WiiBox3 said:
I have been seeing people complain online about Nintendo setting their first party games for the Wii U at $59.99 as too expensive.
With comments such as:
"I think all, if not most Wii U games, should be priced at $50. It's kind of old technology now."
"Nintendo is going the wrong way. 60$ for a game is too much when all the other consoles are using alleged unique hardware for their game software which will decrease their price."
These people obviously haven't been gaming that long. In the N64 days MSRP was $80 - $90 for many Nintendo games in the US. Square also charged $70 - $80 for their games in the SNES era. $60 is still very cheap for a game, I don't understand what the commotion is about. If $60 is too much, wait for it to go on sale or preorder the game from a store that gives you credit.
/rant
What do you guys think?
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Well first to address your point about how expensive some games were back in the SNES/N64 days, back then they used expensive carts with large (at the time) ROM chips instead of dirt cheap discs, which Nintendo charged a pretty hefty licensing fee for. And even some early PS1/Saturn games were $60 at launch or shortly after. Once CDs/DVDs became standard that's when prices started dropping to $50 and below until we hit the HD era and development costs started skyrocketing.
Anyway back on topic... I don't have a problem with it in general since the MSRP for most HD games is $59.99 anyway, though I'm hoping that with development tools getting better and all three next gen systems being similar to one another rather than having radically different architecture and abilities, the standard MSRP will eventually go down to $50 again, but I'm not holding my breath.
What I do have an issue with however is the fact that this is Nintendo we're talking about. While most PS360 games initially sell for $60, you can usually get them much cheaper within a few months after launch (unless it's a huge seller like a Halo or COD). Nintendo on the other hand likes to charge full price for their 1st party titles for YEARS. It took nearly 5 years into the Wii's lifecycle before Nintendo finally dropped the price of LAUNCH titles like Twilight Princess down to $20, a price that most PS360 games usually hit or come close to within a year or so after release.
Another thing is that there's no way games like Nintendo Land and NSMBU should be $60. You saw what happened last year with Rayman Origins being released at $60... despite rave reviews it sold terribly because most people didn't want to spend that much money on a 2D platformer, and it received a huge price cut within a month or so. Now obviously Nintendo Land and Mario will sell regardless of price, but it still feels like Nintendo is gouging consumers a bit... especially since Nintendo Land is a pack in with the premium Wii U bundle for just $50 more than the base model.