Mummelmann said:
Their games have always been a shoddy mess when it comes to bugs and flaws, that wasn't my point. Gameplay-wise, Daggerfall and Morrowind were a lot more satisfying than Skyrim and Oblivion were to me and Fallout 3 and New Vegas are also heavily overrated in my opinion. I remember all the bugs in Daggerfall and Morrowind, Daggerfall had serious issues for sure, especially things concerning the random outlay of the game world. Morrowind had lots of clipping bugs as well, who hasn't sat next to the vault doors in Vivec and written "fixme" (or whatever the command was) multiple times to clip through the door and loot the whole place... I guess my main point is; Skyrim and Oblivion lack charm for me, they are technical achievements above all. |
I agree with you there, maybe except for Skyrim because it gave me a level of fun equal to that of Daggerfall. Their gameplay had dropped significantly after Morrowind (the biggest culprit being Oblivion to me, as it lacked way too many things that made Morrowind awesome).
And as much as I tried Fallout 3 and NV, I never could quite get into them because after a couple of minutes in them and I got bored. Too much emptiness, little variation on what to do and the post-apocalyptic environment doesn't add a lot to the overall aura of the game when it's open world, unlike how it played a quite good role on Fallout and Fallout 2.
But as much as I enjoyed Skyrim, I also agree with you on the last phrase. It is a technical achievement first and foremost. But as always, what Bethesda produces quickly becomes overshadowed by what the TES modding community achieves a couple of months after the games are out. With Skyrim it was even more obvious, as the modding community achieved amazing results even without the official toolkit, improving the game by leaps and bounds and putting into question a lot of design choices that Bethesda made for it (UI being one of the main ones).
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