disolitude said:
Who says I've discovered that frame rate matters just now? Only in the last few years did LCD manufacturers release monitors that could deliver the kind of frame rate CRTs used to have. Look up the Asus VG27HE. 144 hz monitor... Regarding your video comparison argument, it doesn't stick because of time difference. If you take a 2 "current looking" games and give one slightly better AA and more particle effects than the other but make the other 60 FPS, the 60FPS one will look better 9 out of 10 times. Only people that post screenshots on forums will be happy with the extra particle effects. COD is already pretty much 720p@60 on consoles, are you saying that next gen will be the same resolution only we will see more smoke and particle effects? In 8 years that passed, thats the best they can do with hardware and processing? Also look at the PC visuals today. Are you saying that we will magically see a brand new visual fidelity with the new consoles which todays PC's aren't able to deliver. All these high profile cross platform PC/console games look better on PC because they have higher res textures, better resolution, more anti aliasing and better frame rate. There is no other magic sauce, despite what Epic games say about they new engine they are trying to sell. |
Framerates in PC gaming have been important for at least 10 years with +60fps being the norm. And yet it hasn't spread to consoles.
Graphics aren't made only by resolution, AA, AF and framerate. It's just that PC gamers are very familiar with those features because they're easy to tweak.
But true advancements in graphics quality come from a multitude of other techniques, such as increased polygon count, HDR lighting, increased texture resolution, increased draw distance, real-time dynamic lighting, ambient occlusion, bump mapping, normal maps, volumetric particle effects, lighting & shadow on particles, depth of field, tesselation, real-time reflections and countless more.
Those are the reasons why next gen graphics won't be focused on increased screen resolution and framerate.
And those are also the reasons why next gen consoles need to be as powerful as possible.







