and PlayStation 4, and they might even be showing the same game, and the PlayStation 4 had to be powerful enough that when people walked by, they had to look at the PlayStation 4 and say, 'Wow, I have to have that.'

"I believe we are at that level of performance," Cerny said. "I mean, the million pre-orders we have is, I think, speaking to that."

Cerny went on to say that while the PS4's new architecture is already familiar to develop for given its PC similarities, it will still be three to four years before the real capabilities of the system are identified and harnessed.

"It's a supercharged PC architecture, so you can use it as if it were a PC with unified memory," he said. "Much of what we're seeing with the launch titles is that usage; it's very, very quick to get up to speed if that's how you use it. But at the same time, then you're not taking advantage of all the customisation that we did in the GPU. I think that really will play into the graphical quality and the level of interaction in the worlds in, say, year three or year four of the console."

The PlayStation 4 goes on sale on November 15 in North America, and November 29 for Europe, the UK, and Australia. The device will launch in 32 countries globally this year.

Source: http://www.gamespot.com/news/cerny-full-hardware-capabilities-of-ps4-may-take-three-to-four-years-to-be-harnessed-6413767



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Of course, that's how it is with every console.



curl-6 said:
Of course, that's how it is with every console.

(Oh wait, except the Wii U which is magically maxed out from day one *rolls eyes*)


Why bring up the Wii U?



curl-6 said:
Of course, that's how it is with every console.

(Oh wait, except the Wii U which is magically maxed out from day one *rolls eyes*)


What does the WiiU have to do with Cerny or the PS4 o.O?



betacon said:
curl-6 said:
Of course, that's how it is with every console.

(Oh wait, except the Wii U which is magically maxed out from day one *rolls eyes*)


Why bring up the Wii U?

Just pointing out a double standard. It's edited now.

As for PS4, it kinda goes without saying that it will take a while for games to full exploit the architecture, it always does with new hardware. We will see it tapped faster than the PS3 though, as it will be much easier to develop for.



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Za Powah of teh PS4 doesn't matter at all if the same games that are on PS3 are played on PS4 what we need is fresh game ideas.

Of course, just like every console in existence (yes, including WiiU, unlike popular belief -.-)



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Unlike WiiU,

Because it's based on a derivative of a ten years old cpu architecture wich has been worked around in every way for many years. It's still a very close relative to the gamecube cpu with just more caches, cores and frequency. gpu is nothing new here, it's basically a "Xenos 7 years after" with very few enhancements after all this time. lack of main bandwidth is a step backward, even compared to current generation. It's basically what makes the multi platform titles struggling on this console when it should have been a formality.

Input bandwidth, raw shading power, and pixel output (fillrate) are the 3 pillars of rendering performance, WiiU doesn't specially shine in any of the main 3. It's still very close to PS360 levels, when not worse.

PS4 and X1 have highly asynchronous compute architecture, they are very gpu centric console with lots of potential waiting to be tapped in that particular field. They will be the new referent for the next 5 years or so.



Umh, not sure why is this news, he said that months ago, starting with that Gamasutra interview in April...easy to start working with (just like with usual PCs), few years (middle of lifecycle) til all additional stuff is fully appreciated.

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What is he supposed to say? "We maxed it out at launch" There would be a line of people returning the PS4 within 30 days of purchase. 3 years from now we will hear how developers are just starting to figure out the system. 5 years from now, we will hear how the developers are finally getting close to fully taking advantage of the systems power. 7 yrs from now they will say that we finally have taken advantage of the power of the PS4, about the same time the PS5 is either launched or whatever. It's all marketing speak after the first 18 months.