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Mummelmann said:
Point number 10, I would just like to add that I think that this is being underplayed and simplified in almost every title where it appears.
Its either A or B most of the time, good or evil, so to speak.


The series that does this the best is actually not on your list, its Deus Ex, without a doubt.


I would also like to say I agree with that statement. I love the concept but became indifferent with many of their approaches. The biggest flaw is type casting the player for the choices he/she chooses. Why am I evil for taking the harder path? In mass- effect the fact you can opt to save the concil or save the freighter full of people. Neither is wrong, one life =/= another life, especially when you think of ramifications that come with killing certain people. I think most of these games did a great job creating the situations that really exude choice, but should ditch the good/evil dynamic of it. Not everything we do in life is black and white.



      

      

      

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