Soundwave said:
It's just a great game. That's all it needs to be relevant. Make it for the eShop like WipeOut HD, and you can sell downloadable tracks to a core fanbase of F-Zero for the next 10 years. Not everything has to fit into the "it must sell 1 million worldwide or its worthless!" categorey. And really who knows if F-Zero WX on Wii couldn't have sold more than 1 million copies, the GameCube version failed to do so, but the Wii had 4x the userbase. It's quite possible a well done F-Zero WX released in 2008 or so could've sold a nice 1+ million worldwide. Punch-Out managed to clear 1.5 million. |
Amen to that. And certainly the digital distribution model supports this. You don't need to worry about how many copies you need to press because honestly you could forgo the brick and mortar route completely. They could create an engine and build 10-15 tracks to start with, sell additional ones as DLC, then release it as a full package once enough game has been created. $20 pricepoint to begin?