I think we should wait for head2heads. The only way to see the truth!
tres said: and why again did microsoft go with amd? but for those that pretty much are ignoring what the o.p. said i will try to explain it. microsoft didnt need to go with huma to do tiled resources because it was made for tiled resources. it all has direct x11.2 to get it done. |
http://www.vg247.com/2013/06/27/microsoft-debuts-new-tiled-resources-graphics-tech/
hUMA isn't about tiled resources.
MS' "tiled resources" tech is already being used. It isn't MS exclusive. All it does is keep the high quality of whatever the camera is pointing at. This isn't an advantage for the One.
hUMA is about the CPU and GPU using the same pool of memory and being able to read each others data without the data having to be copied back and forth between the CPU memory and GPU memory. Tiled resources is software that is being used now, but just might not be called tiled resources. They show the same tech in COD Ghosts, a multiplat game.
This is AMD selling its products.
It´s the same thing with Nvidia pushing their Physx processing or the anciante 360´s Tesselation.
They are just sets of H/S fuctions that are suposed to improve performance in a way or another.
ShinmenTakezo said:
http://www.vg247.com/2013/06/27/microsoft-debuts-new-tiled-resources-graphics-tech/ hUMA isn't about tiled resources. MS' "tiled resources" tech is already being used. It isn't MS exclusive. All it does is keep the high quality of whatever the camera is pointing at. This isn't an advantage for the One. hUMA is about the CPU and GPU using the same pool of memory and being able to read each others data without the data having to be copied back and forth between the CPU memory and GPU memory. Tiled resources is software that is being used now, but just might not be called tiled resources. They show the same tech in COD Ghosts, a multiplat game. |
in the op we get this
Back in April, AMD manager Phil Rogers explained to c't that hUMA improves 3D-performance in particular. "Game developers have been eager to use very large textures for years. Until now they had to resort to tricks in order to package parts of larger textures into smaller textures. That is because today a texture has to be located in a special place of physical memory before the GPU can process it. With hUMA, applications can work with textures much more efficiently"
sounds like tr to me, no?
Dark_Feanor said: This is AMD selling its products. It´s the same thing with Nvidia pushing their Physx processing or the anciante 360´s Tesselation. They are just sets of H/S fuctions that are suposed to improve performance in a way or another. |
.......uh the One's apu is also their product
This was a very interesting read. I can't wait to see how the exclusives from both ends stack up.
Playstation = The Beast from the East
Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS
well the games will still look good to me and i doubt well see that much diff in third party games anyways probably just a switch of this gen were 360 versions ran better then ps3 sometimes
zarx said: Why the fuck would MS not implement it? |
Because they already spended 3 billions in R&D for APU that boosts native hypervisor and synchronous(ness ?) of the three OS.
They made a choice.
ShinmenTakezo said:
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Not exactly. Microsoft spent a lot hell of money customising the APU, for any reason they didn´t want to implement hUMA, may be they using a better or simpler (or cheaper) solution.
He was pushing the hUMA tech, this is a big selling point of AMD´s APUs. So, no suprise he praised PS4 for using a regular AMD solution.