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Forums - Gaming Discussion - Bethesdas current gen actions can have a negative effect on them next gen

I wont ever touch one of there games until its been fully patched, even then ill only buy it second hand.



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And yeah, when it comes to Bethesda - I would NEVER buy their game day 1. I start to think about getting them the moment a GotY with all DLCs and patches gets out.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

I feel that their best days are behind them, Daggerfall and Morrowind were mindblowing in their day and still playable to this date. Overall, they're among the most overrated developers in the entire 7th generation as far as I'm concerned.



Mummelmann said:
I feel that their best days are behind them, Daggerfall and Morrowind were mindblowing in their day and still playable to this date. Overall, they're among the most overrated developers in the entire 7th generation as far as I'm concerned.

Even in their best days, they were crappy programmers at best. I still remember with utter disdain the shape in which they released Daggerfall, which had a rather massive number of game-breaking bugs as early as the starting dungeon (Rat or Bat corpses being unclippable and blocking complete doorways, starting with -1000 HP forcing you to rest for several hours or start all over again or the infamous shirt bug which broke the game graphics).
Alas, Daggerfall was the first videogame in which a developer had to issue FIXSAVE patches when they released the official tools because it was near unwinnable, plus they also released a couple of cheats for teleportation spells because it was a common issue to "fall off" the geometry of the game or getting into a random dungeon with no exit. 

And Morrowind was no better, having it's fair share of game-breaking bugs as well. Let's not even talk about the expansions, especially Bloodmoon which effectively destroyed the main quest of Morrowind and almost rendered Tribunal unwinnable as well. If it weren't for the fan community, Morrowind would have died a long time ago.

Don't get me wrong, I love both games, Daggerfall was my favourite TES game until Skyrim, but saying that Bethesda used to be better it's not entirely true. Their run has been spotty and shaddy since the start.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
Mummelmann said:
I feel that their best days are behind them, Daggerfall and Morrowind were mindblowing in their day and still playable to this date. Overall, they're among the most overrated developers in the entire 7th generation as far as I'm concerned.

Even in their best days, they were crappy programmers at best. I still remember with utter disdain the shape in which they released Daggerfall, which had a rather massive number of game-breaking bugs as early as the starting dungeon (Rat or Bat corpses being unclippable and blocking complete doorways, starting with -1000 HP forcing you to rest for several hours or start all over again or the infamous shirt bug which broke the game graphics).
Alas, Daggerfall was the first videogame in which a developer had to issue FIXSAVE patches when they released the official tools because it was near unwinnable, plus they also released a couple of cheats for teleportation spells because it was a common issue to "fall off" the geometry of the game or getting into a random dungeon with no exit. 

And Morrowind was no better, having it's fair share of game-breaking bugs as well. Let's not even talk about the expansions, especially Bloodmoon which effectively destroyed the main quest of Morrowind and almost rendered Tribunal unwinnable as well. If it weren't for the fan community, Morrowind would have died a long time ago.

Don't get me wrong, I love both games, Daggerfall was my favourite TES game until Skyrim, but saying that Bethesda used to be better it's not entirely true. Their run has been spotty and shaddy since the start.

Their games have always been a shoddy mess when it comes to bugs and flaws, that wasn't my point. Gameplay-wise, Daggerfall and Morrowind were a lot more satisfying than Skyrim and Oblivion were to me and Fallout 3 and New Vegas are also heavily overrated in my opinion.

I remember all the bugs in Daggerfall and Morrowind, Daggerfall had serious issues for sure, especially things concerning the random outlay of the game world. Morrowind had lots of clipping bugs as well, who hasn't sat next to the vault doors in Vivec and written "fixme" (or whatever the command was) multiple times to clip through the door and loot the whole place...

I guess my main point is; Skyrim and Oblivion lack charm for me, they are technical achievements above all.



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Oh, I think they'll be just fine - once they show first screenshots of Elder Scrolls 6, which I assume will look close to this:

http://kotaku.com/5961994/what-skyrim-looks-like-when-youre-running-100-mods-at-once

all will be forgotten ;)



Attoyou said:
Metrium said:
Bethesda screwed up big time on Skyrim on PS3. But that is it. I don't recall anything else negative they did this gen.

Sure it sucks but Sony fanboys need to get over it. Skyrim = 1game. 1game that did'nt run well on PS3. 1game that ended up still working at the end and was still great even w/o DLCs.

Skyrim =/= Bethesda. There is alot other games out there. Bethesda will be fine, worst thing that could possibly happen is that the sales of Elder Scrolls 6 are hurt because of this on the PS4. But I serously doubt that even this will happen since ppl have a way to short memory anyways.

No its their third game in a row that ran like crap on ps3.

 

True

Fallout 3 and NV were inferior ports of the X360 versions, but they were playable.  Skyrim is unacceptable, can't believe Bethesda was capable of releasing this game for PS3 owners. It was disrespectful.



Scisca said:
I have a question. When it comes to Bethesda games this gen, is X360 always the better choice? Can sb. tell me which console is better for which game? Cause I believe I remember that Oblivion was better on PS3, is that true? Or did they patch this game?
Unfortunately, since my PC burned to ashes I have no gaming PC and I'm just left with consoles. So could someone fill this list and maybe add a note if the supreme version is really a lot better, or just slightly:

Oblivion -
Fallout -
Fallout New Vegas -
Skyrim - X360 (I know that one...)

Thanks in advance!

Both Fallout games and Skyrim are better played on X360. 

Oblivion: PS3>X360 because it came a year later, but lacks trophies.



Mummelmann said:
lestatdark said:
Mummelmann said:
I feel that their best days are behind them, Daggerfall and Morrowind were mindblowing in their day and still playable to this date. Overall, they're among the most overrated developers in the entire 7th generation as far as I'm concerned.

Even in their best days, they were crappy programmers at best. I still remember with utter disdain the shape in which they released Daggerfall, which had a rather massive number of game-breaking bugs as early as the starting dungeon (Rat or Bat corpses being unclippable and blocking complete doorways, starting with -1000 HP forcing you to rest for several hours or start all over again or the infamous shirt bug which broke the game graphics).
Alas, Daggerfall was the first videogame in which a developer had to issue FIXSAVE patches when they released the official tools because it was near unwinnable, plus they also released a couple of cheats for teleportation spells because it was a common issue to "fall off" the geometry of the game or getting into a random dungeon with no exit. 

And Morrowind was no better, having it's fair share of game-breaking bugs as well. Let's not even talk about the expansions, especially Bloodmoon which effectively destroyed the main quest of Morrowind and almost rendered Tribunal unwinnable as well. If it weren't for the fan community, Morrowind would have died a long time ago.

Don't get me wrong, I love both games, Daggerfall was my favourite TES game until Skyrim, but saying that Bethesda used to be better it's not entirely true. Their run has been spotty and shaddy since the start.

Their games have always been a shoddy mess when it comes to bugs and flaws, that wasn't my point. Gameplay-wise, Daggerfall and Morrowind were a lot more satisfying than Skyrim and Oblivion were to me and Fallout 3 and New Vegas are also heavily overrated in my opinion.

I remember all the bugs in Daggerfall and Morrowind, Daggerfall had serious issues for sure, especially things concerning the random outlay of the game world. Morrowind had lots of clipping bugs as well, who hasn't sat next to the vault doors in Vivec and written "fixme" (or whatever the command was) multiple times to clip through the door and loot the whole place...

I guess my main point is; Skyrim and Oblivion lack charm for me, they are technical achievements above all.

I agree with you there, maybe except for Skyrim because it gave me a level of fun equal to that of Daggerfall. Their gameplay had dropped significantly after Morrowind (the biggest culprit being Oblivion to me, as it lacked way too many things that made Morrowind awesome).

And as much as I tried Fallout 3 and NV, I never could quite get into them because after a couple of minutes in them and I got bored. Too much emptiness, little variation on what to do and the post-apocalyptic environment doesn't add a lot to the overall aura of the game when it's open world, unlike how it played a quite good role on Fallout and Fallout 2.

But as much as I enjoyed Skyrim, I also agree with you on the last phrase. It is a technical achievement first and foremost. But as always, what Bethesda produces quickly becomes overshadowed by what the TES modding community achieves a couple of months after the games are out. With Skyrim it was even more obvious, as the modding community achieved amazing results even without the official toolkit, improving the game by leaps and bounds and putting into question a lot of design choices that Bethesda made for it (UI being one of the main ones). 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Mods are a lifesaver, the very first one I got was a UI rework, the entire game (Skyrim) was suddenly worth twice as much with something that simple! I expect to see some crazy community mods within the next 3-4 years for Skyrim, lending the game longevity beyond most titles after such a long time.