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Forums - Nintendo Discussion - What other Games could nintendo pull a Bayonetta 2 on?

Stefan.De.Machtige said:
Mmmfishtacos said:
Pulling another Bayonetta would be a bad idea, and you'll see what i mean after the game releases.

Unless you're on the development team of Bayonetta 2, you would not be in a position to judge.

It's not going to be up to development team when the game fails to sell. So I really don't understand what your saying. The game has too few fans to begin with and they pissed them all off announcing this game only on WiiU. So what makes you think they'll run out to buy a wii U for it? They wont.



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Only ones I can think of that no one else has mentioned yet are Eternal Darkness 2 and maaaybe a new Legacy of Kain game.



Pokemon Y FC: 1461-6202-2180

in-game name: Matthew

Mmmfishtacos said:
Pulling another Bayonetta would be a bad idea, and you'll see what i mean after the game releases.


I like Bayonetta and am glad that Nintendo picked it up what ever it sells it will be better to have the game actually exits and have a chance to be good than not just to please ps3 and xbox fanboys butthurt that it is not on thier system of choice.



Veknoid_Outcast said:
Mmmfishtacos said:
Pulling another Bayonetta would be a bad idea, and you'll see what i mean after the game releases.

I think you missed -- or chose to miss -- the idea behind the OP. Even if Bayonetta sells poorly, the fact that it can only be played on Wii U builds the brand. It makes the system's library more diverse and it proves that Nintendo is ready and willing to fund niche titles and invest in games that are usually found elsewhere. That alone is a victory.


Builds what brand? Nintendos is already there. Bayonetta on the other hand isn't and people wont buy a wii U to play this game. So it builds nothing but losses for the company. The only way to build this brand is to have it on as many systems as possible.



Mmmfishtacos said:
Veknoid_Outcast said:
Mmmfishtacos said:
Pulling another Bayonetta would be a bad idea, and you'll see what i mean after the game releases.

I think you missed -- or chose to miss -- the idea behind the OP. Even if Bayonetta sells poorly, the fact that it can only be played on Wii U builds the brand. It makes the system's library more diverse and it proves that Nintendo is ready and willing to fund niche titles and invest in games that are usually found elsewhere. That alone is a victory.


Builds what brand? Nintendos is already there. Bayonetta on the other hand isn't and people wont buy a wii U to play this game. So it builds nothing but losses for the company. The only way to build this brand is to have it on as many systems as possible.

It builds the Wii U brand. Sometimes you have to take losses on a few games to build up a reputation that will provide gains in the long term.

You're probably right that many won't buy a Wii U just for Bayonetta -- although I bet a handful will -- but the effects of acquistions such as Bayonetta are cumulative. If Wii U can boast Mario, Zelda, Metroid, Donkey Kong, Animal Crossing, Pokemon, and Wii Sports PLUS some niche titles and a bunch of third-party multiplats, it becomes harder and harder for consumers to keep saying "no."



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Shenmue, it's a no-brainer.



Veknoid_Outcast said:
Mmmfishtacos said:
Veknoid_Outcast said:
Mmmfishtacos said:
Pulling another Bayonetta would be a bad idea, and you'll see what i mean after the game releases.

I think you missed -- or chose to miss -- the idea behind the OP. Even if Bayonetta sells poorly, the fact that it can only be played on Wii U builds the brand. It makes the system's library more diverse and it proves that Nintendo is ready and willing to fund niche titles and invest in games that are usually found elsewhere. That alone is a victory.


Builds what brand? Nintendos is already there. Bayonetta on the other hand isn't and people wont buy a wii U to play this game. So it builds nothing but losses for the company. The only way to build this brand is to have it on as many systems as possible.

It builds the Wii U brand. Sometimes you have to take losses on a few games to build up a reputation that will provide gains in the long term.

You're probably right that many won't buy a Wii U just for Bayonetta -- although I bet a handful will -- but the effects of acquistions such as Bayonetta are cumulative. If Wii U can boast Mario, Zelda, Metroid, Donkey Kong, Animal Crossing, Pokemon, and Wii Sports PLUS some niche titles and a bunch of third-party multiplats, it becomes harder and harder for consumers to keep saying "no."

I see what your saying, on the other hand instead of going around and buying dead or stuggling IP's I'd rather see them build new ones. That would get me intrested. Sony had a lot of luck this gen building new IP and it's worked wonders for them. I'd much rather see Nintendo do the same thing.



your statement doesn't make any sense. Wii U is next gen, and it has the same architecture that the other next gen consoles will have. That is the reason why direct ports from PS3 and Xbox360 will never work like they have on the Wii U. GPGPU for the next xbox and next PS is the go. Their CPU will be better of course, but not the difference we saw this generation with the Wii. So think about it, the reason why developers don't want to have their games on any Nintendo consoles is because they think Nintendo gamers don't want to buy their games. They expect to sell like Nintendo games, but everybody knows except them that Nintendo franchises are 20 years old and don't relie on mature content, thus appealing to more consumers. For example, Metro Last Light, how many copies of Metro 2033 were sold on Xbox and PS? less than 1 million. And now they are restricting their own sales privating Nintendo users to at least consider their generic game. I am not saying it is not good, but it is another shooter based game. 

this is my personal opinion, and it is not directed to convince anyone, but to make you think about the reasons this is happening.



Mmmfishtacos said:
Veknoid_Outcast said:
Mmmfishtacos said:
Veknoid_Outcast said:
Mmmfishtacos said:
Pulling another Bayonetta would be a bad idea, and you'll see what i mean after the game releases.

I think you missed -- or chose to miss -- the idea behind the OP. Even if Bayonetta sells poorly, the fact that it can only be played on Wii U builds the brand. It makes the system's library more diverse and it proves that Nintendo is ready and willing to fund niche titles and invest in games that are usually found elsewhere. That alone is a victory.


Builds what brand? Nintendos is already there. Bayonetta on the other hand isn't and people wont buy a wii U to play this game. So it builds nothing but losses for the company. The only way to build this brand is to have it on as many systems as possible.

It builds the Wii U brand. Sometimes you have to take losses on a few games to build up a reputation that will provide gains in the long term.

You're probably right that many won't buy a Wii U just for Bayonetta -- although I bet a handful will -- but the effects of acquistions such as Bayonetta are cumulative. If Wii U can boast Mario, Zelda, Metroid, Donkey Kong, Animal Crossing, Pokemon, and Wii Sports PLUS some niche titles and a bunch of third-party multiplats, it becomes harder and harder for consumers to keep saying "no."

I see what your saying, on the other hand instead of going around and buying dead or stuggling IP's I'd rather see them build new ones. That would get me intrested. Sony had a lot of luck this gen building new IP and it's worked wonders for them. I'd much rather see Nintendo do the same thing.

That's a really good point. Nintendo could use a few more IPs, for sure. Maybe Retro or Monolith could fill that gap?



Veknoid_Outcast said:
Mmmfishtacos said:
Veknoid_Outcast said:
Mmmfishtacos said:
Veknoid_Outcast said:
Mmmfishtacos said:
Pulling another Bayonetta would be a bad idea, and you'll see what i mean after the game releases.

I think you missed -- or chose to miss -- the idea behind the OP. Even if Bayonetta sells poorly, the fact that it can only be played on Wii U builds the brand. It makes the system's library more diverse and it proves that Nintendo is ready and willing to fund niche titles and invest in games that are usually found elsewhere. That alone is a victory.


Builds what brand? Nintendos is already there. Bayonetta on the other hand isn't and people wont buy a wii U to play this game. So it builds nothing but losses for the company. The only way to build this brand is to have it on as many systems as possible.

It builds the Wii U brand. Sometimes you have to take losses on a few games to build up a reputation that will provide gains in the long term.

You're probably right that many won't buy a Wii U just for Bayonetta -- although I bet a handful will -- but the effects of acquistions such as Bayonetta are cumulative. If Wii U can boast Mario, Zelda, Metroid, Donkey Kong, Animal Crossing, Pokemon, and Wii Sports PLUS some niche titles and a bunch of third-party multiplats, it becomes harder and harder for consumers to keep saying "no."

I see what your saying, on the other hand instead of going around and buying dead or stuggling IP's I'd rather see them build new ones. That would get me intrested. Sony had a lot of luck this gen building new IP and it's worked wonders for them. I'd much rather see Nintendo do the same thing.

That's a really good point. Nintendo could use a few more IPs, for sure. Maybe Retro or Monolith could fill that gap?

Sure, why not. Ninendo has the cash they could start up a few new teams and have them make games for the "core" market. I think it would be a better investment in the long run.