11047 posts since 11/01/12
happydolphin on 24 November 2012
Hi guys, soak this image for a moment:

Now picture this:
-------->
And then this:
Shield and Sword:
+
Both with motion+ technology. Attaching the wiiu pad to the nunchuck using a plastic connector, is this the ultimate Zelda experience?
Prototype:

When will I get the best of this place...
1474 posts since 28/01/11
cyberninja45 on 24 November 2012
I just got a headache
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11047 posts since 11/01/12
happydolphin on 24 November 2012
cyberninja45 said: I just got a headache |

When will I get the best of this place...
1554 posts since 13/08/11
Level1Death on 24 November 2012
Hell no.

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7326 posts since 12/07/08
hehe the idea has been talked about before, i don't know ho thought about it though. but i wouldn't want to move that Gamepad around too much of fear of dropping it.
btw the only reason the nunchuk connected to the Wiimote was because it had no sensor of its own so the WiiU pad will not need that
I would love to have the gamepad as a map and as a eye of truth device also for puzzle solving but keep the motion as it was in SS it just needs to be improve further if possible
2511 posts since 01/04/12
Not too keen on holding the GamePad with one hand. However, it could be a supplement to the Remote/Nuncheck controls. Doesn't Pikmin 3 do that already?
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7326 posts since 12/07/08
F0X said: Not too keen on holding the GamePad with one hand. However, it could be a supplement to the Remote/Nuncheck controls. Doesn't Pikmin 3 do that already? |
it does
5325 posts since 11/12/08
Mad55 on 24 November 2012
Hell na
2327 posts since 18/09/12
Veknoid_Outcast on 25 November 2012
Interesting idea, but like Roma I would be terrified of dropping it :)
I'm super excited to see how Nintendo EAD will incorporate the GamePad into the next Zelda. The rumor is that the GamePad was at least partly designed with Zelda in mind.
2688 posts since 14/03/11
JoeTheBro on 25 November 2012
Just no.
Heavy Rain is by far the best use of motion control in a game out there (to those that like it in the first place) and the reason is pretty simple. Almost every game tries to use motion as a new input method while Heavy Rain uses it to engross the character; the player acts instead of directing. It would be a challenge to incorporate this but when I play Zelda U I'd much rather get sucked even deeper into the game than see Link swing around his arms like a moron copying my motion. I'm not a professional fighter.