| tres said: and why again did microsoft go with amd? but for those that pretty much are ignoring what the o.p. said i will try to explain it. microsoft didnt need to go with huma to do tiled resources because it was made for tiled resources. it all has direct x11.2 to get it done. |
http://www.vg247.com/2013/06/27/microsoft-debuts-new-tiled-resources-graphics-tech/
hUMA isn't about tiled resources.
MS' "tiled resources" tech is already being used. It isn't MS exclusive. All it does is keep the high quality of whatever the camera is pointing at. This isn't an advantage for the One.
hUMA is about the CPU and GPU using the same pool of memory and being able to read each others data without the data having to be copied back and forth between the CPU memory and GPU memory. Tiled resources is software that is being used now, but just might not be called tiled resources. They show the same tech in COD Ghosts, a multiplat game.







