forevercloud3000 said:
Mummelmann said: Point number 10, I would just like to add that I think that this is being underplayed and simplified in almost every title where it appears. Its either A or B most of the time, good or evil, so to speak. The series that does this the best is actually not on your list, its Deus Ex, without a doubt. |
I would also like to say I agree with that statement. I love the concept but became indifferent with many of their approaches. The biggest flaw is type casting the player for the choices he/she chooses. Why am I evil for taking the harder path? In mass- effect the fact you can opt to save the concil or save the freighter full of people. Neither is wrong, one life =/= another life, especially when you think of ramifications that come with killing certain people. I think most of these games did a great job creating the situations that really exude choice, but should ditch the good/evil dynamic of it. Not everything we do in life is black and white.
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What I loved about older Bioware games is that it could affect the outcome and the progression of the story, not only the coices you made but also which characters you chose to have tag along. A kind of group dynamic that weaves into the storyline, there are also a lot of games that offer specific sidequests only if you have the right party member(s) in your group.
Bethesda try very hard with their Fallout games but the whole thing just becomes black and white and is rendered nearly useless by that fact. Same goes for Mass Effect.
Its an interesting aspect of gaming though and one can only hope that someone will have the balls to go all the way with this and really flesh it out to make it meaningful and deep throughout the whole experience. The best part of the Deus Ex games is that there are no "bad" or "good" endings, they're just different and they all seem completely justified and fair no matter what.