disolitude said:
Slimebeast said:
disolitude said:
Slimebeast said:
Next gen won't be 1080p at 60fps because it's a waste of resources.
Resolution and framerate determines only a fraction of image quality.
Compare this:
to this:
oth in 1080p. So what?
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Not sure if you're being funny as one of those videos is 17 years old and the other is less than a year old. You should follow PC gaming trends more as those usually signal console gaming to come. Current PC trends are 120-144 hz monitors and eyefinity/surround. So higher frame rate and higher resolution...
As someone that has a true 120 hz monitor in order to play twitch games on PC at well over 60 frames per second I can tell you that frame rate makes a world of difference. I see 60 fps becoming the norm, even if 720p resolution is used. They can mask lack of resolution with effects and AA, but not lack of frame rate.
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No way man.
Eyefinity is a niche product and will remain so in the coming generation.
The importance of good framerates in online multiplayer games on PC is at least a decade old issue.
Why would it change in the console world just because you discovered it now?
On consoles in online multiplayer framerate has a marginal difference because there is already input lag, screen lag and network lag that combined amounts to rufly ½ a second.
The point of the video was to show that graphics quality isn't mainly determined by image resolution. Both games in the videos are rendered in 1080p, yet one looks fabulous and the other looks like shit.
It takes a 4.5 times increase in GPU power to render an image in 1080p@60fps compared to the current gen standard of 720p@30fps (and not all are even in 720p).
That's nearly the whole budget that next gen brings (rumoured to be 6-8 x X360).
For example you would struggle to run Unreal Engine 4 with all its particle effects and whatnot on next gen consoles at 1080p@60fps. So developers will choose games to be rendered in either 720p@60fps (COD and racing) 1080p@30fps and 720@30fps instead.
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Who says I've discovered that frame rate matters just now? Only in the last few years did LCD manufacturers release monitors that could deliver the kind of frame rate CRTs used to have. Look up the Asus VG27HE. 144 hz monitor...
Regarding your video comparison argument, it doesn't stick because of time difference. If you take a 2 "current looking" games and give one slightly better AA and more particle effects than the other but make the other 60 FPS, the 60FPS one will look better 9 out of 10 times. Only people that post screenshots on forums will be happy with the extra particle effects.
COD is already pretty much 720p@60 on consoles, are you saying that next gen will be the same resolution only we will see more smoke and particle effects? In 8 years that passed, thats the best they can do with hardware and processing?
Also look at the PC visuals today. Are you saying that we will magically see a brand new visual fidelity with the new consoles which todays PC's aren't able to deliver. All these high profile cross platform PC/console games look better on PC because they have higher res textures, better resolution, more anti aliasing and better frame rate. There is no other magic sauce, despite what Epic games say about they new engine they are trying to sell.
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Framerates in PC gaming have been important for at least 10 years with +60fps being the norm. And yet it hasn't spread to consoles.
Graphics aren't made only by resolution, AA, AF and framerate. It's just that PC gamers are very familiar with those features because they're easy to tweak.
But true advancements in graphics quality come from a multitude of other techniques, such as increased polygon count, HDR lighting, increased texture resolution, increased draw distance, real-time dynamic lighting, ambient occlusion, bump mapping, normal maps, volumetric particle effects, lighting & shadow on particles, depth of field, tesselation, real-time reflections and countless more.
Those are the reasons why next gen graphics won't be focused on increased screen resolution and framerate.
And those are also the reasons why next gen consoles need to be as powerful as possible.