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Forums - Gaming Discussion - Xbox One "secret sauce" revealed. 40x more powerful than 360 when connected to the cloud.

JayWood2010 said:
Munkeh111 said:

They say cloud... Basically, you could play 1 city offline, but it used the cloud to calculate all the regional stuff even if it was a private server. I am sure Microsoft won't have the same load issues, but it still does make people a little concerned

Of course the main problem is the latency that nobody seems to have been able to solve, especially if you are trying to stream something which looks better than next-gen.

Basically, it could be a good thing, but I certainly don't want to it become a requirement for any game any time soon.

Well XBL will have 300,000 servers and each game now has a dedicated server so hopefully there will be no issues.

As my friend pointed out, those servers are mostly "Azure" which means their use is shared with SkyDrive etc 

I am not 100% sure on this, but if they need 300,000 servers for launch, they are doing something bad with servers



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BenVTrigger said:

Did you watch the hardware panel? Not only is it possible supposedly they are already doing it. They said theyve had major breakthroughs and hinted even Forza 5 a launch title would support it

Forza, a game that updates it's physics model with 360 samples a second, means less then 3ms for a roundway trip to a server to update the physics. It always had 'cloud' features anyway, marketplace for example.



BenVTrigger said:
AnthonyW86 said:
BenVTrigger said:
AnthonyW86 said:
BenVTrigger said:
avais1993 said:
Can someone please explain how cloud can make it more powerful?


Developers can offload things like physics, AI, and load times to the cloud to massively free up the CPU and GPU.

Theoretically it coukd make things like 4k gaming a reality

Sorry to bust your bubble here but that would mean it would have to have a constant internet connection, and a fast one with that. Any hiccup and your retail bought game becomes unplayable.

Why on earth would I care about always online?

I changed my posts slightly to clarify. It's not about if you mind being online all the time or not, it's that the game becomes reliant on the connection to even function at all. Console games are heavily optimised on their hardware, streaming alot of data from the disc and the hard drive. An internet connection is not constant nor fast enough to stream data back and forth that a game needs to calculate a game enviroment, especially if only a part is streamed and has to be combined with other calculations the system does itself.

Cloud based gaming works by uploading your controller input, letting a massive server calculate the entire game, and then streaming the video and audio back. You can't let the server calculate only the AI for example and stream that back and then the Xbox One has to put all the information back together again. The AI information would take much longer to completely process than the rest that is calculated by the console itself. And even the slightest slowdown would cause information to be delayed and would probably make the game crash instantly.

In other words they are simply planning to release a cloud based streaming service like Gakai or Onlive.

Did you watch the hardware panel? Not only is it possible supposedly they are already doing it. They said theyve had major breakthroughs and hinted even Forza 5 a launch title would support it

If you would try to envision it yourself instead of just believing everything you read you would realise that it can't work that way. Even the slowest part of the console, the Blu-Ray drive, can transport data with a speed over 200MB/s. That about two times higher than a highend end broadband connection and it can retain that speed at a constant rate. And the disc is only being used to read data, not to calculate or write anything on. The system memory of the Xbox One is rated at about 68 Gbit/s that's about 1000x faster than your average internet connection.

If it would work in the way you claim the Xbox One has to send a request to Microsoft's servers to do a calculation, then the servers would calculate it, then send the answer back and then the Xbox One has to combine this information with the rest it calculated itself, all at only a fraction of the communication speed. There is no way that can work.

You are talking about sending calculations and information over crowded and long networks that normally take place on a less than a inch long portion of a system mainboard.(infact the cpu and gpu will be on the very same chip this time around).



It's rocket science!



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
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Off topic a little bit, but why do they keep calling it cloud? Its just the internet right?



CPU: Ryzen 7950X
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OH MICROSOFT XBOX AUSTRALIA, IF ONLY WE HAD GREAT INTERNET TO USE THIS CLOUD WELL LOL.



 

 

Why not just use the "POWAH of Teh Cloud" to make the 360 more powerful than the PS4?



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Hilarious.



Euphoria14 said:
Why not just use the "POWAH of Teh Cloud" to make the 360 more powerful than the PS4?


Hahahahahaha.