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Forums - Sony Discussion - LittleBigPlanet Karting (we need to talk about this)

What i've seen of the game makes me believe it isnt a very good game (slow, bad handling, bad circuit design). Its a better purchase to get Sonic & All-stars racing transformed. Alot more appealing.



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It's because Obama was re-elected. Nobody has money on novelties anymore.



where are the EU sales?



S.T.A.G.E. said:
As I've said and will say again. Sony needs to drop LBP. It was fun, but now they need to part ways. They jumped the gun thinking LBP would be their new Mario, but it didn't work. Sackboy is a souless but cute character. They need a game that is simple yet has depth that the casuals and platforming fans can latch onto. Crash was that last game made under them, but they never kept the IP for themselves.


I disagree... I think they should stick with it. However, I don't think its a 4 game a generation type of thing... I think they should make the IP a launch title and have it massively bundled... and supporting it through the generation and not making a sequel till the next gen rolls out.



i have the games and let me say... as a huge LBP fan... its... amazing tbh.
its so fun and i would put it as the 2nd best just behind LBP!. if you haven't brought this or your on the fence please buy it! its so good



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Max King of the Wild said:
S.T.A.G.E. said:
As I've said and will say again. Sony needs to drop LBP. It was fun, but now they need to part ways. They jumped the gun thinking LBP would be their new Mario, but it didn't work. Sackboy is a souless but cute character. They need a game that is simple yet has depth that the casuals and platforming fans can latch onto. Crash was that last game made under them, but they never kept the IP for themselves.


I disagree... I think they should stick with it. However, I don't think its a 4 game a generation type of thing... I think they should make the IP a launch title and have it massively bundled... and supporting it through the generation and not making a sequel till the next gen rolls out.


I think a stronger title should be bundled. LBP had high sales with its first game, but it dropped off the face of the earth.



S.T.A.G.E. said:
Max King of the Wild said:
S.T.A.G.E. said:
As I've said and will say again. Sony needs to drop LBP. It was fun, but now they need to part ways. They jumped the gun thinking LBP would be their new Mario, but it didn't work. Sackboy is a souless but cute character. They need a game that is simple yet has depth that the casuals and platforming fans can latch onto. Crash was that last game made under them, but they never kept the IP for themselves.


I disagree... I think they should stick with it. However, I don't think its a 4 game a generation type of thing... I think they should make the IP a launch title and have it massively bundled... and supporting it through the generation and not making a sequel till the next gen rolls out.


I think a stronger title should be bundled. LBP had high sales with its first game, but it dropped off the face of the earth.



LBP is considered a casual title. I believe casuals would prefer the bundle while the gamers would buy the console and the game seprate. Also, stronger titles will stand on their own and the bundle would insure it to become a stronger title.



Max King of the Wild said:
S.T.A.G.E. said:
Max King of the Wild said:
S.T.A.G.E. said:
As I've said and will say again. Sony needs to drop LBP. It was fun, but now they need to part ways. They jumped the gun thinking LBP would be their new Mario, but it didn't work. Sackboy is a souless but cute character. They need a game that is simple yet has depth that the casuals and platforming fans can latch onto. Crash was that last game made under them, but they never kept the IP for themselves.


I disagree... I think they should stick with it. However, I don't think its a 4 game a generation type of thing... I think they should make the IP a launch title and have it massively bundled... and supporting it through the generation and not making a sequel till the next gen rolls out.


I think a stronger title should be bundled. LBP had high sales with its first game, but it dropped off the face of the earth.



LBP is considered a casual title. I believe casuals would prefer the bundle while the gamers would buy the console and the game seprate. Also, stronger titles will stand on their own and the bundle would insure it to become a stronger title.

LBP is a casual title with a deep customization factor that is a draw for core gamers. Casuals dont want that crap. They just want a simple casual title  with a marketable looking character that is fun to play like Mario, Crash or Sonic.



S.T.A.G.E. said:
Max King of the Wild said:
S.T.A.G.E. said:
Max King of the Wild said:
S.T.A.G.E. said:
As I've said and will say again. Sony needs to drop LBP. It was fun, but now they need to part ways. They jumped the gun thinking LBP would be their new Mario, but it didn't work. Sackboy is a souless but cute character. They need a game that is simple yet has depth that the casuals and platforming fans can latch onto. Crash was that last game made under them, but they never kept the IP for themselves.


I disagree... I think they should stick with it. However, I don't think its a 4 game a generation type of thing... I think they should make the IP a launch title and have it massively bundled... and supporting it through the generation and not making a sequel till the next gen rolls out.


I think a stronger title should be bundled. LBP had high sales with its first game, but it dropped off the face of the earth.



LBP is considered a casual title. I believe casuals would prefer the bundle while the gamers would buy the console and the game seprate. Also, stronger titles will stand on their own and the bundle would insure it to become a stronger title.

LBP is a casual title with a deep customization factor that is a draw for core gamers. Casuals dont want that crap. They just want a simple casual title  with a marketable looking character that is fun to play like Mario, Crash or Sonic.





Been playing it a bit, track layer seems buggy, and coming off the course is WAY too easy :(