disolitude said:
Not sure if you're being funny as one of those videos is 17 years old and the other is less than a year old. You should follow PC gaming trends more as those usually signal console gaming to come. Current PC trends are 120-144 hz monitors and eyefinity/surround. So higher frame rate and higher resolution... As someone that has a true 120 hz monitor in order to play twitch games on PC at well over 60 frames per second I can tell you that frame rate makes a world of difference. I see 60 fps becoming the norm, even if 720p resolution is used. They can mask lack of resolution with effects and AA, but not lack of frame rate. |
No way man.
Eyefinity is a niche product and will remain so in the coming generation.
The importance of good framerates in online multiplayer games on PC is at least a decade old issue.
Why would it change in the console world just because you discovered it now?
On consoles in online multiplayer framerate has a marginal difference because there is already input lag, screen lag and network lag that combined amounts to rufly ½ a second.
The point of the video was to show that graphics quality isn't mainly determined by image resolution. Both games in the videos are rendered in 1080p, yet one looks fabulous and the other looks like shit.
It takes a 4.5 times increase in GPU power to render an image in 1080p@60fps compared to the current gen standard of 720p@30fps (and not all are even in 720p).
That's nearly the whole budget that next gen brings (rumoured to be 6-8 x X360).
For example you would struggle to run Unreal Engine 4 with all its particle effects and whatnot on next gen consoles at 1080p@60fps. So developers will choose games to be rendered in either 720p@60fps (COD and racing) 1080p@30fps and 720@30fps instead.







