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Mummelmann said:
lestatdark said:
Mummelmann said:
I feel that their best days are behind them, Daggerfall and Morrowind were mindblowing in their day and still playable to this date. Overall, they're among the most overrated developers in the entire 7th generation as far as I'm concerned.

Even in their best days, they were crappy programmers at best. I still remember with utter disdain the shape in which they released Daggerfall, which had a rather massive number of game-breaking bugs as early as the starting dungeon (Rat or Bat corpses being unclippable and blocking complete doorways, starting with -1000 HP forcing you to rest for several hours or start all over again or the infamous shirt bug which broke the game graphics).
Alas, Daggerfall was the first videogame in which a developer had to issue FIXSAVE patches when they released the official tools because it was near unwinnable, plus they also released a couple of cheats for teleportation spells because it was a common issue to "fall off" the geometry of the game or getting into a random dungeon with no exit. 

And Morrowind was no better, having it's fair share of game-breaking bugs as well. Let's not even talk about the expansions, especially Bloodmoon which effectively destroyed the main quest of Morrowind and almost rendered Tribunal unwinnable as well. If it weren't for the fan community, Morrowind would have died a long time ago.

Don't get me wrong, I love both games, Daggerfall was my favourite TES game until Skyrim, but saying that Bethesda used to be better it's not entirely true. Their run has been spotty and shaddy since the start.

Their games have always been a shoddy mess when it comes to bugs and flaws, that wasn't my point. Gameplay-wise, Daggerfall and Morrowind were a lot more satisfying than Skyrim and Oblivion were to me and Fallout 3 and New Vegas are also heavily overrated in my opinion.

I remember all the bugs in Daggerfall and Morrowind, Daggerfall had serious issues for sure, especially things concerning the random outlay of the game world. Morrowind had lots of clipping bugs as well, who hasn't sat next to the vault doors in Vivec and written "fixme" (or whatever the command was) multiple times to clip through the door and loot the whole place...

I guess my main point is; Skyrim and Oblivion lack charm for me, they are technical achievements above all.

I agree with you there, maybe except for Skyrim because it gave me a level of fun equal to that of Daggerfall. Their gameplay had dropped significantly after Morrowind (the biggest culprit being Oblivion to me, as it lacked way too many things that made Morrowind awesome).

And as much as I tried Fallout 3 and NV, I never could quite get into them because after a couple of minutes in them and I got bored. Too much emptiness, little variation on what to do and the post-apocalyptic environment doesn't add a lot to the overall aura of the game when it's open world, unlike how it played a quite good role on Fallout and Fallout 2.

But as much as I enjoyed Skyrim, I also agree with you on the last phrase. It is a technical achievement first and foremost. But as always, what Bethesda produces quickly becomes overshadowed by what the TES modding community achieves a couple of months after the games are out. With Skyrim it was even more obvious, as the modding community achieved amazing results even without the official toolkit, improving the game by leaps and bounds and putting into question a lot of design choices that Bethesda made for it (UI being one of the main ones). 



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