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Forums - Gaming Discussion - UPDATED!!! People like second hand games but software companies can't handle the cost.

 

What should be done?

Nothing, just as long my ... 94 64.38%
 
Block second hand use. only internet access. 8 5.48%
 
Include code with game to... 44 30.14%
 
Total:146

 

 So you like being able to sell your game? Or buy used? fine but something has to be done. We can keep second hand sales but also make it fair to developers who don't move millions, upon millions of copies.  Software companies are closing if someone coughs to hard in developement, Meaning nothing can go wrong. God forbid you make a game that is different from the rest. Some games take time to get a following.  So with all the risk involved and companies like game stop destroying first hand sales. What is the answer? What should the software/hardware developers do?

What would you do?  What would you accept?

Everytime a game studio closes it's doors I will update the thread. If I don't quick enough, feel free to do so your self.

Does anyone have a count of how many software companies we lost in this gen?

 All pics thanks to osed 125

http://gamrconnect.vgchartz.com/thread.php?id=152843&page=1

The list thanks to MikeRox

3D Realms - 2009
7 Studios (Activision) - 2011
Backbone Vancouver
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2007
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Rockstar Vienna - 2007
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Shaba Games (Activision) - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games - 2009
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke's Company Of America - 2010
Zoe Mode London - 2009

Not sure there's ever been a time with so many closures. 1 bust can now kill an entire company. Even the likes of EA and Activision are often bleeding money now.



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I would make it so your game registeres to your account or has a code that comes with the game. Once you put in the code or register the game, that will be the last time you have to. However if the next person doesn't have access to the code, the second hand buyer would have to pay a fee to register the game to their account. This fee would go towards the software company, Say $10-$15.

EDIT: Also what if they add in a buddy system.  so you get 10 buddy's you can share your game with, however they have to be your buddy as well. you could change your buddy system once a month. Just random Idea's.  This would be if the code could only be used once.

Yes people would just have to keep the code and sell it to gamestop. However you could limit the use of the code. Just the amount of people losing the code would have enough effect to limit the damage done.

I just thought of this, so feel free to pick it apart.

Oh and to prove I don't sell back my games or just to make you really jealous. LOL This is five years of collecting.



 

Epic Games Shuts Down Impossible Studios After 6 Months



Nothing. I own the stuff I buy. It's my right to sell it, trade, keep it, modify it, or burn it in a toaster.

If dev's can't handle the cost of making a game I suggest they stop spending millions developing AAA gambles. If it's unproven do it indie style. That means do the gameplay right, but don't spend too much on presentation. It works in the film industry.

I'm tired of everyone saying that poor game publishers are losing half their money to used game sales. Bullshit! Every industry has used sales yet only video game companies are hurt by them?

The only different between the video game industry and all the others is that they have spent that last decade tricking people into thinking that we don't own the stuff we buy. They did it little by little. First it was Digital Distribution, then it was Online Passes, and now they want to take all our ownership rights and expect us to let it happen because we shouldn't buy used anyway.

Don't let them fool you.



kain_kusanagi said:
Nothing. I own the stuff I buy. It's my right to sell it, trade, keep it, modify it, or burn it in a toaster.

If dev's can't handle the coast of making a game I suggest they stop spending millions developing AAA gambles. If it's unproven do it indie style. That means do the gameplay right, but don't spend too much on presentation. It works in the film industry.

I'm tired of everyone saying that poor game publishers are losing half their money to used game sales. Bullshit! Every industry has used sales yet only video game companies are hurt by them?

The only different between the video game industry and all the others is that they have spent that last decade tricking people into thinking that we don't own the stuff we buy. They did it little by little. First it was Digital Distribution, then it was Online Passes, and now they want to take all our ownership rights and expect us to let it happen because we shouldn't buy used anyway.

Don't let them fool you.


With my code option, all you would have to do is sell your code with your game. This would help in that the games that didn't have the code could be sold. However it would have to be sold for cheaper and bought for cheaper. This all because the person would have to pay a fee to access the game. They code buy code from gamestop. Just a idea.



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kain_kusanagi said:

Nothing. I own the stuff I buy. It's my right to sell it, trade, keep it, modify it, or burn it in a toaster.

If dev's can't handle the cost of making a game I suggest they stop spending millions developing AAA gambles. If it's unproven do it indie style. That means do the gameplay right, but don't spend too much on presentation. It works in the film industry.

I'm tired of everyone saying that poor game publishers are losing half their money to used game sales. Bullshit! Every industry has used sales yet only video game companies are hurt by them?

The only different between the video game industry and all the others is that they have spent that last decade tricking people into thinking that we don't own the stuff we buy. They did it little by little. First it was Digital Distribution, then it was Online Passes, and now they want to take all our ownership rights and expect us to let it happen because we shouldn't buy used anyway.

Don't let them fool you.

Amen.

It's not our responsibility as consumers to protect the video game industry.



Veknoid_Outcast said:
kain_kusanagi said:

Nothing. I own the stuff I buy. It's my right to sell it, trade, keep it, modify it, or burn it in a toaster.

If dev's can't handle the cost of making a game I suggest they stop spending millions developing AAA gambles. If it's unproven do it indie style. That means do the gameplay right, but don't spend too much on presentation. It works in the film industry.

I'm tired of everyone saying that poor game publishers are losing half their money to used game sales. Bullshit! Every industry has used sales yet only video game companies are hurt by them?

The only different between the video game industry and all the others is that they have spent that last decade tricking people into thinking that we don't own the stuff we buy. They did it little by little. First it was Digital Distribution, then it was Online Passes, and now they want to take all our ownership rights and expect us to let it happen because we shouldn't buy used anyway.

Don't let them fool you.

Amen.

It's not our responsibility as consumers to protect the video game industry.



No but they will protect them selfs and I would to if I owned a software company. I run a company, so I do understand their issues and risk, It's way to much and us as  gamers suffer with software companies not taking chances. I see the same game over and over and that is becuase companies are scared to change the format.



spaceguy said:
Veknoid_Outcast said:
kain_kusanagi said:

[...]

Amen.

It's not our responsibility as consumers to protect the video game industry.


No but they will protect them selfs and I would to if I owned a software company. I run a company, so I do understand their issues and risk, It's way to much and us as  gamers suffer with software companies not taking chances. I see the same game over and over and that is becuase companies are scared to change the format.

Fair enough. But if a software company is making poor, unsustainable business decisions, then the company must be punished. Not the consumer.



The only games I buy used are the ones I can't find new. Also I never sell/trade in games anymore since I like to keep my games just in case I want to play them again. Back when I was younger and had no source of income the only way for me to get a new game was to trade in like 50 games and now I wish I still had some of those games.



PSN: extremeM

PlayStation Vita Japanese Software Sales (Media Create Physical/ Famitsu Digital)

Veknoid_Outcast said:
spaceguy said:
Veknoid_Outcast said:
kain_kusanagi said:

[...]

Amen.

It's not our responsibility as consumers to protect the video game industry.


No but they will protect them selfs and I would to if I owned a software company. I run a company, so I do understand their issues and risk, It's way to much and us as  gamers suffer with software companies not taking chances. I see the same game over and over and that is becuase companies are scared to change the format.

Fair enough. But if a software company is making poor, unsustainable business decisions, then the company must be punished. Not the consumer.

The software giants are being punished by people just finishing the game fast. Not bad decisions. Now every game needs online to keep people playing long enough to not sell it to gamestop. I'm sorry but I think games like darksiders was great but just didn't get the following it deserved fast enough. Thats what it is, some people play games as fast as they can to sell them to gamestop to get another game. So saying it's the publisher's fault I think is really looking at it one sided.