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JayWood2010 said:
Munkeh111 said:

They say cloud... Basically, you could play 1 city offline, but it used the cloud to calculate all the regional stuff even if it was a private server. I am sure Microsoft won't have the same load issues, but it still does make people a little concerned

Of course the main problem is the latency that nobody seems to have been able to solve, especially if you are trying to stream something which looks better than next-gen.

Basically, it could be a good thing, but I certainly don't want to it become a requirement for any game any time soon.

Well XBL will have 300,000 servers and each game now has a dedicated server so hopefully there will be no issues.

As my friend pointed out, those servers are mostly "Azure" which means their use is shared with SkyDrive etc 

I am not 100% sure on this, but if they need 300,000 servers for launch, they are doing something bad with servers