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Forums - Gaming Discussion - Top Innovations in Gaming in Recent Years....(To Me)

SvennoJ said:
Great list. I would add:

Demon's souls / Journey for incorporating multiplayer into the single player experience in an unobtrusive way.
Demon's / Dark souls and Journey are not the same without the multiplayer aspect. The connectedness you feel with complete strangers in these games is something I had not experienced before.

Exactly what I wanted to say, and the very first thing that popped into my mind when I read the thread title.  Changing the perception of what multplayer can actually entail is a pretty big deal.  I hope more games touch on that in the future, where the inclusion of other players in the actual campaign is done in creative and immersive ways.

I'd also like to add Borderlands for the simple yet brilliant idea of combining loot-whoring with a FPS game.  Yeah, it sounds silly, but no one had really developed that area and damn if it's not compelling.



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Mummelmann said:
Point number 10, I would just like to add that I think that this is being underplayed and simplified in almost every title where it appears.
Its either A or B most of the time, good or evil, so to speak.


The series that does this the best is actually not on your list, its Deus Ex, without a doubt.


I would also like to say I agree with that statement. I love the concept but became indifferent with many of their approaches. The biggest flaw is type casting the player for the choices he/she chooses. Why am I evil for taking the harder path? In mass- effect the fact you can opt to save the concil or save the freighter full of people. Neither is wrong, one life =/= another life, especially when you think of ramifications that come with killing certain people. I think most of these games did a great job creating the situations that really exude choice, but should ditch the good/evil dynamic of it. Not everything we do in life is black and white.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

pokoko said:
SvennoJ said:
Great list. I would add:

Demon's souls / Journey for incorporating multiplayer into the single player experience in an unobtrusive way.
Demon's / Dark souls and Journey are not the same without the multiplayer aspect. The connectedness you feel with complete strangers in these games is something I had not experienced before.

Exactly what I wanted to say, and the very first thing that popped into my mind when I read the thread title.  Changing the perception of what multplayer can actually entail is a pretty big deal.  I hope more games touch on that in the future, where the inclusion of other players in the actual campaign is done in creative and immersive ways.

I'd also like to add Borderlands for the simple yet brilliant idea of combining loot-whoring with a FPS game.  Yeah, it sounds silly, but no one had really developed that area and damn if it's not compelling.

Stalker was a bit like that. Finding crap to sell to buy better stuff.



pokoko said:
SvennoJ said:
Great list. I would add:

Demon's souls / Journey for incorporating multiplayer into the single player experience in an unobtrusive way.
Demon's / Dark souls and Journey are not the same without the multiplayer aspect. The connectedness you feel with complete strangers in these games is something I had not experienced before.

Exactly what I wanted to say, and the very first thing that popped into my mind when I read the thread title.  Changing the perception of what multplayer can actually entail is a pretty big deal.  I hope more games touch on that in the future, where the inclusion of other players in the actual campaign is done in creative and immersive ways.

I'd also like to add Borderlands for the simple yet brilliant idea of combining loot-whoring with a FPS game.  Yeah, it sounds silly, but no one had really developed that area and damn if it's not compelling.


I have noticed that no matter what the game is, genre lines are being blurred and more and more games are incorperating RPG like dynamics.

  • COD with Perks and leveling
  • Team Fortress/Killzone 2 job classes, party functions
  • Borderlands and Monster Hunter and the Loot Craze


      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
Mummelmann said:
Point number 10, I would just like to add that I think that this is being underplayed and simplified in almost every title where it appears.
Its either A or B most of the time, good or evil, so to speak.


The series that does this the best is actually not on your list, its Deus Ex, without a doubt.


I would also like to say I agree with that statement. I love the concept but became indifferent with many of their approaches. The biggest flaw is type casting the player for the choices he/she chooses. Why am I evil for taking the harder path? In mass- effect the fact you can opt to save the concil or save the freighter full of people. Neither is wrong, one life =/= another life, especially when you think of ramifications that come with killing certain people. I think most of these games did a great job creating the situations that really exude choice, but should ditch the good/evil dynamic of it. Not everything we do in life is black and white.

What I loved about older Bioware games is that it could affect the outcome and the progression of the story, not only the coices you made but also which characters you chose to have tag along. A kind of group dynamic that weaves into the storyline, there are also a lot of games that offer specific sidequests only if you have the right party member(s) in your group.

Bethesda try very hard with their Fallout games but the whole thing just becomes black and white and is rendered nearly useless by that fact. Same goes for Mass Effect.

Its an interesting aspect of gaming though and one can only hope that someone will have the balls to go all the way with this and really flesh it out to make it meaningful and deep throughout the whole experience. The best part of the Deus Ex games is that there are no "bad" or "good" endings, they're just different and they all seem completely justified and fair no matter what.