Forums - Gaming Discussion - Number of polygons used on characters, vehicles and environments

I stumbled upon this list a few days ago.

Ace Combat X/2

YR-99 (hangar view) - 1600

Alan Wake

Alan - 13,437

Alice: Madness Returns

Alice - 11,748

Asura's Wrath

Asura - 23,139 with 6 arms, 16,000 with 2 arms.

Axel Impact/DTRacer, PS2, 2003/2005

Cars - Base mesh ~12,000 polygons (max LOD)

Volume Shadow mesh - 4,000-5,000 Vert (dynamic shadows are not stored as actual polygons, hence vertex count)

Stages - ~200k polygons

Batman: Arkham Asylum

Bane - 25,000

Croc - 20,940

Thugs - 7,000

Up to 25K for main characters

Batman: Arkham City

Harley Quinn - 17,731

Harley Quinn (DLC) - 19,110

Poison Ivy - 15,977

Battlefield 3

Kiril - 15,818

Vladimir Kamarivsky - 15,819

Bayonetta

Bayonetta - 23,000

Jeanne (old outfit) - 18,873

Luka - 23,484

Rodin - 40,508 (15K for jewelry etc)

Bioshock 2

Big Sister - 7,253

Bulletstorm

Grayson Hunt (past/intro level) - 41,534

Grayson Hunt (default) - 43,709

Trishka - 21,122

Victor - 19,116

Call of Duty: Black Ops

Frank Woods (full gear) - 19,777

Canned Boss Game Studios game, Xbox, 2002

Cars - 25000 polygons (highest LOD) - 4 textures/poly, Base texture, Reflection map, a texture used to compute a fresnel term, Shadow map, Specular highlight (encoded in the alpha channel of the reflection map)

Backgrounds - 2 or in some cases 3 textures/poly

Peak number of polygons per second - 30M polygons**

Castlevania LOS

Laura - 10,000

Gabriel - 27,379 (with all upgrades.)

Crysis, PC, 2007

Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)*

Characters' heads - ~2500-3000 polygons 

Characters' bodies - ~5000 polygons

Crysis 2 (console) 

Nano suit - 19,073

Multiplayer suit - 27,414

Ceph (heavy) - 19,651

Dark Sector

Hayden Tenno (armoured) - 10,671

glave - 1,608

Darksiders II

Death - 12,216

Dead Island

Purna - 23,301

Xian - 15,961

Dead or Alive series, Xbox, 2001-2004

Character - ~10,000-15,000

Dead or Alive 4

Helena (C4, opera) - 39,659

Dead or Alive 5

Leifang (C8) - 32,497

Tina (swim suit) - 34,804

Dead Rising, X360, 2006

Peak number of polygons per frame - ~ 4 million**

Dead Space 2

Isaac Clarke - 21,595

Deathrow, Xbox, 2002

Characters - up to 7,000 polygons - 55 bones - 1024x1024 textures on the bodies and 512x512 on the faces

Deus Ex: Human Revolution

Adam Jensen - 25,953

Yelena - 17,022

Devil May Cry 4

Lady - 27,432

Devil May Cry: DmC

Dante - 20,732

Flying Demon - 10,802

Kat - 19,077

Mundus - 17,057

Encharted Arms

Kairen - 13,073

Enslaved

Monkey - 20,407

Trip - 22,103

Far Cry 3

Vaas - 19,369

Final Fantasy XIII

Lightning - 8,488

Snow - 8,907

Bahamut - 16,000

Shiva - 5,752 and 7,938

Odin - 14,088

Brynhildr - 16,016

Final Fantasy XIII-2 

Caius - 8,002

Lightning - 8,163 polygons, head and hair same as ff13.

Lightning (old outfit) - 8,488

Noel - 7,349

Snow - 8,274 

Forza Motorsport 3

LOD0: 172753 polys

LOD1: 45074 polys

LOD2: 21802 polys

LOD3: 13134 polys

LOD4: 6360 polys

LOD5: 2556 polys

Hi-res cockpit: 79845 polys

Forza Motorsport 4

500,000-1,000,000 for auto vista,

Lamborghini Reventon - 562,786

Halo Warthog 798,005

 

Forza Horizon  

Horizon world - 14,123,106 polygons

Ferrari 485 spider convertible LOD-0 217,805 polygons (without wheels)

Lexus lfa Rim LOD-0 30,047 polygons

Disc brake 3,674 polygons

 

Gears of War, Xbox 360, 2006

Wretch - 10,000 polygons with diffuse, specular and normal maps 

Boomer - 11,000 polygons with diffuse, specular and normal maps 

Marcus - 15,000 polygons with diffuse, specular and normal maps 

Gears of War 2

Brumak - 40,084

Marcus Fenix, 20,195

Gears of War 3

Marcus Fenix, 31,831

Queen Myrrah - 23,415

Samantha - 23,038

Savage Kantus - 19,899

God of War 3

Kratos - 22,000

Gran Turismo 3, PS2, 2001

Cars - ~2,000-4,000 polygons

Gran Turismo 4, PS2, 2004

Cars - ~2,000-5,000 polygons

Gran Turismo 5: Prologue, PS3, 2007

Cars - 200,000 polygons (probably interior + exterior)

Gran Turismo 5

Cars ~500K photomode

GTA San Andreas, PS2, 2004 

Characters - 2,000 polygons with 1 256x256 8bit texture 

NPCs - 1,200 polygons with 1 256x128 8bit texture

Gant bridge - 16,000 polygons, includes LOD

Half-Life, PC, 1998

Zombie - 844 polygons

High Definition pack Zombie- 1700 polygons

Half-Life, Dreamcast, 2000-2001 (Canned)

Zombie - 1649 polygons

Half-Life, PS2, 2001

Zombie - 2822 (Highest LOD) 

Half-Life 2, PC, 2004 

Alyx Vance - 8323 polygons 

Barney - 5922 polygons 

Combine Soldier - 4682 polygons 

Classic Headcrab - 1690 polygons 

SMG - 2854 polygons (with arms) 

Pistol - 2268 polygons (with arms) 

Halo, Xbox, 2001 

Master Chief - 2,000 polygons 

Halo: Reach

Catherine Halsey - 15,088

Civilian - 15,808

Elite (Field Marshal) - 27,394

Elite (Ranger) - 23,964

Gúta - 10,800

Kat - 31,158

Noble 6 - 28,805 (with accessories.)

Heavenly Sword

Nariko - 23,620

Jak & Daxter, PS2, 2001

Jak - 4000 polygons

Jak II, PS2, 2003

Jak - 10,000 polygons*

Killzone 3

Characters - 10-15,000

MAWLR - 100K

Kingdom Under Fire : The Crusaders, Xbox, 2004

Main characters - 10,000 polygons

Characters - 3,000–4,000 polygons

Lair, PS3, 2007

Main dragon plus its rider - 150,000 polygons

16x16KM scene - 134M polygons (streamed into memory, not loaded at run time)

The Last Remnant

Emmy - 9,378

Rush - 7,923

Left 4 Dead 2

Nick - 17,761

The Legend of Zelda: The Wind Waker, GC, 2002

Link - 2800 polygons

The Legend of Zelda: Twilight Princess, GC/Wii, 2006

Link - 6900 polygons

Lollipop Chainsaw

Juliet - 19,146

Rosalind - 17,756

Lost Odyssey

Cooke - 10,071

Ming Numara (dress) - 8,982

Seth Balmore - 10,900

Lost Planet, X360/PC, 2007

Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect)

VS robot - 30-40,000 polygons

Background - ~500,000 polygons

Peak number of polygons per frame - ~ 3 million**

Magna Carta 2

Juto - 26,209

Zephie - 23,618

Marvel Vs. Capcom 3

Deadpool - 13,922

Hsein-Ko - 14,050

Jill Valentine - 16,197

Morrigan - 18,994

Ryu - 19,233

Mass Effect, X360, 2007

Saren - 15,076

Sheppard + armor + weapons - ~20,000-25,000 polygons

Mass Effect 3

Bakara - 12,928

EDI (DLC) - 28,831

Fem Shep (Systems Alliance formal) - 17,628

Fem Shep (base armour) - 22,329

Nyreen Kandros (C1) - 16,690

Nyreen Kandros (C2) - 19,105

Wrex - 11,906

Medal of Honour: Allied Assault, PC, 2002

Character - 4096 polygons

Metal Gear Solid: Peacewalker (HD Collection)

Big Boss - 4,497

Metal Gear Solid 3: Snake Eater, PS2, 2005

Snake - 4,000 polygons 

Metal Gear Solid 4: Guns of the Patriots

Solid Snake - 5-10,000 (two LODs)

Geko - 7,777

Metroid Prime

Samus (w/ cannon) - 9800

Samus (w/o cannon) - 7622

Metroid Prime 2

Samus (w/ cannon) - 9800

Samus (w/o cannon) - 7622

Samus (light suit) - 9,744 or ~10K with lightbeam cannon

Metroid Prime 3: Corruption

Samus - 18,962

Metroid Prime: Other M

MB - 14,119

Samus (Power Suit) - 15,342

Samus (Varia Suit) - 15,280

Midnight Club, Xbox360/PS3, 2007

Cars - 100,000 polygons

Mirror's Edge

Faith ~ 20,000

Mortal Kombat Deadly Alliance, PS2/Xbox/GC, 2002

Characters - ~7,000-10,000

Mortal Kombat 4, Zeus Arcade Board, 1997

Peak number of polygons per second - 1.2 million quad patches**

Mortal Komabt 2011

Goro - 19,414

Liu Kang - 19,044

Raiden - 20,003

Smoke - 20,996

Sub-Zero - 18,985

Sub-Zero, Cyber - 19,363

Nier

Emil - 13,487

Kaine (DLC) - 16,054

Nier (jacket) - 12,147

Nier (young) - 16,340

Oddworld: Stranger's Wrath

Xbox - 3,000

PS3 - 20,000

Hi-res - 529,000

P.N.03

Vanessa Schneider - 14,993

Prince of Perisa (2008)

Elika - 22,372

Prince - 21,880

Project Gotham Racing 3, X360, 2005

Cars - 80,000-100,000 polygons (interior + exterior), damages add between 10,000 and 20,000 more polygons per car

Brooklyn Bridge - 600,000 polygons (LOD might be included)

Manhattan Bridge - 1 million polygons (LOD might be included)

Project Gotham Racing 4

Car exteriors - 20-30,000

Car interiors - 20-30,000

Red Dead Redemption

John Marston - 14,980

John Marston (Deadly Assassin) - 13,362

Resident Evil 4, Gamecube, 2005 

Leon - 10,000 polygons 

Resident Evil 6

Ada Wong - 20,368

Helena - 19,821

Leon Kennedy - 14,358

Rumble Roses XX

Reiko - 34,042

Sky Crawlers: Innocent Aces

unspecified plane - 1900

cockpit - 2800

hangar model - 3600

Sonic Generations

Old Sonic - 19,787

Soul Calibur: Broken Destiny, PSP

Characters ~3-4,000

Soul Calibur IV, PS360

Characters ~20,000

Darth Vader - 21,158

Yoda - 17,097

Splinter Cell: Conviction

Sam - 25,332

Splinter Cell: Double Agent

Sam (scuba gear) - 10,340

Street Fighter IV

Characters - 16,000

Environments - 300,000

Super Mario Sunshine, GC, 2002

Mario - 1500 polygons

Levels - ~ 60,000 polygons

Super Smash Bros Brawl

Donkey 4,758 polygons

Samus (Zerosuit) 5,089 polygons

Snake 5,149 polygons

Mario 5,227 polygons

Luigi 5,632 polygons 

Wario 5,762 polygons

Marth 6,249 polygons

Peach 6,316 polygons

Tekken 6

Jin Kazama - 20,240

Tekken Tag Tournament 2

Asuka Kazama (kimono) - 18,353

Tomb Raider

(Lara)

TR1 - 230

TRIII - 300

Angel of Darkness - 4,400

Legend - 9,800

Underworld - 32,816

Uncharted: Drake's Fortune, PS3, 2007

Main characters - ~20,000-30,000 polygons

Drake - ~30,000 polygons

Pirates - ~12,000-15,000 polygons

Uncharted 2

Chloe - 45,000, each subsequent LOD has halved count (3 LODs)

Drake - 37,000, no LOD in SP

Drake's Hair - 4,000

Vanquish

Augmented Reality Suit - 13,530

Velvet Assassin

Violet - 14,219

Virtua Fighter, Model 1

Akira ~2300

Jeffrey ~2000

Pai ~2000

Sarah ~1900

Lau ~1900

Wolf ~1800

Kage ~1500

Jacky ~1500

Virtua Fighter 4, Naomi 2, 2001

Jacky - 14,000 polygons 

Virtua Fighter 4, PS2, 2002

Jacky - 7,000 polygons

Virtua Fighter 5, Arcade/PS3/X360, 2006

Character - ~40,000 with diffuse, specular and normal maps

Background - 100,000 - 300,000 polygons

V-Rally 3, PS2, 2002

Vehicles - 15,000-16,000 polygons (Might count multi-passes)

Stages - 500,000 polygons

The Witcher 2: Enhanced Edition

Geralt of Rivia (Blue Stripes) - 31,021

Geralt of Rivia (default, light jacket) - 26,091

Geralt of Rivia (outfit 2) - 26,088

Geralt of Rivia (rags) - 17,424

Geralt of Rivia (Seltkirk) - 31,624

Letho - 20,027

Lorweth - 15,411

Philippa Eilhart (red dress) - 21,320

Triss Merigold - 24,526

Vernon Roche - 17,496

Ves - 22,791



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Most in the 10-30k area it seems.

lol @ Drake's hair with 4000 polygons

That's a lot of polygons.

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Love and tolerate.

So how many polygons does the Polygon Man has?



Nintendo and PC gamer

hard to believe some of these, like finalfantasy 13 and kratos in gow 3.

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osed125 said:

So how many polygons does the Polygon Man has?

72. I counted myself.



Lol @ More polygons in Drake's hair than the average car in GT4 XD



4 ≈ One

trasharmdsister12 said:
osed125 said:

So how many polygons does the Polygon Man has?

72. I counted myself.

I was referring to this guy, but I guess that works too :p



Nintendo and PC gamer

500k polygons for a single car? WOW!

Currently playing:

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ClassicGamingWizzz said:
hard to believe some of these, like finalfantasy 13 and kratos in gow 3.

Kratos have 22k polygons in the Hades scenary. And FFXII have low polygons compared to others game but the best for any RPG.



VizionEck

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